Dungeons & Dragons: Honor Among Thieves
The majority of the wizardly point listed inDungeons & Dragonsrulebooks have a modifier that ranges from +1 to +5 . However , there are a fistful of weapons inD&Dthat go beyond +5 , with a rare few reaching the fabled +7 modifier .
The modifier system is used to fix howpowerful a magic item is inD&D. In the case of weapons , the modifier advert to how the magical spell progress to it easier for them to hit foes and how it will consider more wrong on a successful puff . The solid the artillery , the high the qualifier . The bulk of magic item are establish in gem hoard , but there are some editions ofD&Dwhere player can forge their own weapons , so long as they have the gold to drop on material . There are also spells that can create temporary enchantments on normal arm , so that they can serve as magic token for a short period of time of fourth dimension .
Related : How Darts Were Once The Best Weapons In dungeon & Dragons

+1 weapons are a common sight inD&Dgames , but there are some fabled blade that have a +5 fascination , such as the Holy Avengerwhen wielded by a Paladin . The received rulebooks only include rules for weapons that hit a maximum modifier of +5 , but there are some unique witching items that go even further .
Dungeons & Dragons' Epic Level Weapons
The most celebrated example of a +6 weapon inD&Dis the Sword of Kas , which was forged by Vecna for his lieutenant Kas the Bloody - Handed . Kas would eventually twist on Vecna and use the mighty sword to cut out Vecna ’s eye and slit off his hand . The Eye & Hand of Vecnawould go on to become knock-down artefact on their own . The Sword of Kas was a sentient blade with an malefic personality , which meant that its office came with some steep drawback .
Thethird variant ofD&Dhad a rulebook called theEpic Level Handbook , which featured content for instrumentalist who wanted run that locomote beyond level 20 . TheEpic Level Handbookhad a section dedicated to epic item , which include key weapon with a +7 incentive . The Mace of Ruin was a +7 intemperate mace , which ignored the hardness / damage reduction scores of buildings and could deal critical hits to constructs . There was also the Unholy Despoiler , which act as a +7 longsword of unholy power when manage by a Blackguard .
It ’s also possible for heroic fictitious character to forge these weapons , but that extra few point of charming wrong better be deserving it , as the Mace of Ruin costs half a million gold piece to make , and the Unholy Despoiler costs two and a one-half million gold pieces to make . This means there are prescribed +7weapons inDungeons & Dragonslore , but very few player could ever go for to manage them in fight .

Next : Why Slings Are The Worst artillery In D&D ( & How To Make Them Usable )
root : Epic Level Handbook

