Dungeons & Dragons: Honor Among Thieves

The averageDungeons & Dragonscampaign is fix in a   world that is based on medieval Europe , with a smattering of other cultures thrown in for flavor . These worlds tend to be fulfill with the most popular creatures from mythology , with leprechauns , vampire , and medusas often sharing the same living space .

The creators ofDungeons & Dragonsnever put much thought into how the fantastical elements would commute the world in comparison to our own . We see kingdoms and knights in the biz because they are familiar elements in illusion fiction , but would they still exist in a world that is fill up with thaumaturgy and monsters ?

The stage setting of aDungeons & Dragonscampaign mainly exists as a series of set - pieces for the player to experience , which means that questions about how the existence of the supernatural would deepen smart set seldom come in up .

Dungeons and Dragons Honor Among Thieves Poster-3

The players have a tendency to channelize out the hole in the logic of each game world , which intend that the keep headmaster will either have to come up with an solution on the spot or shrug and tell the players not to take the game so seriously .

We are here today to look at the aspect ofDungeons & Dragonsthat do n’t make sense , which includes both the reality of the game world and the rules themselves .

Here are the20 Things AboutDungeons & DragonsThat Make No Sense !

Dungeons and Dragons makes no sense

The Demihumans Should Have Taken Over The World

The humans who inhabit theDungeons & Dragonsworlds have the same lifespan   as the ones in real - life , though it ’s potential for them to stave in off a natural   demise with the aid of magic .

The demihuman races ( pixie , dwarf , gnomes , and halflings ) have a much longer life expectancy . ELF can know to the age of around 750 , dwarves can live on to around 350 , gnomes can live to around 500 , and halflings can live up to around 250 .

You would think that the demihuman race would be the ones who rule the humans , but they are usually presented as being weaker than the human beings due to their inferior numbers .   The reason why humans incline to outnumber the demihuman race is due to the fact that they breed a draw quicker .

Elf Dwarf fighting Orc

The fact that the demihuman race can live on so long should mean that they have more luxuriously - ranking part among their Book of Numbers , as they have centuries in which to hone their wiliness .

The textual matter usually bends over backward to come up with reasonableness why we do n’t see more gamey - level demihumans , with the senior editions actually enforce level limits on non - human characters to explicate why the world is n’t run by the long - lived subspecies .

It ’s whole possible for aDungeons & Dragonscharacter to reach a in high spirits level in their chosen professing within the space of a yr of adventuring . You would think that a life of C would conduct to their being more incredibly powerful demihumans , each with the ability and fame to see to it entire rural area if they so prefer .

Pyke castle in Game of Thrones

Castles Would Be Useless

It ’s common to see castle in the populated areas of aDungeons & Dragonsworld . This is due to the fact that castles are close associated with fantasy stories .

You will often see brawny figure living in castles , as they correspond a symbolisation of both military might and wealthiness , which is why they are used as the world of tycoon and queens .

Castles were create in real spirit to act as a defensive groyne against invaders , which is something they were good at in doing , as a head-on rape on a castling was a bad musical theme , even if the oppose US Army vastly outnumber the protector .

Wizard Blocking Dragon

The problem with using rook in aDungeons & Dragonsworld is that the fantasy elements would make them all but useless . A castle is intended to prevent an assault from the ground , but there are mess of ways to attack by air inDungeons & Dragons .

It ’s possible to acquire and breed flying mounts , such as griffons and wyvern , for create a fighting violence that can just aviate over high wall and iron logic gate . This is to say nothing of the numerous spells that grant the mogul of flight , such asfly , levitate , andair walk .

There are also a mint of spells that allow you to teleport a group of soul , such asdimension doorandteleport , which would allow you to easily bypass the castle ’s defenses .

Dungeons & Dragons battle

Filling Up A Six Second Round

The average round of combat is intend to take around six second . This is say to encompass the time it claim for a character to move ( usually anywhere from twenty to thirty feet ) , as well as perform attacks with their weapon or cast a charm .

As the character becomes more powerful , this clip limit makes less and less mother wit . A melee character will eventually get ahead the ability to assault several times in the same round , while mages can use the Quicken Spell feat to cast an surplus magic spell during their turn .

The literal trouble with this timeframe comes from the fact that talking is defined as a free action mechanism .

A man leans over a pile of books from Dungeons and Dragons, while various sinister images appear behind him, including a demonic beast and the sinister glares of other humanoids.

This rule was put in place to stop argument over whether character could communicate their design to each other while in the middle of armed combat . It also gave the donjon master key an self-justification to think up a sufficiently mischievous counter for the plan that the players were just shouting about on the battlefield .

The fact that a character can theoretically cast two turn , move their full movement speed , and still shout out gild and advice during combat means that you will be ignoring the six - s rule a fortune by the end of the effort .

Ballroom Combat

It ’s dangerous to scat away from your opposition inDungeons & Dragons , as leaving their threaten domain would give them a costless fire of opportunity against you . you may perform the withdraw natural process , which allows you to move out of an opposition space without giving them loose attacks , but you may not do anything else that turn .

The problem with this mechanic is that you could also perform a five - foot step aside from the enemy , which also would n’t provoke any attacks of opportunity .

This chassis of movement suddenly became the most pop activity in the secret plan , as it intend that you could avoid being punished for taking sure actions in melee combat ( like casting a spell or drinking a potion ) which would normally stimulate an plan of attack of opportunity .

Dungeons & Dragons Juiblex Zuggtmoy

The field of battle of theDungeons & Dragonsuniverse start resemble ballet performance , as knights and behemoth take dainty steps away from each other for down a healing potion .

The five - groundwork step legal action does not appear in the latest variation ofDungeons & Dragons , which is due to the fact that most of the actions that used to fire flack of chance ( like casting a spell or using a ranged arm ) no longer do so .

The Instant Peasant Postage System

When you enter combat inDungeons & Dragons , you have to wrap enterprise for determine the order in which everyone gets to make their move . If your turn of events comes up first , then you’re able to choose to gear up an activity instead of take in your turn .

fix an action allows you to organise an action at law in response to a predetermined trigger , such as an enemy casting a go . In that casing , your triggered natural action could be to throw something at that foe so as to distract them and make them screw up the spell .

One of the most ridiculous method of breaking the rule inDungeons & Dragonsinvolves abusing the readied natural action car-mechanic to pass an object through a line of hundreds of mass in a matter of seconds .

Magic the Gathering Jace

If you assemble up a few hundred people and make them stand up in a line , you’re able to sink an objective to the first person and have it arrive at the last person in the line by the end of the round .

you may do this by making all of the mass fix a readied action to take the token when it enters within a five - foot radius . The readied actions will go off one after the other and the item will reach its destination within six seconds .

The Lack Of Faith Is Disturbing

One of the biggest question that go unanswered in manyDungeons & Dragonscampaigns is why the cosmopolitan public is n’t more spiritual when they be intimate that the idol exist ?

There are legion temple and shrines that are dot throughout the published crusade scope , but the general universe does n’t seem to be particularly spiritual .

The good you will get out of them is some nominal sassing avail whenever they are attempting a undertaking that falls under a sure god ’s domain , such as praying to the God of War when they are about to go to engagement .

Wizard with familiars

It ’s common knowledge that angels , demons , and devil exist and are actively opposing each other on a day-after-day basis . The hoi polloi also know that the afterlife is real and that purgatory awaits those who are n’t super pious .

The Forgotten Realms has a topographic point cognize as the Wall of the Faithless in its hereafter , which is fundamentally a painful variation of Limbo for those who chose no patron god . You would call back that the existence of such a place would make everyone in the Forgotten Realms a deeply religious person , just to avoid being stuck to a wall for all eternity .

You would think that organized religion would have got a much bigger role in the story of mostDungeons & Dragonsgames and telecasting game , yet it seems to always be hold to priest and cultist .

Dungeons & Dragons elemental princes

Trading Through Conventional Means Would Be Pointless

It ’s expensive to persist a business in a medieval companionship that exist in aDungeons & Dragonsworld . It would be dangerous enough to ship goods across the demesne if you only had bandits to care about , but the presence of monster means that you have to hire a lot of guards to keep the lading secure . This is also true when it come to move intersection by gravy boat , as there are plenty of sea monsters out there who are waitress for a chance to pass some ship .

You have to wonder why trading companies still survive in a   Dungeons & Dragons   existence , as a few enterprising mages could make their chore redundant .

A single ninth level sensation with abag of holdingcould use theteleportspell to ship goodness across the domain in a matter of moments . This wizard could quick become incredibly wealthy by charging for their services .

Dungeons & Dragons crown head

They could travel up to nine - hundred miles per casting of theteleportspell , which they can do several times a daytime . Their journey would also be a heap safer than shipping good across land or sea where it could be   steal by monsters .

A chemical group of wizards could   create a trade web that would make them the wealthiest people in the world , all for relatively little effort .

Spellcasters Would Control The Means Of Production

The vast majority of video games do n’t feel the pauperization to show the independent case eating their dejeuner or go to save themselves in the gutter . This is because it adds nothing to the experience and would just be a misdirection from the gameplay .

There are severalDungeons & Dragonsspells that exist for the purpose of explain why the characters do n’t need to vex about food or water , as it would probably be tedious to have to do repeatedly .

The problem with these spells is that they raise the question of why they are n’t used on a casual basis so as to make peoples subsist soft .

Dungeons & Dragons: Honor Among Thieves

Thegoodberryspell is one of the chief offenders in this regard , as it   magically empowers several berries so that they are as nourishing as a meal and will retain the enchantment for one day per level . There is also thecreate food and waterspell , which does on the button what you think it would do for several mass & animals .

It is also potential to produce useful material using magic , such as thewall of stonespell , which can also be remold depending on the drug user ’s pauperization . They can also take the place of a builder with the habit of spells that grant psychokinesis or summon large monsters that can do the heavy - lifting for them .

It might make sensation for adventuring maven to scoff at such life history opportunities , but what about veritable civilian who are looking to expend conjuration to make their life-time easier ?

Humans Can Breed With Everything

Humans can only breed with other humans in real life . There are legion scientific cause why we ca n’t cross with animals for create a new species of centaur   or Wolfman and we would be here all twenty-four hour period if we list them all .

The creators ofDungeons & Dragonsare very much controvert to the theme that humanity can not breed with other species , as there are numerous demihumans and monsters that can impregnate ( or be impregnated ) by humanness .

ThePlayer ’s Handbookoffers two examples of human / demihuman breeding , with the Half - Elf and Half - Orc playable races .

This goes to another degree of foolery in the sourcebooks , as humans have been able to be fertilized by dragons ( while shapeshifted into a compatible var. ) , ogres ( who are elephantine monsters ) , elementals ( who are composed entirely of one of the four classical element ) , angels , demons , devils , wolfman , fey , Minotaur , and a doppëlganger , to name but the least disgusting examples .

The fact that several of these animal lack procreative organs seems to have break over the heads of theDungeons & Dragonswriters .

How is it possible to be tap up by a fauna that is just a giant tower of fire ? People say you should utilize protection when gravel down to business organization , but who roll in the hay that they were talking about theprotection from energyspell .

The Rules Of Inheritance & Resurrection

The laws concerning inheritance were vitally important for a long time . The cosmos of these legal philosophy help to define who was ennoble to inherit lands and properties , so as to forestall battle between those with a legitimate claim .

Inheritance natural law were particularly authoritative when it came to determining lines of succession , as they serve to foreclose civil wars ( though they were n’t always successful ) .

The presence of these principle mean that there was a percipient idea of who should inherit a title after the previous bearer passes aside , with princes being fain to become King and the sons of affluent noble being groomed to take over the running of estates and terra firma .

The problem with these institutions existing in a   Dungeons & Dragons   world is that mass do n’t have to remain as clay for long . The magic exist for people to be brought back to life after they have passed away , though the unconscious process is usually expensive .

What would encounter if a king was slain on the field of battle , his son took the throne , and a local priest decide to castraise deadand bring the original king back ? Would the original mogul render to his lawful posture or would the prince remain as the ruler ?