Dungeons & Dragons: Honor Among Thieves
Dungeons & Dragonshelped to codify the structure of a basic adventuring political party , which has since fail on to be used in numerous other tabletop RPGs and video games .
The idealistic party should have four extremity , with the lead character being the melee hero who can rush into scrap and take plenty of hits . One character should own skills that help oneself the company to endure in harsh and unknown environments , while also care speck strike in combat .
There should also be two spellcasters– one with the power to heal and buff the political party , while the other deals harm and weaken the enemy with status effect .

There are lots of deviations on this format , but miss any of those crucial elements will make it harder for the group in the prospicient footrace .
Not all role classes are so well-fixed to quantify , though , as there are some that will attempt to break the mold and do something a piffling dissimilar . A lot of players will scoff at these archetypes , kits , and prestigiousness classes for attempting to be a jack of all trades , yet there is a lot of out of sight potential to be find in a character social class that tries to be unique .
We are here today to look at the most strange quality classes that have appeared in the various editions ofDungeons & Dragons . These classes might count weird , but they in secret possess a lot of power .

Here are the15 Craziest course In Dungeons & Dragons ( That Are really highly Powerful ) !
Thrall Of Juiblex
Juiblex is one of the fiend lords of the Abyss . It is considered to be a deity by the numerous vicious slime and ooze monsters that roam the sullen corners of the humankind .
Juiblex was infamous in the third edition ofDungeons & Dragonsfor being one of the easiest eminent - level animate being to defeat , specially when you consider the fact that is meant to be a fiend lord and rule of one of the layers of the Abyss .
Only the craziest of humanoids would moot worshiping a beast like Juiblex , as it ’s a sludge monster that wants to ruin everything around it . Juiblex does n’t grant spells to its followers , but there is a bully power to be had by emulating the malevolent lord of gook .

via William O’Conner
There was a prestigiousness class in the Book of Vile Darkness call the Thrall of Juiblex . This was a relatively easy prestige class to take on and it offer some amazing ability .
The Thrall of Juiblex can muster up powerful muck monster for free ( though only one can be mobilise at a time ) , they hold a kitchen range of built - in attacks ( such as being able to spew acid and their trace being erosive ) and they eventually educate the ability to castpolymorph selfat will .
A tenth stage Thrall of Juiblex becomes an amorphous wight , which intend that they become immune to vital hits , sneak attacks , toxicant , palsy , and stunning .

Breachgnome
gnome might be the least pop backwash inDungeons & Dragonsin term of how often they are pick out by musician . This is part due to a lack of representation in other forms of media , as franchises likeThe Lord of the Ringsare take with human being , imp , halflings , and dwarves , yet gnomes seem to be alone toDungeons & Dragons .
gnome are less hardy than their dwarven cousin-german , which is why they rarely take on martial class . Gnomes are skilled with illusion and music , which mean that they are often better suited to be arcane spellcasters and bards than as warriors .
There is one gnome prestige grade that gives the draw a blank kinfolk an amazing encouragement in combat . The Breachgnome class is a prestige class for gnomes who specialize in fight in close spaces . They own ability that kick in when they are fighting in corridor or other halter environments .

Dungeons & Dragonsplayers have long roll in the hay about the benefit of make a bottleneck in their surround , to prevent being swarmed by higher-ranking routine .
Breachgnomes thrive in this environment , as they gather a encouragement to their armour class while campaign in corridors . They also gain a huge rise to their attacks of chance and any effort to apply the Tumble skill to get past them has the skill tick increase by ten .
Breachgnomes also quickly gain access to Uncanny Dodge , which makes it almost impossible for enemy to gain an advantage through surrounding the gnome .

Bard Of The College Of Satire
The current edition of thePlayer ’s Handbookoffers two pilot for bards in the form of colleges .
When a bard reaches third level , they can choose between following the College of Lore ( which grant access to more witching spells and abilities ) or the College of Valor ( which gives them more combat abilities and improves their Bardic Inspiration ability . )
One of the alternative archetype for bard is the College of Satire . These are the similar to jesters , as they particularise in using their ability for amusement purposes , while also making their foe face the fall guy by turn them into the butt of the joke .

via William O’Conner
bard who follow the College of Satire gain access to some of the best rogue power , which include proficiency with thief tools and the Sleight of Hand skill .
They also have the Tumbling Fool power , which mould like Cunning Action ( possibly the best rogue ability in the game ) except that they also gain the ability to mount at their regular movement speed and take half damage from falls , though they can not attempt to use the Hide skill as a fillip action .
As a bard who follow the College of Satire level up , they gain the ability to castdetect thoughtsseveral time a day and can use their Bardic Inspiration ability on themselves when they neglect a hitch , though they will have to take a penalty on a later check to apply that ability again .

Streetfighter
The vast absolute majority ofDungeons & Dragonsadventures take place in exotic fix , such as a float castle or an vacate city in the middle of a hobo camp . You do n’t see manyDungeons & Dragonsadventures that take place in cities , as most settlements are only used as a place for the players to sell their loot and purchase new detail .
There are a few type year that are intended for games that take place in urban center , which means that they are rarely used .
One of the prestige class that appeared in theComplete Adventurermight seem like a city - base social class on the control surface , but it actually has some amazing abilities . This is the streetfighter class , which has no relation to the telecasting game of the same name .

The streetfighter is someone who hone their skills in fight clubs and tough man contests , which has made them skilled in packing and brawling . One of the vantage of becoming a streetfighter is a incentive to initiative , making them one of the few social class to receive this welfare , as well as encounter Sneak Attack and Uncanny Dodge .
The substantial benefit of taking grade in streetfighter is due to their Stand sturdy power , which allows them to make a Fortitude saving cam stroke when being reach .
If they devolve the saving throw , then they only take nonlethal damage from the blow and the damage is reduced by one-half .

Windrider
Advanced Dungeons & Dragonsintroduced the concept of kits , which were similar to the pilot of later edition , except that you receive the benefits from stage one and most of them were n’t a huge difference of opinion in term of their power .
There were a few exceptions to this , such as the amazing bowman and bladesinger kits , but these were the exception .
One of the most unusual kit inAdvanced Dungeons & Dragonsappeared inThe Complete Book of Elves . This was the windrider outfit that was exclusive to elven theatrical role .

Windrider is the statute title given to the elven horse who are jump on on fly creatures . A windrider does n’t gain any benefit until they touch level four , five or six , which is the point when they are given a flying climb .
The windrider can choose between a Gyps fulvus , a hippogriff , or a pegasus . They gain legion benefits when defend on this mount , which makes them incredibly effective when fighting in an open space .
The particular interference of the windrider is that they receive a penalty on reaction bun , due to other masses being so overjealous of their aviate mounts .

This is one of the few instances where a fibre receive a penalty for being too awesome .
Geomancer
The Geomancer is an unusual prestige social class in that it gains some awful welfare , but they will totally interchange the physical appearance of your eccentric . By the time you reach the tenth level in Geomancer , you will resemble a mixture of many dissimilar brute that have had their defining features jumble together .
Geomancers are those individuals who wish to mix arcane and druidic magic together . One of the benefit of this is their Spell Versatility ability , which allows them to mingle and cope with sealed dimension from both of their spellcasting abilities .
A Geomancer can cast arcane spells in visible radiation and medium by making them closer to druidic spells , as well as swapping the stat that gives bonuses to each spell .

The real rationality citizenry pick the Geomancer division is due to their Drift power . drift are physical changes that permanently castrate the appearance of your fictional character .
The first stage of Drifts are fairly benign and have no influence on gameplay , such as giving your role zebra stripe or turning your whisker into vine , but the forward-looking Drifts give you exceptional powers .
The high - level Drifts let in gaining a camel ’s hump ( which means you could hold up without pee for long ) , an lengthy jaw that resembles a crocodile , a giant cut like that of an ant , and a unicorn ’s motor horn on your head .
Blood Magus
The bloodline magus has one of the most hard requirements of any prestigiousness socio-economic class in all ofDungeons & Dragons , as you need to have perish and been impart back to life through the attention of trick to pursue the class .
Those who are revived will gather a raw appreciation for their blood , as they know what it ’s like to be without it . The blood magus arrive at several potent abilities that are linked to the plasma that course through their veins .
A blood magus can increase the caster degree of their spells by shedding a drop of blood , which makes their spells hard to protest .
They can scribe piece into their tegument , in the form of horrific scars . A roue magus can also hive away potions in their blood , which think of that they will always have magic items in their possession .
The body of a blood magus also becomes more physically undestroyable , as they are less potential to bomb a density balk when being attacked while cast a magic spell . A line magus will always stabilise when they drop below zero hit period , which mean that they can not bleed out and perish on the battlefield .
The most powerful power of a blood magus is their Bloodwalk power , which allows them to teleport by stepping into the body of another person and exit through someone else .
The reach of this ability is unbelievable , as you may use it to appear anywhere on the same sheet of creation . you’re able to also exit an foe ’s body a little early , dealing them 10d6 impairment as you break open from their blood .
Void Disciple
The four classic elements tend to appear in mostDungeons & Dragonsgames . This is due to the fact that the prime textile plane ( the setting for most games ) is surrounded by four primary planes that are made up of air , earth , blast , and water .
There are someDungeons & Dragonsgames that include a fifth element , which is the void .
There are a few individuals who care to study the power of void and its telling to all things . These citizenry become null disciple , who are essentially learner who utilize their cognition of nihility to handle some of the best ability in the game .
A null disciple can apply the Sense Void ability to separate their mind from their body . This is one of the best scrying power in the secret plan , as you could see anything within the radius of your powers , which only catch bigger as you level up .
The ultimate powerfulness of the null adherent is their Moment of Clarity power . This allow them to rival an friend and give them approach to any skill or exploit in the game , except for antecedent feats . This event lasts for one rung per void disciple stratum .
The ramifications of this power are staggering , as you’re able to give another character access code to the best feats in the plot with only a mite .
you could make your warrior acquaintance press with two - weapon without any penalisation or give up the spellcasters to use two wands at once .
Master Thrower
Dungeons & Dragonsis a biz where most of the soldierlike eccentric swear on melee weapons , such as swords and axes , or ranged weapons , such as longbow and crossbows .
You do n’t see much mental representation for discombobulate weapons outside of handaxes , which has more to do with their versatility than their effectivity in combat .
There is one prestigiousness class inThe Complete Warriorthat will turn you into a dart instrumentalist of devastation , as the master potter is astonishingly break for a class that is based on tossing random items and improvise weapons at the enemy .
The reasonableness the overlord thrower category is so powerful is due to their Thrown Weapon Trick ability , which allows them to perform some amazing feats when using a throw weapon .
The various tricks allow you to drop two arm in a single action , as well as increasing the issue of times you multiply the damage of a vital smasher .
A mellow - level victor thrower can also work their plan of attack into a ranged spot attack , which divest the opposition of their armor socio-economic class bonus , though you lose any bonus harm that you would receive from a high Strength score .
This can be combined with the Sneaky Shot john , which allows you to attempt to fool your foeman . If they fail a Sleight of Hand substantiation , then they also mislay their Dexterity bonus to their armor class .
Earth Dreamer
The presence of magic inDungeons & Dragonsallows players to temporarily deflect the rule of the biz in their favor . This can be used with trance such asfly , which allows you to move through the air at will .
A gamy - level theatrical role can also use spell likewishandmiracleto try and founder realness itself , though this often ends ill for the player .
The vast majority ofDungeons & Dragonsgames ask adventures that take piazza underground , hence the " Dungeons " company of the title . This means that any tour which can regard firm footing will be of usage to the player .
There is a class in theRaces of Stonebook called the earth dreamer , which has some of the easy necessity of any prestige class in the game . You have to sit through three level of risky power before you strike paydirt , as the worldly concern dreamer is about to make lifespan pit for the dungeon master .
When an earth dreamer strike fourth level , they gain the ability to see through dirt as if they had x - ray vision , though it only extends thirty foot . When they hit fifth level , they gain the ability to move through the worldly concern as if it were n’t there .
A gamy - story land dreamer is going to make it a destiny harder for the dungeon master to pen adventures that are set underground , as the earth wishful thinker could just reconnoitre out the intact place by swim through the ground and using their visual sense to see through all of the obstacle .