Dungeons & Dragons: Honor Among Thieves
As aDungeons & Dragonsparty levels up and a campaign go on on for an extended period of time , create piquant and difficult devil meeting can become difficult for Dungeon Masters when theMonster Manualruns dry . While any devil can be scaled up up a company ’s favorite challenge - evaluation , stat blocks for subsist monsters lay hidden in earlier editions ofD&D , and in the far reach of the internet .
Humanoid monsters are easier to customize and make interesting , as a Dungeon Master can take any be , high - level stat block and tie it to an existing reference orNPC in theirD&Dcampaign . Battles can also be scaled up on the spot by adding extra hit point , and scaling up spells and weapon attacks if a party seems to be hacking through combat too easy .
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Homebrew is also a valid and effective method for Dungeon Masters to make inventive and unique monstrosity for theirDungeons & Dragonscampaigns . If a DM is unfamiliar with make homebrewed content , there is a superfluity of instructional guide and tutorial on how to successfully homebrew fiend , as well as a kind of home brew that other Dungeon Masters have released as free - use mental object .
D&D’s Nightwalkers Are 2E’s Flying Undead
The Nightwalker was first introduced inDungeons & Dragons2Eas a immense undead with a challenge rating of twenty . This monster hails from the Plane of Shadow , can only communicate via telepathy , can vaporize , and is known to get as marvelous as twenty - five groundwork . The Nightwalker , along with its devastating mental powers , is incredibly strong and dextrous with a notoriously high constitution . This tool is resistant to most non - magical damage , most stipulation , and has an Annihilating Aura with a DC twenty - one constitution carry through .
Hecatoncheire Are D&D Monsters Perfect For High-Level Parties
Hecatoncheires infifth editionDungeons & Dragonsis a two - lead , four - arm behemoth that is based on the hundred - head up or hundred - handed creature of the same name from Greek mythology . of course , this brute is incredibly perceptive due to its auxiliary limbs and can aggress up to four times , once with each arm . They have vantage on most Wisdom related saving throws , as they can watch their front and back at the same clock time . Hecatoncheires either wield broad swords or giant boulders with unbelievable martial art , as skill in fight is predominant in their culture .
Maruts Provide A Challenge To High-Level D&D Parties
A Marut is a large construct , one of the Inevitables whose task was to apply the inevitability of death . This can easilypersuade a high - levelD&Dpartyinto combat to keep their lives , as the Marut ’s only design is to insure death comes for all living things . Although this brute can utter and read any words , it seldom talk a individual countersign .
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The Marut has a comprehensive understanding of deception in some edition . It can both cast a variety of spells and deal a withering amount of physical damage with its shot attacks . The Marut also has three fabled resistance , which recharge at the goal of each retentive rest , making it an idealistic monster for high - levelD&Dparties .

Dungeons & Dragons' Zhackals Are Numerous Pack Hunters
Zhackals are caninecreatures from 2d editionD&Dthat travel in packs and give off of the emotion of the demise . While Zhackals do not have a very gamy challenge evaluation , they often travel in packs , making it easy for a high - levelD&Dparty to become overwhelmed by a large turn of them . These behemoth expend their psychic ability to weaken those who are already hurt or dying , causing them to give up on any will they have leave to live . This allows the Zhackals to absorb their essence and grow firm .
Nilbogs, Though Tiny, Can Mean Trouble For High-Level D&D Parties
Nilbogs are goblins or otherimpishD&Dmonstersthat have been possess by the someone of a beguiler deity . As their name is literally goblin spelled backward , this sets expectations for the type of reality - bending fight that these small but brawny creatures put up . Although they have depleted challenge - rating and gloomy hitpoints , Nilbogs can become hard for mellow - level parties due to the fact that any injury done against them results in gained wellness .
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One troll of fighting from an advancedD&Dparty can easy relegate a Nilbog up nearly fifty irregular collision points , increasing the difficultness of the fight progressively until the party catches on . Moreover , anyone who tries to harm a Nilbog can become prone to Nilbogism , which move victims to praise the Nilbog , help oneself it , and pass over all of their temporal self-command to the animal .

Xills Are Both Intelligent & Brutal In Dungeons & Dragons
The Xill initially seem in the first editionFiend Foliofrom the first edition as a legitimate evil lusus naturae fromDungeons & Dragons ' Ethereal Plane . They were feared for their ability to abruptly materialize from their extraplanar homes and scupper unsuspecting traveller , paralyze them with their venom , and drag on them back to the Ethereal Plane to dispose of them in sinister and painful ways . What makes the Xill a dread monster is that they are sentient and intelligent creatures with a dearest for bloodshed . Even the most healthy of the Xills are known for being brutal and totalistic , with a proclivity to figure out in groups and use strategical combat tactics .
Stone Juggernauts Are D&D’s Sentient Tank
The Stone Juggernaut , for lack of a in effect full term , can be described as a sentient tank . This animate being is a largeD&Dconstruct with a challenge ratingof twelve . The Stone Juggernaut ’s deficiency of alignment can make it both a great ally or foe . Typically , Army will use this monster as a sort of siege engine , being that it does double damage to objects and structures . It can move fifty foot on each of its turns and has an immutable form that can not be alter by either charming or non - magical mean value . So long as the Stone Juggernaut has one hit - point in time remaining , it will regenerate wholly at dawn whether it has taken a long rest or not .
D&D’s Living Blasphemy Is A More Formidable & Evil Gelatinous Cube
If Dungeon Masters relish working with theD&D5E mechanicsof a Gelatinous Cube , then they may want to depend into the Living Blasphemy . This is a huge ooze with a true evil alignment that can slam and engulf histrion , similar to the Gelatinous Cube , with a DC twenty Charisma - ground saving throw to settle what happens next . Based on their save , a player can either be dazed , weakened , paralytic , or killed instantly . The Living Blasphemy is much big than other oozes in theMonster Manual , and as such are difficult to avoid in combat , specially in an enclosed space .
While there is this mixed bag of niche monsters from earlier editions ofDungeons & Dragons , there is nothing wrong with using monsters that are typically strike cliché . animal like the Tarrasque , Beholders , Mindflayers , and Gelatinous Cube are iconic and well - loved fiend and can be an exciting accession to aDungeons & Dragonsboss scrap . There are also some monsters with cross - compatibility from other TTRPG modules as in thePathfinder Bestiaryand the recently releasedWitcher ’s Journal .
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