Dungeons & Dragons: Honor Among Thieves

With the enduring popularity of post - apocalyptical   games , moving picture , and other media , there are tidy sum of ways that such a mise en scene could be incorporated into a Emily Post - apocalypticDungeons & Dragonscampaign . There are several tropes that could be used to add look to a game in vary ways . With a DM that is unforced to flex some standard detail , it would be an easy way to supply a new flourish to a campaign .

Post - revelatory   themes   open a multifariousness of new chance , both in gameplay and storytelling . Most of these bank on what form of civilization there was before it came crumble down , and what remains of it by the clock time the story begins . Things ranging from the type of closure the players encounter to the styles of weapons and armor that they find will be impact by the world ’s premature story . Similar to whatD&D ’s Raiders of the Serpent Sea ’s Viking themebrings to the tabular array , a post - apocalyptic setting   can make an adventure that feels very different from the average , and hopefully a memorable one .

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There are several   excellent start points for a post - revelatory movement , and a few concepts will be detailed in this clause . Of course , they can be edited and adjusted to a DM ’s preference or to the other need of the effort or company . For a blend of definitive fancy and something new , a post - apocalypticD&Dcampaign may be the unadulterated plan .

Post-Apocalyptic D&D From A Campaign Left Ruined By A Mysterious Magical Malady

Magic is a mainstay ofDungeons & Dragonsoutside of campaigns that are set in specifically non - wizard worlds . Magic is also easily one of the most powerful forces in almost anyD&Dgame public . It does n’t take much extrapolation to realize that magic could become horrifically unsafe if used improperly , especially considering the existence of a position likeStrixhaven , a college for magic - users inD&D. A big enough magical mischance could easily have cataclysmic outcome , and a military campaign could take place as society is just beginning to rebuild .

The type of tragedy triggered by the magic could be used to further flavor the world . If it was an blowup or some other event of aggregative wipeout , then new village could be place up in the tumble remains of old urban center . If it had been some sort of pest or chemical substance cataclysm , than many of the past cities may be largely entire , but draw down and abandon , with pools and stains of fluid from the cataclysm playact as additional obstacles during donjon crawls . It could even lead to the leftover of the tragedy produce new , vitiated monster to oppose the party . For another twist , the cataclysm   could have caused the world to fall behind its trick , creating anadventure for a nonmagicalD&Dpartyas they either move on from the witching world or seek to bring trick back .

The unending potential of thaumaturgy in theDungeons & Dragonsuniverse means that this prompt can be customized endlessly for whatever the DM feel would make for the most interesting scenario . Post - apocalyptic stories in low - technical school worlds are not explored often , which makes this a unequalled campaign plot . Exploring this unexampled world would make for an exciting experience .

A post-apocalyptic D&D campaign can be an exciting change of pace for players.

A Fallout-Style Modern World Campaign Taking A D&D-Style Medieval Turn

TheFalloutseries is one of the most famed post - revelatory franchise in beingness . Taking home in a world that reached a variant of 1950s - style lifespan with extremely sophisticated robots and atomic power before the humankind hang to nuclear attack , it has run for several successful installments . It does raise some ideas for a potentialDungeons & Dragonscampaign . Fallouthas its own tabletop RPG ,   butD&Dplayers can still play a drive where the wreck remnants of a modern existence act legion to a wizard medieval adventure .

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In this political campaign , the earthly concern would have accomplish a forward-looking era of engineering science before the apocalypse , but by the prison term a novel beau monde evolve far enough to find it , these mechanisms will be either too rusted and drained of major power , or too complicated to be used expeditiously in most case . So instead , they are violate down and used to make traditionalD&Dweapons and armour , but with a whirl . auto parts could be reconfigured into armor . Pencil compasses could be modified into daggers by bravo . Lawnmower blades could become swords . The dilapidated mod elements can also be interwoven into designs to   create moreuniqueD&DNPC backstories and encounters . For example , a precaution could wear out a period sign as a part of his armor as a nod to his duty .

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Buildings could be repurposed to fit the fresh world of the campaign . For example , a shopping center could become a community with stores function as houses and businesses . An abandoned office building could be a monster - infested donjon . pull through engines could be used to power urban center gates or trap . Pretty much any possible mode to release an average city into a hub of risky venture could be explore with this setting . For those who desire to experiment with radically different options from the norm , this may be an adventure of choice .

A Post-Apocalyptic D&D Campaign Can Be A Battlefield Left Behind After A Monster War

One concept for an Revelation of Saint John the Divine is a universe that became the setting of a war between jumbo monster of all sorts , terrible beasts even mightier than any ofMultiverse of Monsters’high - levelD&Dcreatures . The battles were so destructive that almost everything was pass over out , and it is only long after the conflict have finish that it would be safe to essay to bring civilization back to the surface . Almost everything has been come down to bankrupt , and the ensuing fellowship must more or less start anew in this savage , scarred human beings .

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The setting of this campaign would be rugged , with few indications of the old public give . The company would have to do much to bring home the bacon for themselves in the huge wild , hunting and forage for their own nutrient on their long trips between settlement . The environment would be extreme , from overgrown grassland to harsh , barren comeupance , with the warped solid ground giving way to caverns that put up great danger as well as blank out wealth . The plot provide even further fuel for the DM tocreate a unique homebrewD&Dcampaign stage setting . Each part of the world would be marked by component of the monsters that dominated it antecedently . For example , the arena of a fire - breathing goliath would have large region that are complete scorched , while the former plate of a razzing monster would be dominated by a giant nest atop a mountain .

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Creating this would would give ample opportunities to not only create challenge for the player , but also enjoin the account of the mankind . An specially damage area of country could have been the situation of a major battle between monsters , or a sprawling crater could be where one of the great beasts fell in combat . A DM could apply their descriptions of this destroy world to make ascary revulsion - themedD&Dcampaign setting . With such a chance to secernate a domain ’s tarradiddle simply through name scene , a DM that bang storytelling would thrive with this scenario .

A post - revelatory campaign is a great elbow room to try things that would n’t be see in a typicalD&Dcampaign . Yet at the same time , it would jibe in by nature enough that it would n’t finger like the setting was being forced . After all , exploring lost and forgotten relics of civilization is one of the cornerstones of whatDungeons and Dragonsis all about .

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Dungeons & Dragons: Honor Among Thieves