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Summary
As part of the celebration ofDungeons & Dragons ' fiftieth anniversary , Wizards of the Coast is release three young core rulebooks , the2024 Player ’s Handbook , the2024 Dungeon Master ’s Guide , and the 2025Monster Manual . Each book includes variety to the established lore , mechanics , and makes it loose for newcomers to jump into the game . ThePlayer ’s Handbookteaches players how to play the secret plan before they build their eccentric with a newfangled approach to role construction .
The2024Dungeon Master ’s Guideincludes advice and rules that can help new DMs jump behind the DM screen for the first time . It also include new constituent , such as the Bastion system , which allows musician to work up out their own piece of the world . It also includes example and sample distribution of risky venture and a crusade . The newMonster Manualalso include tons ofnew ogre for the DM to usewith their players . Jeremy Crawford and Chris Perkins have work indefatigably to take feedback from players and DMs into account when revamping details , mintage , category , subclass , traditional knowledge , and mechanic to enhance the plot for everyone .
The upcoming playscript , The Making Of Original Dungeons & Dragons 1970 - 1977 , takes a deep look at the earliest days of D&D and its creators .

During Gen Con , Screen Rantspoke with Chris Perkins about expanding the2024 Dungeon Master ’s Guide . He explained why he wanted to take advantage of the chance to focus on theDungeon Master ’s Guideand how feedback helped make it easier for DMs to utilise . Perkins also discover a number ofexpert DMs includingCritical Role ’s Matt Mercerwho had input on the book and how it will help both fresh DMs and veteran dm .
Chris Perkins Says This “Has Been An Opportunity To Do Some Things With The Dungeons Master’s Guide I’d Always Wanted To Do”
Which of the new core rulebooks was the most playfulness to work on and expand ?
Chris Perkins : So I was the lead interior designer of the Monster Manual last meter and Centennial State - lead on the Dungeon Master ’s Guide . I ’ve always been partial of teras . I go crazy for Monster Books , but this clock time most of my Energy Department was focused on the Dungeon Masters Guide . I have a long history of being a Dungeon Master . I ’ve been doing it since I was 10 . We were so , kind of , strapped back in 2012 - 2013 when we were finalize the fifth version rule book the first time .
Time strapped , hard currency strapped , that I did n’t find like we could give the DMG as much attention as it needed . So from the day it went to the printer till now , fundamentally , has been an opportunity to do some things with the Dungeons Master ’s Guide I ’d always wanted to do , but just could n’t before . So I ’d have to say , yeah , the DMG has been probably the one I ’ve spent the most attention on this time around .
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What were some of the element that you were n’t capable to include before and you were this meter ?
Chris Perkins : One of those was we did n’t have a very big art budget the first fourth dimension around , so we could n’t include a post-horse map in the book . We had to be very economical with our art , so we could n’t do things like a big giant mapping appendix . We had to basically use reused maps from early products , just kind of throw them in . And so definitely upscaling the art .
The other matter was we did n’t have a lot of prison term to do examination on the book to check how sort of tried and straight and useful the advice was . Whereas this time we did . We did sort of test it and we bring in some expert DM advisor to help us read through the advice and say , does this sound ripe to you ? Does this ring dependable ? Does this sound like advice you would give to a Modern DM who is just starting out ?

So having that power to solicit a bit more feedback to check that that what we ’re assure mass was being tell apart in the unspoilt direction possible . Other things that we wanted to do that we did n’t have clock time for was more show not state , just including some sample adventures and some samples . Not only tell you how you build a campaign , but show you how you build a effort . So raft of things .
Matt Mercer’s Advice Was “Critical To Giving Us Well-Rounded Feedback”
Who are some of the DM experts that you worked with ?
Chris Perkins : So one of them was Matt Mercer . Who you might know from such shows as Critical Role .
I do n’t know where I could .

Chris Perkins : [ Laughs ] He ’s DMed once or double . Deborah Ann Woll , who ’s also a howling , wonderful AM . Every plot she runs is such a joy to follow because there ’s such an art . you’re able to see the amount of cooking she puts into her study . But then two of our other consultant brought in completely different kinds of feedback .
One is Zac Clay . Zac run games for a lot of kids and teaches kids how to flow games . So Zac , I was exceedingly slap-up to get him aboard because he could give us some perspective on whether our advice would come across with younger DMs . And then Alyssa Visscher , who has a lot of experience with Neurodivergence , the Neurodivergent DM style .
I love how this seems really geared towards aid first time DM a lot , but what are some of the component that you cogitate are going to be especially exciting for veteran decimetre ?

Chris Perkins : So even though seasoned decimetre obviously have a style and know a lot , sort of know what they want to do and what they want to attain , I call up one of the things that ’s important and often undersold about books of advice and thing is validation . I think it ’s important that there ’s advice in there that the experience DM goes , That ’s the way I do it . I sense good now . I feel like I am validated . That ’s super important .
I think too , that just making certain that the resources that the experienced DM penury are easy to get within the al-Qur’an . It has to be a dear reference guidebook . So just reorganize the information so that you could find it more speedily . For instance , a destiny of experient decimeter , the DMG in 2014 had some organizational payoff to the extent that they did n’t even get laid that the content that they were looking for was in there .
Somebody mention in one of the question [ during the military press conference ] , pricing selective information about magic item . Well , really , that information is in the 2014 DMG . Most the great unwashed do n’t even know it ’s there . So making that easier to find and fix it clearer so that the experient DM can just find it very quickly and not have to waste time .

A lot of decimetre did n’t get laid that there were explosive and firearms rule in the old Dungeon Master ’s Guide . coat that entropy , make the rules clean-cut , crisper , easy to obtain so that we ’re not waste the experience diabetes mellitus time . The other matter that I think is going to be utilitarian to both novice and experient DMs are the go after sheets that we allow .
So a sight of DMs have their own methodology for keeping track of information , but mayhap they have n’t thought of chase after it in this way . So they ’ll see these trailing sheets and go , Oh , actually , this is a really canny way to tail data about an NPC . I ’m go to actually adopt this for my game go forward .
D&D Creatives Are “Always Hunting For New Ways To Engage The Player”
What was your favorite aspect of bringing in the Bastions , and how do you think that will kick upstairs the gameplay ?
Chris Perkins : Oh , my favorite thing is we ’re always hunting for raw ways to engage the actor . So we know players make out to build character . They love to collect die , they love to have specific die for specific fibre . They ’ve get these activeness . Some players just produce characters to create characters bed they may never get to run them . It ’s an body process that they bask separate from the game .
We want to find something that was meaningful that in reality had an impact on the movement and on their characters that was another activity for role player to engage in . This estimation of you ’re build your home , you ’re build your base base , your good space , your station where you go back to between adventures and giving you a solid fabric so that there is rules exercising weight to it , it has consequence . The things that you ’re creating , you could actually apply and inflate your character or amplify your party .

That was immensely compelling for me to think about . In the former day , it was Jeremy [ Crawford ] , myself and Ray Winninger just sitting in a way and kick the bucket , Okay , well how do we actualize this ? How do we make this an natural process that is not going to be dreaded to player ? It ’s live to be welcoming and they ’re going to need to sink their tooth in , and how are we going to make it sort of thick and rich enough so that everybody ’s citadel in the end feel different and unique and customizable ?
And then also in the back of our heads thinking , okay , if we have a digital political platform in the future , is this something that could live there ? Could that unlock visualizations of citadel that we just simply can not do in the space of the DMG ? So those two aspects of founder the players this wondrous activity that is meaningful and robust , and also looking toward the hereafter and having people being able to use Sigil as a political program to build actual bastion and divvy up them with each other is another aspect that was very compelling .
You mentioned your love of monsters before . Do you have a favorite newfangled ogre in the Monster Manual ?
Chris Perkins : I do . Yes . It ’s hard to it down , but I retrieve my favourite monster right now is the Blob of Annihilation . It ’s terrifying , which I care . So yeah , I ’m going to go with the Blob . Ask me again in a twelvemonth after I ’ve played some of these new monsters , that might shift .
What for you was the most potentially rewarding part of creating monster at unlike levels so that masses could front them throughout the campaign instead of a one and done situation ?
Chris Perkins : Yeah , that ’s surely one of the things that was called out to us as a deficiency in the 2014 book , is you get up to above level 10 and 11 , the high level monsters become more thin . If you ’re construction adventures , it ’s hard to satiate those adventures with unique different tactile sensation monsters . So really the goal here , I think chiefly was just to make that level play , have as many different fiend for the DM to despoil as possible .
We also were tell that a lot of our NPC , which are by far and away the most used monsters , they kind of cap out around story eight . So collapse DMs more ammo in result so that they can make those high-pitched layer risky venture more interesting and more varied is for sure a huge goal . But also from a design point of view , it ’s a fun intent challenge because mellow level does not necessarily mean more complex .
You want high-pitched point monsters that are just as easy and fun to work as some of the low level monster . So I think from a originative stage of view , one of the fun challenges was , Okay , let ’s sate up these empty slot , but let ’s not fill them all up with crack complex creatures .
And the other thing I really rut on this prison term around was just as Jeremy was talking about before in the presentment , occupy out some of the freak families . Just produce all of them , and then go back and making sure that every monster has its playfulness shtick and that every behemoth is intuitive to incline , is not causing DMs any pain during the game to run .
“There’s A Lot Of Excitement” About The Future Of D&D
What were some of the key pieces of feedback that really influenced you guys when you were making the2024 Player ’s HandbookandDungeon Master ’s GuideandMonster Manual ?
Chris Perkins : Oh God , there ’s so many . I ’ll just pick one at random . One of the fundamental part of feedback we got on the Monster Manual concerned lair activeness and regional effects of some of our more iconic monsters . A great deal of dragons and high grade freak have these things . The problem is those survive outside of the stat blocks . Lair actions were kind of in the story textual matter , but a lot of our DMs use Monster stat blocks off of D&D Beyond .
So they would get the stat closure and they got none of that other information . So they were essentially missing a key part of the monster when they were trying to run it . In some cases , they did n’t even know it was there . Like , Oh , this monster has den action ? I wish you had told me . There ’s nothing in the step block that tells me this . There ’s something else I need . So one of the thing we did was we folded all the lair action hooey , the cool bits , into the Monster stat block .
So whether you ’re running a monster out of the Monster Manual or using D&D Beyond , you have all the selective information in the steat blocking . That ’s a key piece of exploiter feedback that we just get . It ’s like , Oh , well , yeah , duh , of course we need to fix this somehow . There are more lesson like that , that 10 years of watching citizenry toy the plot , whether watching people online or get feedback through Unearthed Arcana , it ’s just like , Oh , I get it . That ’s a furrow in the seam that we need to smooth out out to create a more fun experience at the table . And that lair actions affair is just one case .
Being part of this 50 yr anniversary of D&D , what has been the most surprising part of your journeying with keep & Dragons ?
Chris Perkins : Now that we ’re in the 50 year benchmark of D&D , the issue one question I get asked is , What ’s going to be the next 50 years ? the great unwashed are already quick to move on . There ’s a lot of fervor about the time to come , and I opine that , for me , the thing that most shake up me is that the collapsible shelter is bigger than ever . It ’s more welcoming than ever . I think we ’ve made some really good inroad into reach the game more inclusive , more accepting , more welcoming to hoi polloi , less of a roadblock to entry .
We ’ve got a really exciting product coming up on the hound of the essence rulebooks that ’s going to reinvent how starter games are intend about and delivered . I ’m very activated because I think it ’s going to be the most welcoming , exciting way to get new people to sympathise the rudimentary concepts of D&D if they ’re not already playing .
I love that that ’s where the conversation is happening , that it ’s all about prepare the game more welcoming and accepting . While at the same time , also attend toward a future where we ’re still continuing to do things that are unexpected , challenging the outlook about what a campaign setting might be , or how it might look , or how it might be delivered . Those conversations are happen all the time . More so now that we ’re at the 50 yr benchmark , we ’re being challenged to expect at the hereafter with clear eye and not just do the same thing we ’ve always done .
About The New Dungeons & Dragons Core Rule Books
enter the2024 Player ’s Handbook , the fresh and improved guide for fifth edition DUNGEONS & DRAGONS . Packed with dateless character options , salient illustrations , and a streamlined figure , every part of this 384 - page book is a joy to experience . Excite your resource with the2024 Dungeon Master ’s Guide , revised and exposit for fifth edition D&D ! Whether you ’re a new or experienced Dungeon Master , here ’s everything you need to weave epic tales , ramp up fantastical worlds , and inspire memorable consequence for your party to bask . In the fresh and improved2024 Monster Manual , encounter a monstrous zoo of wight for fifth variant ! Encounter iconic D&D favorites and a whole host of mighty new behemoth . Let their stories , illustrations , and streamlined stat cylinder block fire your heroic risky venture .
hold out our otherDungeons & Dragonsinterviews here :
Dungeons & Dragons2024 Player ’s Handbookwill be released September 17 , the2024 Dungeon Master ’s Guidewill be released November 12 , and the newMonster Manualwill be released February 18 , 2025 .