Dungeons & Dragons: Honor Among Thieves

The majority ofDungeons & Dragonscampaigns often take piazza on the Material Plane . The Material Plane contain a number of worlds familiar to those who have played pre - builtD&Dcampaigns , and include places like Toril from the Forgotten Realms , Eberron , and Aebrynis . However , the Material Plane is n’t the only plane of beingness approachable during aD&Dstoryline , and using Color Pools in the Astral Plane is a fashionable , if grievous , elbow room to accomplish Planar travel .

The Astral Plane is one of theTransitive Planes inDungeons & Dragons . This means it can be used to travel from the Material Plane to the interior and Outer Planes of universe . To reach the Astral Plane , player can use spells like Plane Shift or Gate . However , one of the good and more approachable ways to go to the Astral Plane is by using the patch Astral Projection . This projects the character ’s consciousness into the Astral Plane . Dying while astral projecting does n’t cause lasting death unless the character ’s Silver Cord , their tether to the Material Plane , is severed or their strong-arm dead body is mortally damage .

Related : D&D Planes You Should n’t last out In For Too Long ( & Why )

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Once a player has entered the Astral Plane , it is possible to encounter Color Pools . grant to theDungeon Master ’s GuideforDungeons & Dragons , these gateways are some of the most common structures found within the infinite expanse of the Astral Plane . Each color head to a different plane of existence , which players can then pick out to enter at their own risk . However , finding the right Color Pool can be difficult , as the type of pool are left up to chance when rolling 1d20 . Players will have to locomote 1d4 x 10 hours to locate the color they are look for .

Every Color Pool Found In The Dungeons & Dragons Astral Plane

Below is the inclination ofdifferentDungeons & Dragonsplanesthat can be access using Color Pools in the Astral Plane , as well as the need die roll , and their comparable color .

Players using the Astral Plane to go to other planes of existenceduring aDungeons & Dragonscampaignwill want to reckon out for Psychic Wind ,   a force created by intangible opinion , when searching out the correct Color Pool . psychical Wind can knock a instrumentalist off course and sic them back in travel sentence , send them through a Color Pool that was n’t the intended address , or even lop a character ’s Silver Cord . Because of the dangers , aDungeons & Dragonsparty will want to consider their strategy cautiously before go down out into the Astral Plane to engage in Planar change of location .

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DND Planar Travel Color Pools

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Dungeons & Dragons: Honor Among Thieves