Dungeons & Dragons: Honor Among Thieves

Avast , explorer ! Wizard ’s of the Coastannounced   this past Mondaythat a new nautical - themedDungeons & Dragonssupplement is on the horizon . EntitledGhosts of Saltmarsh , musician and DM ’s can wait to receive the supplement in May of this twelvemonth . ask players on an adventure from levels 1 - 12 , the port townspeople of Saltmarsh will be the base location player find themselves in . We already know a   fair minute about the appurtenance , but speculation is still running as to what else   might be included with it given how much content Wizards of the Coast has been releasing lately .

Let ’s try out what we already know aboutGhosts of Saltmarsh , and what we hope this gamy seas adventure might include .

What We Know: Retold And Revamped Stories

ghost of Saltmarshis not a newfangled account per se . Rather , it unite elements from previousD&Dstories and modifies them for the 5th edition ruleset . Old account that are confirmed to be included areThe Sinister Secret of Saltmarsh , Danger at Dunwater , The Final Enemy , Salvage Operation , Isle of the Abbey , Tammeraut ’s Fate , andThe Styes . give that fifth editionD&Dhas been lacking any variety of nautical adventures , it will be refreshing for players and DM ’s to lastly have the chance to recreate some .

What We Hope: At Least One High-Level Adventure

Because of the nature of mostD&Dcampaigns , very few adventures published go beyond 11th level . The recentDungeon of the Mad Magemodule is the first clip players are eventually present with the chance to take their part all the way to 20th level in the   5th edition .

Given that similar fifth variant supplementTales from the Yawning Portalincluded the infamously deadlyTomb of Horrorsas a gamy - storey escapade , it would be great forGhoststo also have one eminent - storey adventure included as well . get the opportunity to be aD&Dpirate is fun enough ; a pirate in the larger-than-life adventure tier up of D&D is even dependable .

What We Know: Anthology Or Campaign, You Decide

While the account ofGhosts of Saltmarshcan be played as one cohesive story , Dungeon Masters are also promote to   pick out   individual stories should they need to . This make the appurtenance similar to theTales from the Yawning Portalanthology book released in 2017 . Both appurtenance will be anthology - sharpen , with a thruline present should DM ’s need to lean it as a campaign .   Because of this , there ’s more DM freedom to pick and choose elements as opposed to hunt down a by - the - book political campaign .

What We Hope: The Campaign Makes Sense

SinceGhostscan be ply as a hunting expedition or   pulled out as individual escapade , there ’s a fear that they will focus on the retold tarradiddle instead of find a way to draw them all together .

give how similarGhostsis toYawning Portal , many fans dread that might be the case . Yawning Portalgave DMs the pick of running the supplement as a run , but presented no clear way to do so chronicle - Isaac Mayer Wise . Since this is fifth variation ’s first chance to show off a nautical safari , a strong connecting storyline would make the appurtenance even better for actor and DMs to trifle with .

What We Know: Non-Specific Setting

WhenGhostswas announced , there was some buzz that the mise en scene would be in Greyhawk . Saltmarshwas based in that effort setting ,   as is   the Azure Sea mentioned in the description of the supplement . However , game designer Kate Welch announced yesterday onD&D BeyondthatGhostsis a non - setting specific supplementation . This match withYawning Portal , which despite being located in the Forgotten Realms , was listed as non - setting specific . This allows DMs to use any of the escapade in their own homebrew and customs duty game .

What We Hope: Maps Are Included

Given that sailing is the crux of this supplement ,   having a teardrop - out map of the Azure Sea and nearby island chains would be priceless .

Similar toTomb of Annihilation’smap of Chult , receive a musician geographic expedition side that can be marked up would make for a fun and memorable adventure . Given that no mention of a mathematical function was made in the pressing announcement however , it does n’t seem likely the postscript will include one .

What We Know: Ship Travel And Combat Rules Included

Several month earlier , sorcerer of the Coastreleased for playtestrules for ship combat and ship travelling rules . These rules   were most likely finalized and featured inGhosts , as the supplement   claim to include prescribed rules on ship travel and ship - to - ship scrap . consider DMs over the years have had to homebrew and improvise rulings on naval travel and combat , this is a relief for any marine - theme campaigns going onward .

What We Hope: Chance To Build Your Own Crew

It ’s unsettled how much of an option actor will have in terms of what form of ship they voyage on , or if there are pre - selected bunch for each ship .

While having those pre - pick out options will be utilitarian , it would also be awesome to completely progress your own gang . This would give actor meaningful character interactions and build bonds with NPC . Hopefully , the front part of the accessory includes a large list of potential ships and crew members for each one .

What We Know: New And Restyled Monsters

One of the thingsGhostsis set to include is a set of new and restyled freak . This could be anything from ocean - variants of classic monsters to restyled villains like the Lizardmen ofDanger at Dunwaterand   Tharzax fromSalvage Operation . Yawning Portal offered both beefed up and nerfed version of classicD&Dmonsters for DMs to trifle with . It will be interesting to see what exactlyGhostscan bring to the table and what sorting of young creatures it will introduce toD&D.

What We Hope: Nautical Based Character Options

There are only a small handful of player options currently that   tally a marine setting .   While there ’s the Sailor backcloth and the option of playing a Water Genasi or a Triton , there are few water system - based   race or theatrical role pick inherently optimized for this kind of supplement .

NEXT:Dungeons & Dragons: Ranking All Of The Base Classes, From Least To Most Powerful

Hopefully , Ghostswill   give us additional player setting , subraces and ability that can be used in the escapade . This way of life , there will be a more various portfolio of grapheme that can be play inGhosts . Even having ship ranking feign abilities during ship travelling and combat could go a long direction towards diversifying the otherwise small pool of choice players have currently .

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Dungeons & Dragons: Honor Among Thieves