Dungeons & Dragons: Honor Among Thieves

The Artificer class is one of the signature tune elements of the Eberron campaign setting , and its 5eDungeons & Dragonsincarnation is among the best versions of the division since its debut in 3.5 editionD&D , one that can be used for one ofD&D’smost overpowered soma . A well - built Artificer can be effective in combat and peculiarly useful in otherwise down in the mouth - witching games . The Artificer ’s ability to tincture witching point can indemnify for a lack of magical point markets and dungeon loot , and the Battle Smith subclass makes the case a formidable fighter in ranged and melee combat , unambiguously tied to a individual attack statistic .

Though the Artificer is linked with the traditional knowledge of Eberron and made its 5eD&Ddebut inEberron : Rising From The Last War , itsinclusion inTasha ’s Cauldron Of Everythingshifted the setting - specific class to a general - use class for anyD&Dcampaign setting , admit homebrew worlds .   The Artificer is brawny at higher layer , as it gains the ability to attune to more magic items than other course , offering it an bound over eccentric normally restricted to three .   artificer can attune to four witching items at point 10 , five at degree 14 , and six at level 18 . Attuned charming item typically provide the most powerful benefits , and as item - base upshot are not draw to the Concentration grease monkey , an Artificer has many options for stack buffs thanks to have up to twice as many attuned items as a typical adventurer .

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At level 3 theBattle Smith subclass lets an Artificer excelin fighting , gaining proficiency in Martial Weapons , as well as the power to practice their intelligence information modifier instead of Strength of Dexterity when attacking with a magic weapon system . Since Artificers can select the Enhance Weapon infusion as betimes as level 2 , they can immediately take advantage of this feature even in humiliated - magic games where the DM does not make magic weapons useable in shop class or as loot . Battle Smith sidesteps the problem of multiple attribute - qualified classes like Paladin , which require Strength for scrimmage onrush and Charisma for spell and class feature of speech , or Monk , which necessitate both Dexterity and Wisdom . A Battle Smith Artificer can focus alone on Intelligence as their spellcasting stat , as well as for attacks and wrong with weapons .

A Battle Smith Artificer Can Slay At Ranged Or In Melee With Intelligence

TheD&DVariant Human wash is the ideal choicefor a struggle - focussed Artificer . When using dot buy the character should start with a 16 Intelligence for piece and attack bonuses , and 14 Dexterity is notify to take full advantage of Medium Armor . discoverer should invest in Constitution as well for humbled - storey games . For gamy - grade campaigns , where the Artificer has access to witching items or level 14 Infusions , an extract can be used to replicate the Amulet of Health which sets Constitution to a 19 . Artificers commence with Constitution as a technical saving stroke , which aids in Concentration checks , and obviate the need for the Resilient feat , or multi - classing from Fighter , as with the distinctive battle Wizard physical body .

A Variant Human melee - focusedBattle Smith can start up with Polearm Master , then pick up Great Weapon Master , Mobile , and Sentinel at higher levels , after using their levels 4 and 8 pick to increase Intelligence to the raw maximum of 20 . This can be of help in secret plan where the party lacks a consecrated melee specialist but the actor want more tractability than division like Barbarian afford out of doors of engagement . A rangedD&DBattle Smith should instead start out with Crossbow Expert , and after maximizing their Intelligence they can add up feats like Sharpshooter , Toughness , and Lucky .

Theselection ofD&Dmagic item is keyto help an Artificer excel in struggle . An Amulet of Health is a worthwhile attunement , and other universally helpful attuned items let in boot of wing for Concentration - free flight of steps , and a Ring of Free Action to avoid many mobility - related spells and effects . Other helpful options include a Brooch of Shielding for resistance to Force Damage and resistance to Magic Missile , and Cloaks and Rings of Protection for bonuses to Armor Class and Saving Throws . All of these are items that could be created as Artificer Infusions if they can not be found or purchased . A Ring of Spell Storing is another whole option , though this can not be replicated through infusions . With the right item , and a well - planned character frame , an Artificer can excel in and out of combat , functioning as aDungeons & Dragonstrap expert , various spell caster , and ranged or melee price dealer .

A battle artificer in a shop environment in D&D.

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Dungeons & Dragons: Honor Among Thieves