Dungeons & Dragons: Honor Among Thieves

The averageDungeons & Dragonscampaign adopt spot in a standard phantasy world that combines medieval Europe with the work of Tolkien . The DMs that are look to create a dissimilar type of campaign can look to theMetroidseries for inspiration , by combining sci - fi and horror constituent , and pin players in a mazelike donjon that is filled with enemies that are beyond their apprehension .

TheMetroidseries follows intergalactic bounty huntsman Samus Aran , who often go on life-threatening commission that postulate exploring freakish exotic man , and facing the vicious Space Pirates in battle . Metroidis one of the most extremely - herald first - party Nintendo franchises , with games likeSuper MetroidandMetroid Primeconsidered among the greatest video game of all time . Despite this , theMetroidseries has n’t been a sales Jagannatha , and Samus Aran has fit into farseeing periods of hibernation . 2021 might have finally change Samus ' lot , however , asMetroid Dreadwas a big cut-rate sale hiton Nintendo Switch . If the upcomingMetroid Prime 4is also a strike , then fans will likely be see more of Samus in the time to come .

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Dungeons and Dragons Honor Among Thieves Poster-3

The dark sci - fi worlds of theMetroidseries might seem as if they would n’t mousse with aD&Dcampaign , but there have been attempts at introduce futuristic chemical element toD&Din the past . Thereturn of Ravenloft in 2021has introduced the everlasting style to produce aMetroid - inspiredD&Dcampaign , as players can obtain themselves puff into the realm of Mother Brain , and have to fight their elbow room out .

DMs Can Create A H.R. Giger-Style Domain Of Dread In D&D Inspired By Metroid

TheMetroidseries take place in a sci - fi universe , but this is n’t a friendly or sociable one , like the ace seen inStar TrekorStar Wars . The mainline games rarely show Samus interact with other mass . or else , they involveclaustrophobic dungeon design , eternal waves of foreign monster , and remnants of lose civilizations . AMetroid - inspiredD&Dcampaign would n’t have bustle about alien cantinas . These are game about survival in an alien surroundings and slowly getting stronger , for shell out with bigger threats . The adventure would make the players feel claustrophobic and abbreviate off from aid , as they are unwished-for visitors in a strange land .

The sci - fi setting of   aMetroid D&Dcampaign would also die hard the risk of kick in the players advanced technology or a way to escape their plight . One way to get around this is to set the biz in a location that once had a eminent - technical school civilization , but it come down into ruin , leaving only rusted hardware and decaying building behind .   The Ravenloft campaign setting would also be a good place to use such a locating . Ravenloft has ego - contained " Domains of Dread " , which each have their own repulsion idea and are rule over by a herculean darklord . It ’s not well-to-do to leave a Domain of Dread , as many of them are protect by barriers that prevent citizenry from escaping . normally , the only elbow room to leave a Domain of Dread is by defeating the darklord ( which is no gentle feat ) or discovering some hidden mean of escape .

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Samus Metroid Dungeons & Dragons Cover

AMetroid - inspiredD&Dcampaign could have the nontextual matter of H.R. Giger as its repugnance report , with Mother Brain being its darklord . The first case most people will call back of for a Giger / Metroidinspiration is theAlienfranchise , as it was one of the primary inspirations forMetroid . There is another video recording secret plan that is better suited for this function . H.R. Giger ’s artwork was used in a plot calledDark Seed , where a main in the veridical globe could enrol a horrible sci - fi domain through his mirror . The Dark World inDark Seedis filled with dead city , exotic engineering science , and hideous lifeforms that can barely be convey with , throw it the consummate fit for a Domain of Dread .

Making A Metroidvania D&D Adventure

TheMetroidseries is the conceiver of theMetroidvania subgenre of telecasting games . The key element of the Metroidvania style is containing the setting in one location . The player is unable to explore every orbit of the plot from the beginning , as some of them are lock behind keys , or require a special ability to bypass an environmental endangerment . The stage setting is basically a grownup progress teaser , which gives the player freedom in how they near it . The keys to progression are often held by foreman , which means that they all have to be defeated to finish the biz .

AMetroid - inspiredD&Dcampaign is easy to adapt to this format , as the biz would take position in one monumental donjon , with its own environmental biome and monsters to explore . The players are force into a bushed exotic civilization , whose only inhabitants are killer machine , animalistic genetically engineered lifeforms , and direful alien monster that want to analyze the party . There should be some dedicated secure zones for the participant to repose in , such as areas where the security tech is still functional , and they can lock themselves in a room . The goal is to go out into each of the dungeon areas in edict to vote down the boss , arrive at a new point or piece of knowledge , and become stronger in the process .

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The Dark Seed Prison

It should be explicate early on that there is a twist that will permit the party to escape their plight and finding it can be their finish . This is also the stark chance for the linguist DMs in the audience to create an foreign lyric ( or at least words in the nomenclature ) and habituate these as a footing for puzzle , with the players slowly uncovering their meaning .   The only problem with this panache of crusade is that it would n’t have manyD&Droleplaying opportunities , as the thespian are unlikely to bump a townspeople , and most of the enemies are exotic lifeforms that can not be argue with . AMetroidcampaign would be comfortably suited for group that love the combat and geographic expedition aspects ofD&D , specially those who are looking to inject some body horror or extraterrestrial foe into their game .

Adapting Metroid Monsters To Dungeons & Dragons 5e

Part of the fun of adapting aD&Dcampaign into an unfamiliar settingis adapting foe and items into the new earthly concern . In aMetroidcampaign , healing potions can become sci - fi medkits and the stat - boosting magic items ( like Gauntlets of Ogre Power ) can be body repulsion implants . When it come to theMetroidenemies : there are similar monsters inD&Dthat can be used as a basis for adaptation . Mother Brain can be the Elder Brain darklord of the region , who is too strong for the party to fight head - on , but they may be able to shoot down in the chassis of a puzzle , by shutting down the machines that she bank on to hold up . The E.M.M.I robots fromMetroid Dreadcan be Iron Golems that ruthlessly follow the party through parts of the dungeon , forcing them to rely on stealth until they are strong enough to take one on in a conflict . Ridley can be a gold or red flying dragon of an appropriate sizing for the political party ’s level , who blasts them from afar with its flaming breath or goes in for a stuffy encounter with its claw and tail .

ThestandardD&Dmonsters that the players facecan still be the ones from theMonster Manual . It ’s just up to the DM to give   change their appearing to touch the stage setting , rather than coming up with brand new creatures from scratch . It ’s sluttish to turn goblins and kobolds into deformed lab experimentation , skeleton in the closet into shufflingTerminator - style   humanoid , and gargantuan bats intro the Skree fromMetroid . There are bunch of officialDungeons & Dragonsmonsters that are ready to be used and can easy have the description and behavior convert , for fit aMetroidcampaign .

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Metroid Dread’s Kraid scene with a Throwback Easter Egg

Super Metroid Samus vs Ridley

Dungeons & Dragons: Honor Among Thieves