Dungeons & Dragons: Honor Among Thieves

MostDungeons & Dragonsgames start with a party of story one character , but what about a campaign that begin with a high - level group ? Wizards of the Coast wo n’t be releasing aD&D5e book for epic characters , but there are pot of idea that can be used in a homebrew biz . The reason why there is n’t much high - stage mental object forD&Dis that game seldom last that long .

The majority of theD&Dcampaigns released over the years involve low - level to mid - level content . The master reason for this , especially during the 5e epoch , is that grouping do n’t always finish their campaign . Real - life run to get in the way for a good deal of people and personal or work commitments tend to take priority overD&D. This is why most of the 5e content is aimed at shorter campaigns that pack in a sight of content , as that is better suited for radical that may eventually spring up apart . As such , radical run not to reach high levels of caper , as they never get the chance to wax the levels .

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There ’s nothing stopping a group from protrude with characters that are higher than level one , with some dm even preferring this approach , as the characters will have more options in combat and be more long-lasting . If most plot never reach a high story of swordplay through gradual means , then why not have a campaign where the characters start out as install heroes ? Not only does this give players the chance to practice some ofD&D ’s right turn and abilities , but it can be used to place up an volatile opening move act to a regular campaign . A grade   20D&Dcharacter might seem invincible , but there are plenty of high - level lusus naturae that can bring them down a peg or two .

D&D: Vecna Lives Twist To Set Up The Villain As A Threat

There is anAD&Dcampaign calledVecna Lives ! , which start up out with an amazing turn . Vecna Lives!is set in the world of Oerth from the Greyhawk military campaign context , which is dwelling house to an organisation called the Circle of Eight . These are eight of the most powerful wizards in the setting , who work together so as to control that the symmetry of good and evil does n’t shift too far in either direction . At the offset ofVecna Lives ! , the players are given control over all of the fellow member of the Circle of Eight , include Bibgy ( eighteenth level mage ) , Drawmij ( 16th level mage ) , Jallarzi Sallavarian ( fourteenth tier mage ) , Nystul ( 16th level mage ) , Otiluke ( sixteenth level mage ) , Otto ( fourteenth level mage ) , Rary ( 23rd level mage ) , and Tenser ( 20th level mage ) .

The Circle of Eight journey to the Kron Hills to investigate a knock-down charming disturbance in the domain . They enter the grave of a king named Halmadar the Cruel , only to discover that he is n’t quite dead . The Circle of Eight are slaughtered within the first few bout of combat . Halmadar has both theHand and Eye of Vecna , and he uses their powers to demolish eight of the strongest mages in Oerth . The participant characters then wake up , having see these events in their dreams , and it ’s up to them to stop Halmadar .

link : D&D : Dragonlance Kender Race , Explained

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Giving the musician the chance to play gamey - grade characters inD&D , only for them to fall in struggle against a foe is a great way to set up the villain of a crusade . It shows how much of a threat the villain is off the bat and will arrange the thespian into action to stop them , even if they ’re currently outperform . The high - degree party might have fall because they underestimated the scoundrel , or the baddie had an token that apply them the upper hand . The musician are then armed with the knowledge that could help them master the scoundrel , but they do n’t have the power of gamy - grade characters anymore , so they ’re either going to have to get strong or apply their wits to try and advance the day .

The Reverse Level Curse, Where The D&D Party Becomes Weaker Over Time

InD&D ’s older edition that predate 5e , one of the most common traits used by necromancers and undead lusus naturae was negative degree . It was potential to temporarily drain a character ’s layer through the usage of necromancy , which was one of the most feared tactics that a DM could use against the party . electronegative levels are no longer part ofD&D , but their effect can be used by the DM as part of a unique campaign idea .

The concept for the campaign is that the player start out with level 20 fictitious character , but come down under the effect of a curse that take up draining the superpower . With each session , they drop another tier . It ’s quickly discovered that these on the face of it untouchable hero are growing washy by the day , and their enemies take advantage of the situation . The destination of the campaign is to find a way to reverse the curse , ending with a climactic level one donjon , where once epical - tier heroes are forced to survive against goblin , kobolds , and spear up trap that deal 1d6 damage . A alike construct to this was used in the Scourge campaign inWarcraft 3 : The Frozen Throne , where Prince Arthas ' connection to the Lich King grows weaker , and his level lower with each chapter .

D&D High-Level Campaign Idea: The Tarrasque Is Coming!

The Tarrasque is one of themost powerful monsters inD&D. It ’s an unthinking engine of demolition , which can flatten out a urban center and crush an empire beneath its majority . There are many party that have dream of being the I to conquer the Tarrasque , but 600 + reach points , an AC of 25 , and a long list of resistance / immunity tend to put players off .

A high - level cause centered around the hunt for a Tarrasque could make for a short and fun experience , peculiarly as Tarrasque ’s tend to be easy to find . A group simply coming up with a plan of natural process that involves all of the high - grade power and spell out that a 20th story quality can bring to bear would be interesting for a group , as it ’s so rarefied forDungeons & Dragonsplayers to ever gain access to things likewishortime stopin a game .

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A Tarrasque roaring in D&D

Dungeons & Dragons: Honor Among Thieves