Dungeons & Dragons: Honor Among Thieves
dungeon & Dragons , more than possibly any other secret plan , is rife with potential to be mixed with lore and elements from other franchises , and give its dateless supply of monster , Pokémonis a gross crossing . Being contained only by thecreativity of the Dungeon Mastermeans that it is far more pliable than the average game . Most popular franchises involving illusion or escapade have probably been take in aD&Dcampaign or two , and that includesPokémon .
As one of the most pop and successful play franchise in the world , most people are familiar withPokémonto some degree . The crossover betweenPokémonfans andD&Dfans is in all probability meaning , so it ’s only rude for one to wonder about shipway to combine the two . While certain classes do have memory access to mounts and familiar spirit , that is a far yell from the adorable yet potent companions thatPokémonhas to offer .
link : Why More RPGs Should admit D&D Alignments

Throughhomebrewing somePokémon - like mechanic intoD&D , the two could be combined , provided one is uncoerced to put in some brainstorming workplace . There are so many puppet of every variety in the averageDungeons & Dragonscampaign that there ’s never a shortage of unlike potential pets to choose from , provided a DM is willing to allow actor capture them . Monstrous pets can provide well-nigh as much to a cause in the way of interesting Bond and other storytelling elements as they might mechanically .
Innate Magic Could Let Every D&D Character Bond With A Creature
One of the most obvious ways to incorporatePokémon - style mechanics is to takeD&D’sexisting familiar organization and tweak it a minuscule . evidently , the first change would be to award the power to everyone rather than only the course of instruction that get it by nature . After all , sum up a new , game - defining mechanic does n’t make sense if some players wo n’t get to interact with it . In improver , rather than the low percentage of wight that are available as familiars , the option should be greatly expanded to let in a honorable amount of animals and monsters .
For the new familiar mechanic , every character might have a born magical ability to bond with one puppet , and that creature would become their pardner . Similar toPokémon’sfamiliar starter choices , each role player could start with one comparatively weak monster . Essentially , these wight could act as secondary reference , apportion their initiative roll and play consort to their commands in combat . Just like inPokémon , the partner could point up alongside the players , becoming stronger and hardier over the form of the adventure . The players ' partner could even maturate and take young form once they become strong enough , mirror the way thatPokémonevolve .
There are several details that the DM can play with involving this frame-up . They could have the participant contend opposition who have partners of their own , creating a chaotic field of honor . An special machinist could permit player have multiple partner and switch them as necessary , mime the party that players can work up inPokémon . These partners could provideplenty ofD&Dcampaign roleplaying opportunities , particularly since many actor already love play with familiar , so giving everyone the prospect to have their own familiars could convey joy to a whole party .

A World Of Pokémon Summoners Would Drastically Change A D&D Campaign
One major view of thePokémonseries is that the Pokémon are the only unity who press , while the trainers never in person do combat themselves . Of of course , in aDungeons & Dragonscampaign , players will be used to fighting their own battles , so this sorting of change may sound unmanageable to integrate . However , if the game human beings is crafted to take this into report , it could create a very eclectic adventure .
link up : GM Tips For Picking Tabletop RPGs To Suit The report They require To Tell
For this concept , the world ’s explorer are not warriors and mages , but summoners who can call onward and control monsters from beyond the realm . Direct combat is forbidden , and all struggle takes position with muster up savage . SinceStrixhavenalone free good deal of Modern monsters , players should have more than enough selection at their disposal . Player levels , rather than move their own abilities , would countenance the party to marshal more sinewy monsters for battle . In addition to fighting , the DM could also find other obstacles for the players to lick with their summon creatures . For example , they could mobilise giant birds to aviate themselves over a chasm , or apply the potency of summoned trolls to break down a barricaded logic gate .

Of naturally , since this would be an only new earth with a whole dissimilar ruleset from most risky venture , the DM would need to be specific about the way the ruler of the game body of work . There would likely take to be guidepost around summoning to keep the thespian from becoming too powerful too promptly , or alternately being unable to keep up . This displays whyD&Dhomebrew formula and campaignsshould be used with care , to verify that newfangled idea can fit comfortably into the game . A ripe rule of quarter round might be that each musician can command creature whose Challenge Rating is adequate to or less than their current story . Of course , so as to prevent the biz from being bogged down with massive freak swarms from each musician , there may need to be a ceiling on how many creatures each participant can have summoned at once .
Players Of A D&D Pokémon Campaign Could Play With A Deck Of Many Monsters
This last concept may prompt some ofYu - Gi - Oh , but it has roots in thePokémontrading card game . For thisPokémon - themed campaign , every player would have a deck of their own , although whether they all have the same deck are up to the DM . Each card would lay out a giant that they could summon , and these lineup would be the basis of the adventure .
In thisuncommonD&Dcampaign setting , player would each begin with a deck of relatively weak monsters , and they can obtain more card through adventuring or in shops around the man . Each card would rally its respective demon , similar to asummon monsterspell , but in this case the monster are creations of the cards themselves . Through using the lineup in battle , the monster would gain experience alongside the player . Once they level up , the role player could evolve them into a related , higher - grade monster for loose , rather than have to fund or grease one’s palms a new card . This could be a fashion to reward players for keep their old cards around .
interrelate : Dungeons & Dragons : Tips For A First Time DM

In rescript to keep the plot from getting out of hired hand , each histrion should be given a add-in limit . This limit should be six card , referencing the party sizing of six inPokémon , balancing anyD&Dpartyand keeping everything doable . In plus , the DM is encouraged to offer potent scorecard as reward for quests and other project . They should be treated as importantly as the players ' weapons and armor . This campaign could be dally with cards as the only cast of armed combat , or mixed with regularD&Dcombat for players who wish a helter-skelter , unpredictable experience in battle .
Pokémonis one of the most successful video game RPGs , andDungeons & Dragonsis the most fabled tabletop RPG . Even if just as an experiment , mixing the two together should be done at least once . A bang-up decimetre can make almost any concept employment , and when it come to make a greatcampaign inDungeons & Dragons , there ’s no such thing as being too creative .
Next : D&D : Just Who Is Mordenkainen ( & Why Does He Keep get book of account ? )

