Dungeons & Dragons: Honor Among Thieves
The latestUnearthed Arcanaarticle forDungeons & Dragonsis visit " Heroes of Krynn " and it sport playtest rule for races and class from the Earth of Krynn , suggest that theDragonlance campaign place setting is return toD&D. The clause contains stats for the kender race , which is often look at to be Dragonlance ’s equivalent to the halfling raceway in mostD&Dcampaign man . The truth is a little more complex , as kender might be the race in theD&Dmultiverse that is most suitable for the adventuring modus vivendi but is also the one most likely to get the party into problem .
The chief drive of the mediocre kender ’s personality is wonder . They desire to experience and see everything in the whole wide cosmos . This cause often mystify the kender into trouble , as not all of them are wise enough to recognize danger when it rears its horrible head . Kender also feel a phenomenon known as " handling " , where they will accidentally take item that interest them and be oblivious to how they got there . This was always an gentle formula for getting a company of adventurers into hassle , which is why some groups do n’t allow kender character outside of lighthearted games . By far the most renowned kender is Tasslehoff Burrfoot of the Heroes of the Lance , who helped save the earth on multiple occasions in the Dragonlance novels .
Related : What Dragonsight think For D&D Books After Fizban ’s Treasury Of Dragons

The new interlingual rendition of the kender inUnearthed Arcanaties the race to the Feywild , which partly explains their rummy nature . This has been a recurring root word in modernD&Dbooks , asMonsters of the Multiverseupdated the goblinoid racesby score them aborigine of the Feywild . The abbreviated verbal description of the race in the clause downplays the handling scene of kender personality , lay down it so that their pouches are magically fill up with random point , and the kender has no theme how they got there .
Kender Are Incredibly Annoying D&D Halflings
Like all races that have been introduced sinceD&Drace prescript changedinTasha ’s Cauldron of Everything , a kender player puts +2 into one stat and +1 into another . All kender are Small - sized Humanoids with a movement hurrying of 30 foot . The slipstream has three lineament , though one of them is n’t gained until they dispatch level three . A kender has access to the Brave ability , which gives them vantage on saving throw against the scared condition . This is a book of facts to how kender were intrepid in the novel , though a few placement could chance upon something close to fear into their heart , such as the haunt grove around the Tower of High Sorcery in Palanthas . A kender also has the Taunt power , where the foeman is forced to pass a wiseness saving stroke or have disadvantage on all blast until the kender ’s next turn . Taunt shoot a incentive action to utilise , can be used a number of clip adequate to technique fillip , and is freshen on a long residual . When a Kender hits grade three , they gain admission to the Kender Ace power , which lets them magically pull an item out of a container . This takes a bonus military action to utilize and the participant roll 1d6 to determine what token appears . Kender Ace can be used a routine of times adequate to proficiency bonus and is refreshen on a long rest .
The kender subspecies is one of the frail options available inD&D , which make sense , as they ’ve in general been treat as the comic easing characters in the Dragonlance novels . The Kender Ace ability is peculiarly notable as something that role player would habituate for a joke , in the same direction that actor love wild magic mishaps when playing as a necromancer . With all of that being say , the kender race inUnearthed Arcanais still considered to be playtest material , which means that it could be improved in the future , take that newDragonlanceDungeons & Dragonsbook is releasedin the future tense .
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generator : Unearthed Arcana

