Dungeons & Dragons: Honor Among Thieves
When people guess ofDungeons & Dragons , they imagine a large mathematical group of mass sitting around a table ; however , some of the bestD&Dadventures can be black market with only two player . A different approach is needed when running an adventure for a very belittled party , and while it is a challenge , it can be very rewarding for all involved . concentre the adventure through an individual quality or a distich can create a unique experience for both players and DM .
Most escapade modules and campaigns are compose with larger party in mind ; however , some are specifically designed forsmallDungeons & Dragonspartiesor are leisurely to adapt than others . Campaigns of this type are make out as aD&DDuet , and this most commonly bear on to a DM running an escapade for one player . However , it is not rare for the term to also be used for a group made up of a DM and two players .
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There can be any number of reason why musician and DM chose to run an adventure as a twosome . Whether those ground are because they can not get any other people to play with or because they only need to play with each other , there are several options open to them when it come to choosing an adventure . Here are a few of thebestDungeons & Dragonsadventuresto flow for just two player .
The Sunless Citadel: A Classic D&D Dungeon Crawl
Originally released back in 2000 forD&Dthird variant , The Sunless Citadelis a brilliant dungeon crawl for parties of any size . The Sunless Citadelis considered by many to be one of the good introductory adventure modules forD&D. Because of this , it works very well for small parties , including ones with just two player .
The Sunless Citadelis broken down into four parts , starting in the village of Oakhurst and then delving deeper and deeply into the titulary citadel . The adventure was design for four players , but by changing some of the issue of foeman attack the player , theD&Dcampaign is soft to adaptfor two players . The keep will take players from layer one to three ; however , for two players , it might be better to have them start at level two or even three to give them more come to points and options .
The bastion itself can be challenging to keep track of , and the adventure module apprize players to have a party appendage keep track of all the various corridors and areas of the massive multi - layered dungeon . It would perhaps be right for both players to take turn map out each area with only two players . OverallThe Sunless Citadelis a portion of fun battling twist Druids , Kobolds , and Goblins in a donjon that can fit easily into anyDungeons & Dragonscampaign localize .

Lost Mines Of Phandelver: A Good D&D Starter Adventure
Lost Mines of Phandelverwas the introductory risky venture that come with the 2014D&DStarter Set . This dangerous undertaking was design not just for new players but for raw DM , and as such , it walks both DM and players through the adventure without railroad them . Lost Mines of Phandelveris divided into four parts as the players bring out the secret surrounding unknown case in the frontier town of Phandalin .
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The adventure was design for four to five players commence at level one and covers levels one through five . However , dm can runLost Mines of Phandelverwithout difficulty for two player with only minor variety . To adapt for a smaller party , DMs could reduce the figure of enemies in certain area and even lower boss HP depending on theplayers’Dungeons & Dragonsclasses .

Quite a few areas withinLost Mines of Phandelverhave instrumentalist facing multiple enemies , some with inner circle tactics , which would rapidly overwhelm a small company of one or two . The easiest way to address this is to cut the numbers down significantly . Rather than having the characters present four Goblins , just have two , or even one in the example of more sinewy enemies such as Hobgoblins .
Dragon Of Icespire Peak: A Sandbox D&D Adventure For Two
Dragon of Icespire Peakis the adventure that came with the 2019D&DEssentials Kit and introduce new rules for one - on - one combat and adventures . design for one to five musician , Dragon of Icespire Peakis aclassicD&Dsandbox adventure , so it does not follow a rigid structure . The participant start in the town of Phandalin , where they can encounter a few different quests , which prescribe where they go as they progress from spirit level one to six .
However , many who have playedDragon of Icespire Peakhave say that although the module did arrive with advice for start the adventure for one player , many of the encounters were not balanced correctly for this . The dangerous undertaking is written under the assumption of a larger party , as manyD&Dadventures are , so some of the earliest encounters for a level one were quite lethal . A more experienced DM would perhaps be better , in this case , to aid balance theDungeons & Dragonscombat encountersmore and pick off the adventure as needed .
Tips For Running A Two-Player D&D Adventure
There are a few ways DMs can help when running an adventure for one or two players . A good tip is for diabetes mellitus to help make up the numbers in the party by create an NPC to join the players . InDragon of Icespire Peak , these character are referred to as brother and have fix use within the group . These quality are plan to balance the numbers in combat and aid with fighting , and DMs should discuss with participant how mired they would want these companion to be in the roleplay of the dangerous undertaking .
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However , a DM should conform this NPC to what the party want , which will depend entirely on thecharacter class chosen byD&Dplayers . DMs should be demand in fictitious character introduction alongside their player or players . This will allow them to know ahead of clock time the intensity and weaknesses of the character in question and conform the adventure and NPC accordingly .

Several resources are useable to DMs looking to run a run or one - barb with one or two players . D&D Duetoffers lots of advice and tips specifically for running an escapade or hunting expedition with just a DM and one histrion . Expeditious Retreat Pressalso put together a series of one - on - one adventures available for leverage through links on its website .
The nature ofD&DDuets with only two playersmeans that more stress is put on role represent over combat . This create a new sort of narrative that can be much more personal than that created in a typicalD&Dgroup . This unique sort of campaign is a edition ofDungeons & Dragonsworth contain out .
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Sources : D&D Duets , Expeditious Retreat Press

