Dungeons & Dragons: Honor Among Thieves
The Spelljammer campaign context is coming toDungeons & Dragons5e in August , after decades of fans requesting its return . The setting will retrovert in theSpelljammer : Adventures in Spaceboxset , which will occur with its own freak record book , hosted byBoo and Minsc from theBaldur ’s Gateseries . magician of the Coast have given fans an early taste of what ’s to get in Spelljammer , thanks to some free monsters that have been upload toD&D Beyond , and they showcase some of the hideous creatures that await in the deepness of wildspace .
Spelljammer involves magical sailing ships that can travel through space . This will alter the dynamic of fight in the scene , as players will have to protect their ship . The spelljammer ship also require someone to man the Spelljamming Helm , potentially taking an ally out of fight . The spelljammer ships will have their own weapons , such as ballista , which meansSpelljammer : escapade in Spacewill introduce ship to ship fighting , but gift in a fast-flying surroundings . This means players will need to think of defensive tactic for their vas , as there are n’t many saving ship string up out in quad , and one ofD&D ’s Eldritch Liches is unconvincing to help oneself themafter blast their vas .
Related : D&D ’s Spelljammer Setting Finally Confirms Baldur ’s Gate Joke

D&D Beyondhas an article calledMonstrous Compendium Vol 1 : Spelljammer Creatures , which feature 10 monsters from the Spelljammer background . These creatures guide the gamut from minor annoyances to monumental savage with the index to tear spelljammer vessels aside . Spelljammer : adventure in Spacewill launch in August , yet this article has creatures that decimetre can employ in their home brew games . There are some especially powerful monsters in the bunch , as well as creatures that would n’t look out of place in a horror motion-picture show .
The Asteroid Spider Is Big Enough To Eat Spelljammer Ships In D&D 5e
Thespelljammer ships that player will useare capable to vaporize through space with the care of a Spelljamming Helm . These are magical chairs that are link to vessels , with the power to let ships fly , as well as supply a hospitable atmosphere for the crew . There are some monsters in wildspace that by nature possess abilities that are similar to a Spelljamming Helm , let them to move around through infinite . The Asteroid Spider is one such beast , as it can survive in the emptiness of outer space , where it hunts the explorers and traders of the universe .
The Asteroid Spider derives its name from its method of camouflage . When the Asteroid Spider is motionless , it resemble a float hunk of rock out in place . Once its prey is near , it can utilise its Snare Ship ability to make a witching 120 foot internet that can pin down a spelljammer ship . While cover in the internet , the ship ’s Spelljamming Helm ceases to function for a minute , and the pack of cards is sort as unmanageable terrain . If the players can not fire off a successfulD&Ddispel magicspellon the WWW , they will have to face the Asteroid Spider for at least one minute , until the WWW falls apart on its own . This is more than enough meter for the Asteroid Spider to crunch down on the crew , as it ’s a CR 15 beast with over 300 collision breaker point , three uses of Legendary Resistance to protect itself from spell saves , and a nasty insect bite approach that deals both piercing and acid damage .
Spelljammer’s Nightmare Beast In D&D Destroys Life With Its Gaze
The Nightmare Beast from Spelljammer is terrify for a lot of reasons , but the fact that it has Disintegration Gaze as one of its exceptional attacks should tell players everything they need to bang about this monster . One of the most fearedD&Dtransmutation spells isdisintegrate , as it acts as an instant death spell with no dying save . If the target can not tank 10d6 + 40 force damage and it reduces them to zero hit points , then their body is turned into powder , and they can only be brought back via atrue resurrectionorwishspell . The Nightmare Beasts compound unstoppable forcible artistry with Cyclops ' power from the X - man , and player should turn their ship around if they see one .
Related : Everything Included In D&D ’s Spelljammer : Adventures In Space Boxset
It ’s potential forD&Dspellcasters to produce constructs to move as retainer and protector . The most common are homunculus , while more powerful mages can build golem to guard their havens . Only the most powerful of mages can create a Nightmare Beast , as they are actual engines of devastation , with the target of tearing apart buildings . A Nightmare Beast is a giant - sized creature with over 200 hit points , as well as two manipulation of Legendary Resistance . This build it one ofD&D ’s harder to kill fiend . The Nightmare Beast also has Legendary Actions , with its 2 - cost electric charge power allowing it to ignore approach of chance and treat two hefty Tusk attacks against a foe at the end of their turn . The most frightening aspect of the Nightmare Beast is its Siege Weapon inactive power , which lets it deal double damage to an physical object or structure . This means a spelljammer ship will take dual legal injury from the Nightmare Beast , and the actor might soon encounter themselves float in infinite .

The Puppeteer Parasite Can Take Control Of D&D Characters In Spelljammer
The Spelljammer campaign setting is full of slavers , as there are monsters with psionic business leader or while that can dominate the idea of others . These include the feared psyche flayers , who have full crews made of humanoid that have been seize and had their minds twisted by the illithid ’s repellant illusion , as well as the neogi , who are wildspace natives that use their unbelievable psionic artistry to enslave all those who are unlucky enough to encounter them . There are alsoSpelljammer races and monstersthat are more subtle in their plan of attack , with the power to take over the minds of others through a biologic contact .
The Puppeteer Parasite looks like a greyness amoeba on one side , which blot out the tooth - plow underbelly . These creatures can fly through the air and they attack ships in swarms , using their hooks to attach themselves to the crew . Once a Puppeteer Parasite has got its hooks into a humanoid , they can debilitate the spirit force from their body to fix any lose hit point and support themselves . The more frightening Puppeteer Parasite power is its power to castsuggestionas a Bonus Action , which mean they can control the action of humanoids to some extent , allowing them to influence the head of their enemy , and inseminate chaos among a Spelljammer crew .
Next : D&D Spelljammer Prequel Adventure Launches In July

TheSpelljammer : escapade in Spacecampaign set forDungeons & Dragonswill launch on August 16 , 2022 .
Source : D&D Beyond


