Dungeons & Dragons: Honor Among Thieves

get down a raw campaign is one of the most exciting part ofDungeons & Dragons , but most of them kick off in the same cookie - cutter direction . Usually , all of the participant theatrical role are gather in a tavern , whether it be by chance or by fate , and are give a job that will force them to forge together . While there is nothing wrong with this authoritative setup , it may become repetitive , especially for veteran histrion . fortunately for Dungeon Masters attend to mix thing up , there are pot of enceinte alternate locations that they can utilize .

One slap-up agency to begin aD&Dcampaign , particularly a more casual one , is to start at some sort of celebration . Whether it be a stately gathering host by aristocracy or a party confound by an entire settlement , celebrations are a great place for player to casually meet one another at the start of a newDungeons & Dragonscampaign . Players can have dissimilar jobs during the festivity based on their grade , such as have the Bard be the performer . If keep Masters desire to be sure to let in some combat in the first seance , the festivity can always be break up by brigand or a wild animal .

touch on : Why ( & How ) Dungeons & Dragons Is So Good For Mental Health

Dungeons and Dragons Honor Among Thieves Poster-3

A more serious way tostart off aDungeons & Dragonscampaignis to have all of the players imprisoned . Whether falsely criminate or actually guilty of committing a crime , starting a group ofD&Dplayers in prison force them to sour together and escape . Breaking out of a prison cell is a fun goal for young player just learningD&D ’s mechanics , and the exemption once they do break loose will find completely earned . begin in a prison can also be used as a callback toThe Elder Scrollsgames , all of which start in a similar style .

Why More D&D Campaigns Should Begin On A Ship

Another uniqueD&Dcampaign starting location Dungeon Masters could use is a ship . PlacingD&Dcharacters on a ship essentially traps them in the other departure , coerce them to introduce themselves to one another while they are living in a miserly space . The musician could be stowaway on a cargo ship look to get down a new life , or even low - grade member ’s of a pirate crowd with an evil captain . Either mode , beginning on a ship allows the creation to lento give up to the role player , and would be perfect for any sorting ofpirate - themedD&Dcampaign .

For adventures full of veteranDungeons & Dragonsplayers , Dungeon Masters have the alternative of doing something completely out of the ordinary . Dungeon Masters could look at starting   theirD&Dcampaign in some sorting of afterlife , a place that would be totally unfamiliar to the musician ’s characters . Whether the characters have actually died or were transported there for some godly design , the actor can work together to test to repay to the land of the living . This would also be a merriment location for players to role - swordplay as their differing alignments , since their characters would likely be in the presence of various god .

The startinglocation of aDungeons & Dragonscampaignis important for arrange the quality of the adventure , and there are unnumerable options to select from . Although there is nothing incorrect with beginning in a tavern , it can become a little leaden after run in many drive . so as to keep their players on their toes , Dungeon Masters should debate unique locations that can keep veteranDungeons & Dragonsplayers interested while also help new thespian teach the game .

Alternate D&D Starting Locations (NOT PUBS OR TAVERNS) For A Fun Campaign

Next : Fantasy Hero pilot Who Do n’t equip Into D&D ’s Class System

ghosts-of-salt-marsh-best-dungeons-and-dragons-books

Dungeons & Dragons: Honor Among Thieves