Borderlands

Summary

Eli Roth’sBorderlandsis the film adaptation of the super popular video game franchise . Borderlandsis mark in a dystopian world where treasure - madden vault hunters are uncoerced to do just about anything to unlock the secrets of the planet Pandora . The film follow a group of misfit comprised of characters from the game must save a missing girl , Tiny Tina ( Ariana Greenblatt ) who is the key to unlock the secrets of the lost vault .

Costume Designer Daniel Orlandi has worked on many films , includingLogan , X - Men : Dark Phoenix , andJurassic World . Most recently , he designed the costumes for Lionsgate’sBorderlands , which convey the popular video game dealership to life sentence . Daniel is also the costume designer for the upcomingVenom : The Last Dance . Borderlandscomes to theaters on August 9th , 2024 .

The Borderlands video game are famous for their engaging gameplay and aesthetic . However , the movie will improve one affair the video game lack .

Borderlands 2024 Movie Poster

Screen Rantspoke with Daniel Orlandi about the research that went into verify the costume were accurate to the beloved video game characters . He reveals what his big challenge on this project was , as well as a piece of advice thatRobert De Nirogave him during one of his first film that has stuck with him throughout his career .

Daniel Didn’t Play The Games, But He Did Lots Of Research

Daniel Orlandi admit that he is not much of a gamer himself , never has been , but that did not stop him from taking this problem . He spend hours research , so that he could be certain to remain unfeigned to the look and tactile property of the Borderlands video games . Because of that , they had everything made , rather than buying it .

Daniel Orlandi : I ’m not a gamer . Never been a gamer . But I spend hour on YouTube watching masses fiddle the game , which was so much fun . And follow them , it was like , " Okay , we have to check that we have that . " We had to ensure we had what they were excited about . It was really edifying .

Movies Are A Big Collaboration

When talking about coming up with each of the costume designs , Daniel explains that it is a big collaborationism between himself , the production designers , and the player .

Daniel Orlandi : You seek to make [ the costumes ] as comfortable as potential , because the actors have to move so much in them . With Cate ’s costume , we were in Budapest and she was in London . We made the pants and the charge , and I ship them to her , and we did a Zoom together with her saying " Okay , yeah , these are all right . I can move . Oh , yeah , the boots . Can we just do something that ’s like this ? " So we image that out before she come to town , so she know that she could move in the costume because she has so much action .

Krieg is pretty faithful to the game costume . He ’s a primed guy , so it was fun to do and make out together . We had awe-inspiring leather workers in Budapest making that clobber for us . Moxie was the last one of the main characters . She was in New York , and we were in Budapest , so we had her measured in New York , and we start the costume together . There were a lot of adjustments made so she could move , and get the boots correct .

Borderlands cast standing together with costumes visible and a closeup on Cate Blanchett

Custom image by Simone Ashmoore

Here ’s the matter , it ’s trying to make this doer finger like the character from the game and not always an impersonation or exactly [ the same ] . They have to conquer the perfume of the reference from the game and the player . So a lot of films I ’ve done , it ’s like , do n’t do an impersonation of the result . So we ’ll inhabit the lineament and have the essence of the character reference .

I never want an actor to find uncomfortable . I need them to experience like the character . Sometimes too soon on , the director will say , " Well , I really want them this agency . " It ’s like , " Well , I can talk them into it in the fitting , but do you really want to babble out them into it every twenty-four hour period for six calendar month ? "

It ’s so funny because some movies I ’ve worked on , the player arrive in , and they are like , " You ’re the first person I ’m babble out to about this motion picture . " Or stimulate a Zoom call , or a call , let the cat out of the bag about the fictitious character , sending them stuff , ship them the excogitation . I bed working with actors . The collaborative nature of cinema is so cracking . I work with the output designer , cinematographer , Director , actors , prop , getting that all together . It ’s such a collaborative industriousness .

A cropped poster of the Borderlands cast

Image via Lionsgate

I love to have other conversations with the production designer and the props about what are the guns belong to await like ? And do we have to make something to hold them ? The Nut and bolts , as well as the design . You ca n’t just be in your little ivory tower and say , " This is the costume . I do n’t wish where they put the tonality . "

Biggest Challenge Costuming For Borderlands Is Making It True To The Game

When discussing the prominent challenge in make the costume for Borderlands , Daniel says it was making them lawful to everything - the secret plan , the script , and the actors .

Daniel Orlandi : Well , that ’s the thing . Making it seem true to the game , but also micturate it dependable to the playscript , and true to the actors that they ’ve cast . Some things are pretty close to the game and then some affair are not so tight . Cate ’s character is more of a badass and tougher , and we really require to show that with the chainmail . We wanted to make her seem like the case from the movie with the color and anatomy of the character in the game .

There Were Not Many Duplicates Of The Borderlands Costumes

Often , when working on movies with a lot of action , there are several versions of the costumes . Daniel admits that another one of the challenges with Borderlands is that they did not have many duplicates .

Daniel Orlandi : We did n’t have that many , to be honest . I ’ve had a lot more on other motion picture . Timewise , and we were shooting during the pandemic in Budapest . So the provision chain was like , " Yeah , we have enough material to make three . And that ’s all you got . " It ’s a destiny of tot up pressure , but that ’s the nature of our line . The pressure is fun .

Daniel reveals that something Robert De Niro said when working on one of his first films has stuck with him , and help him , throughout his whole career so far .

Lilith (Cate Blanchett), Claptrap, Roland (Kevin Hart), Tiny Tina (Ariana Greenblatt) and Krieg (Florian Munteanu) aboard a combat tank in Borderlands

Image via Lionsgate

Daniel Orlandi : What I love about working in film is it ’s always unlike . It ’s a dissimilar world you go into , and it could be doing something that ’s historical , or a tangible character . I approach them the same way , make the worker find like the persona . And it could be one little matter . I learned early on . One of my first flick was with Robert De Niro and he taught me that every detail of his costume is important . In the morn , his costume would be in his lagger , and he would watch that these were the air sock we chose .

That helped me all through my life history . I jazz to give one little matter to an player that makes them palpate like the character reference , even if the audience does n’t see it . I did a film and there were two characters . There was a father in the flashbacks , and then the character grown - up , and I gave the Padre ’s ring to the grown - up type . Nobody point out in the movie , but they had the connection because they did n’t really have any scenes together .

Venom: The Last Dance Is “Going To Surprise Everybody”

Daniel aver that he can not tease much about the coming filmVenom : The Last Dance , but he can say that it is sound to surprise everybody .

Daniel Orlandi : I ca n’t tantalize anything except it was super sport . It ’s go to surprise everybody . The trailer is great . I have n’t seen [ Venom : The Last Dance ] yet .

About Borderlands

Returning to her home satellite , an notorious outlaw form an unexpected bond with a squad of unlikely heroes . Together , they combat alien monsters and serious bandits to ascertain a missing girl who check the key to unimaginable power .

scan our otherBorderlandsinterviews here :

Borderlandscomes to dramatic art on August 9th .

The whole team in Borderlands (2024)

Image via Lionsgate

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Cast

Based on the television plot dealership , Borderlands is a sci - fi action - funniness pic that follows Cate Blanchett as Lilith , a treasure hunter who returns to her dwelling planet , Pandora , to find a tycoon ’s missing daughter . Together with a group of unconvincing allies , such as a soldier , a teenage demolition expert , a wise - snap automaton , and an eccentric scientist , the chemical group will work together to bring through the girl - all while learning to deal with each other ’s unyielding quirks .

A group of warriors who wear skull masks in Borderlands

Image via Lionsgate

Eddie Brock speaking to Venom in Venom The Last Dance

Headshot Of Cate Blanchett In The Giorgio Armani Prive Haute Couture Fall/Winter

Headshot Of Kevin Hart In The Lionsgate Films' ‘Borderlands’ Special Los Angeles

Borderlands