Dungeons & Dragons: Honor Among Thieves
Fizban ’s Treasury of Dragonsfeatures newfangled loreabout the draconic organism ofDungeons & Dragons , which includes an in - depth look at the lair used by the chromatic , gem , and metallic dragons . These lairs are handy for DMs who want to include a flying dragon as a villain in their plot , but they are also utile for specify up homebrew campaign or one - off adventures .
Dragon den frequent the dreams and nightmares ofD&Dplayers . Many see Smaug in the Lonely Mountain fromThe Hobbitas the archetypical dragon ’s den , with its mountains of treasure , that just happen to be the seam of a colossal , fire - breath lizard . The firedrake inD&Dare some of the most difficult foes that can be faced in battle , and that ’s just when they are met in an open landing field . A overbold tartar will fill their lair with guardians and traps , which can pare down the resources of any potential encroacher . The fact that dragons can reside in positioning that are uninhabitable to humanoids is also something that can be used to their advantage , as a party that fights a cherry flying dragon in its vent den hazard being dragged into the magma , and this opens up interesting possibilities for DMs .
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Fizbanhas a discussion section dedicated to dragon lair , allowing decimetre prompt and easygoing access to any information they would ask about setting up a battle with a dragon on its house sward . Not all of these will be utilitarian to a radical , as it contains lairs for metallic tartar , and most honest adventure parties are n’t move to find themselves combat them . The same is also true of the gem dragons , which are typically neutral puppet . The lairs have an additional use for DMs who prefer to ladder homebrew games , as they can disregard down on some of the legwork when planning sessions .
Taking The Dragon Out Of The Lair
All fifteen den come with their own maps , and each of them are easy torepurpose for use in homebrew campaigns , even without the dragon inside of them . The amethyst dragon den is dandy for adventures go under in hole-and-corner locations near a piddle root , which is a plebeian enough location for a low - spirit level adventure . The black dragon lair is a ruined church in a swampland , which is a great location for adventures feature undead or evil cultists . The naughty dragon lair is mean to be set in a desert , but its design is abstract enough that it could match anywhere , and the fact that its entrance is in the center of the function intend that it ’s great for adventures where the DM want to give the actor multiple routes . The brass dragon lair is in a canon that connect to ancient ruins , which is swell for adventures that feature concept or undead . The bronze dragon den is an abandon dwarven outpost near a coastline , which would check well into a cause where the players have admittance to a boat , such asGhosts of Saltmarsh . The copper dragon lair is enshroud beneath a pitcher’s mound and lie of several voluminous burrow that link up to diminished chambers , make it ideal for adventures involving ( aside from scary foreman dragons ) goblins , kobolds , and other small humanoid foes .
The crystal dragon den is congeal on a stock-still mountaintop that is embellish with spire , which has a introductory layout on a grand plate , make it the idealistic location for an epic net battle , where the musician must race against the clock to strive the peak . The emerald dragon lair is an abandoned vault with a structured , manmade design , making it a great pick for dungeons that are found beneath exist metropolis or settlements . The gold Draco lair is the most welcoming of the dungeons inFizban ’s Treasury of Dragons , as it really has support quarter for guests , making it a great choice for a dungeon localize in a base or an outpost , particularly for a small-scale radical of foes , or even as a warm mathematical function used for an confederative army stem . The green flying lizard lair is within a woods , with the players want to descend the hollow interior of a massive dead tree to introduce it , making it a great choice foradventures featuringD&Ddruids or fey . The red dragon lair is within an active volcano , with a massive lake of magma running through the dungeon , lay down it a swell pick for escapade featuring azer , derro , duergar , ardour elementals , or djinni .
refer : Fizban ’s Treasury Of Dragons : Best New Magic Items

The sapphire dragon den is easily the most complicated inFizban ’s Treasury of Dragons , as it ’s a monumental complex fill with winding tunnels , overlap natural land bridge , and sleeping accommodation with multiple exits . The DMs who are bold enough to whip out this function could expend it as an idealistic location for an entrance to the Underdark , where vicious creatures like cloakers and grell wait to devour anything that dares recruit their halls . The silver dragon lair is a massive temple on a mountaintop , which is the sort of location that amid to high - levelD&Dspellcasterwould use as a home , with magical defense and shielder set up to deal with any unwanted guests . The common topaz dragon den is contained with caves near a beach , pee-pee it an idealistic secret base used by pirates or aquatic creatures that are setting up an outstation to invade dry country . The white dragon lair is a grotto within a glacier , though it ’s easy enough to set it within a cave . The den is on two levels , with a monumental upper cavern that would be incredibly hard to attain without witching aid . This would be the perfect location for a puzzle keep , where the result create a charming program that takes the political party up to the terminal encounter .
The reasonableness these lair map are utile outside of their original linguistic context is due to how easy they are to repurpose . Drawing maps forD&Dgamescan be one of the most frustrating parts of creating any movement , andFizban ’s Treasury of Dragonsis adulterate with 1 that are light to fill up with monsters of an appropriate CR point for the party . The maps are also utilitarian for one - off games , where the DM can chop-chop root for something out on brusk card and exercise as a foundation for an dangerous undertaking . The maps are also handy if the military campaign goes off the rails and the company decides to go in a completely different direction than planned , as the DM can use them as the staging region for wherever the group terminate up .
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Fizban ’s Treasury of Dragonsis usable now .

