Dungeons & Dragons: Honor Among Thieves
The Material Plane is the primary location for mostDungeons & Dragonsadventures . Also known as the Prime Material Plane , it is the space in which tangible kingdom be , time fall at a predictable tempo , and wight eld and give out . However , there are other planing machine of existence that can be traveled to in theD&Duniverse , and many are drastically dissimilar from what can be expected in the Material Plane .
There are three primary class of plane inD&D : Transitive Planes , Outer Planes , and Inner Planes . The Transitive Planes encompass both the Ethereal and Astral Planes . TheOuter and Inner Planesare less touchable and are build around construct like the primary element , free energy type , states of matter , and fabric like smoke or ooze .
Related : D&D : Why Ravenloft ’s Lamordia Is Perfect For Frankenstein Fans

The Astral Plane is a innocent space filled with few recognizable objects . Unlike the Material Plane , which contains realms of geographical landscape , kingdoms , and thriving cultures , the Astral Plane is primarily empty . type cannotphysically enterD&D’sAstral Plane , instead projecting their knowingness out of their bodies with spells likeblinkorastral projection . What object do subsist there can be interact with but are lack in form . There is no also gravitation in the Astral Plane , so those who enter it float , rather than walking on surface .
D&D Characters Can’t Age In The Astral Plane
Time passes otherwise in the Astral Plane . While characters can grow , geezerhood , and commute in the Prime Material Plane , the effects of fourth dimension are almost non - existent in the Astral Plane . ADungeons & Dragonscharactercan accidentally spend 1000 of class in the Astral Plane but finger as if only days have passed . Creatures in the Astral woodworking plane do n’t produce athirst or hackneyed , further obscuring the physical symptom of fourth dimension passing . Because of this , it can be easy for a character to become fall behind there , returning to a Material Plane completely unlike from the one they pass on .
Traveling the plane can be an exciting , in high spirits - stakes way to explore theDungeons & Dragonsuniverse , but the Astral Plane can be a complicated one to chitchat . Players who desire to make the journey there may necessitate to discuss it with their Dungeon Master first , as doing so unexpectedly has the potential to whole derail a campaign . An alternate way touse Astral Plane travel in a campaignis to let in it in a lineament ’s backstory . Perhaps this graphic symbol was once trapped in the aeroplane for hundreds of years , not realizing the amount of sentence they were wanting .
Next : Dungeons & Dragons ' Darkvision Makes Campaigns Too leisurely


