The Callisto Protocol
Since its initial reveal , The Callisto Protocolhas been referred to by many as a unearthly successor to theDead Spaceseries . This is largely due toThe Callisto Protocolbeing helmed by Glen Schofield , the Centennial State - creator ofDead Space , as well as the commonalities between the two information processing , including their scientific discipline fabrication preferences , horror element , and visual designs . However , the moral force between the musician and enemies as shown in the gameplay preview at this year ’s Gamescom are more similar toThe Last of Us ' furtive , rhythmical combat than to the chaotic , brutal battles ofDead Space .
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After a brusque opening shot of the biz ’s friend using telekinesis to bust a box and plunk up a healing consumable , The Callisto Protocol ’s gameplay house trailer transition into a combat brush . Immediately , the player crouches and slowly moves towards an open domain inhabited by several shambling , stuttering foeman . The camera workplace and move vitality used here are all quite reminiscent ofThe Last of Us . There were stealth auto-mechanic inDead Space 3 -which much killed the franchise- but they were so sparsely utilize they were practically useless . Once entering the encounter area , the musician is show sneaking up behind an enemy and performing a stealth kill , another tactics that seemed uncharacteristic of its predecessor , before moving on to full - blown combat .

The Callisto Protocol’s Combat Combines Brutality And Stealth
If the Gamescom gameplay video is any indication , The Callisto Protocol ’s scrap will be an almost rhythmic balancing act between melee weapons , piece , and some cast of telekinesis . Telekinesis will be a familiar characteristic toDead Spacefans , but here it is principally used against enemies themselves , whileDead Space ’s Kinesis can only be used on objects and parts removed from foeman . The Callisto Protocol ’s psychokinesis allows players to grab foe in an instant , restraining them , pulling them nearer or push them away . This is often coupled with environmental hazards for gruesome kills , as show by the trailer . Between the stealth grease monkey and increased focus on telekinesis , it ’s clear that thecombat inThe Callisto ProtocolandDead Spaceare substantially different .
Another major departure - maker is the design and functionality ofThe Callisto Protocol ’s enemies . bushed Spaceis live for confronting its players with dismay undead monstrosities that never grant and scarcely die , forcing player to use quick , ingenious cerebration to disable their movement . This thingmajig has seemingly not carried over toThe Callisto Protocol(at least in the same fashion ) , and the enemies picture here were more like the generic Clickers ofThe Last of Us . The player in the trailer was able-bodied to dispatch them with ease by repeatedly slamming them into hazardous aim , and gun for hire and scrimmage weapons appear to be equally effective , with the gunfight and close quarters combat keep theLast of Usfeel in their camera movements and animations . WhereasDead Space ’s protagonist was typically on the back foot and struggling to last , The Callisto Protocolappears to provide player with sizeable opportunities to more easily overcome their foes .
The Callisto Protocol ’s newfangled gore enginegenerates a level of gruesome detail that help to facilitate a grade of intensity , but that work can only take combat so far . This drone ’s combat seemed somewhat trivial , and while toying with the biz ’s psychokinesis looked fun , it alleviated much of the threat without any attempt on the histrion ’s part . Since , likeDead Space , The Callisto Protocolemploys principally diegetic UI , it was difficult to tell apart whether there were limitations on using telekinesis in combat , but one would trust so ; and this vitrine may well have been mean to show a extensive array of combat option in a flat timeframe , so the final pacing could be unlike . While it currently look to be caught between the introduction ofThe Last of UsandDead Space , The Callisto Protocol’sfirst precedency should likely be the preservation of what both franchises do best : infuse their players with concern .


