Dungeons & Dragons: Honor Among Thieves
Every goodDungeons and DragonsDM creates homebrew rules to make their campaign more fun , and Matt Mercer ofCritical Roleis no elision . Mercer not only conform his run to suit his players , but he also tweak the rules to keep his game move at a firm pace for the delectation of his audience . As a solution , Critical Role ’s cause principle have some major differences from the RAW ( rules as scripted ) .
SinceCritical Roleis played live via Twitch , Matt Mercer has adjusted some of the rule to make thing - such as crafting and resting - move faster . Mercer ’s run is also being play by seasonedD&Dveterans with gamy - level characters , so he uses his home brew rule to total some special challenge . Mercer has even create whole new quality class and specializations , which other DMs can purchase online .
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Even experiencedDungeons & Dragonsplayersmay not pluck up on all of the pattern Matt Mercer has change for his run . Here are all of the uniqueCritical RoleD&Drules , explained .
Unique Critical Role D&D Rule: Skill Check Criticals
In theD&D5e RAW , according toRoll20 , only attack whorl can critically succeed or fail . InCritical Role , Matt Mercer apply crit succeeder and failure roll to skill checks as well , meaning a player can spectacularly succeed ( or fail ! ) at any of their acquisition .
Unique Critical Role D&D Rule: Potions as a Bonus Action
In the birthday suit , take a potion counts as a full action . Mercer allows his players to take potion as a incentive activity or else .
Unique Critical Role D&D Rule: Casting Two Spells Per Turn
In theD&D5e RAW , spellcasters can only cast one non - cantrip spell per turn . InCritical Role , players can cast two spells per twist , as long as one of the magic spell is 2ndlevel or low . The 2nd spell reckoning as a bonus natural process .
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Unique Critical Role D&D Rule: Crit Rolls Double Your Dice Value
The RAW states that a instrumentalist whose flack bowl is a crit get to roll twice as many damage dice as common . In theCritical Rolecampaign , Matt Mercer simplify things by having players undulate their normal scathe die , he just double up whatever the resulting value is .
Unique Critical Role D&D Rule: The Fading Spirit
As players contact higher floor inD&D , they gain ready access to Resurrection of Christ spells and items , pull in reference death less dramatic and more of a slight troublesomeness . DM Mercer wanted to increase the gravity of death for his players , so heintroduced a Resurrection Challenge . fundamentally , if a character dies and another player attempts to apply a Resurrection of Christ turn with a cast time longer than one activity , the Resurrection Challenge pioneer and the political party must pass along a Contribution skill check
Any party phallus can contribute using whatever method they wish – for representative , a histrion with a high-pitched Religion skill might contribute by praying to the fallen character ’s deity . If the coalesce Contribution skill checks are successful , the resurrection work . If the attainment checks are stillborn , the dead character ’s soul will not return to their body , and the character will be permanently beat .
Unique Critical Role D&D Rule: Quick Crafting
To race thing up fortheCritical Rolecampaign , Matt Mercer lessen the amount of in - biz prison term it takes to craft magical items , potions , and other token . look on the craft level of the character reference and the storey of the item being made , crafting only takes ¼ - 1/8 of the amount of time specified in the RAW .
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Unique Critical Role D&D Rule: Very Short Rests
In the RAW , a shortsighted rest period - which allow injured characters to recover some hit item - must last at least an time of day of in - game clip . In theCritical Rolecampaign , shortsighted rests can be around 15 - 20 second .
Unique Critical Role D&D Rule: DM Inspiration
In the RAW , the DM can repay a role player forrole - work their characterexceptionally well by return them Inspiration , which allows them to win reward on their next approach function . Mercer modify his Inspiration , which instead impart the thespian an extra 1d6 they can add to any next roll .
Unique Critical Role D&D Rule: Intimidating Presence
Intimidating Presence is aBarbarian ability inD&Dthat , as the name advise , intimidates another character and gives them the Frightened effect . In the RAW , Intimidating Presence uses the Barbarian ’s Charisma modifier . InCritical Role , Intimidating Presence is base on the Barbarian ’s Strength modifier , making it a more potent power since Barbarians usually have a much higher Strength grievance than Charisma score .
Unique Critical Role D&D Rule: New Classes and Specializations
In addition to his home brew rule , Matt Mercer has also createdsome new classes and class specialism , with modules instrumentalist can buy online .
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Unique Critical Role D&D Class: Blood Hunter
A descent Hunter is basically a warrior who employ blood magic to make themselves more powerful . Blood Hunter use their own blood to enhance their weapon system power or control the line of descent of their enemies through blood curses .
Unique Critical Role D&D Class Specialization: Order of the Lycan
Order of the Lycan is a specialization for the Blood Hunter division that involves the fiber on purpose being inflicted with lycanthropy , allowing them to become a intercrossed form for myopic periods of time without losing mental control .
Unique Critical Role D&D Class Specialization: Gunslinger
Matt Mercer created the Gunslinger martial archetype for the Fighter class , based on the Gunslinger class from Pathfinder . This archetypegives Fighters the abilityto plan , craft , and use firearm .
Unique Critical Role D&D Class Specialization: College of the Maestro
The College of the Maestro is a Bardic College ( a specialization for the Bard class that unlocks at 3rdlevel ) that Mercer created . It let for a more financial backing - focalize Bard and adds an extra utility to their Bardic Inspiration that provide the Bard to subtly change and keep in line the battlefield in belittled path .
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Unique Critical Role D&D Class/Post-Death Option: The Lingering Soul
The Lingering Soul can either be played as a pop course , or the DM can furnish it as an option to players whoseD&Dcharacters have die . Essentially , this turns the instrumentalist character into a ghost who can hop-skip from dead body to body , curse their foes , and take advantage of other spectral abilities to essay vengeance for their untimely death .
A greatDungeons and DragonsDM will adjust and deepen the rules of the biz to suit their player . With more than 200 episode under his belt , is no wonderment thatCritical Role ’s Matt Mercer has created so many uniqueD&Drules for his campaign .
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origin : dungeon Master ’s Guild , Critical Role / Reddit , Roll20















