Dungeons & Dragons: Honor Among Thieves

TheDungeons & Dragonsmultiverse is composed of numerous planar realms that contain the building blocks of realism , as well as the afterlives that house the dead . D&D ’s four Inner Planes are   also its elementary planes , which are needed to maintain the material of existence .

D&Dcampaign settingsexist on the Material Plane , the existence ’s equivalent of the " real , " natural man .   The Material Plane shares its space with two other planes : the Feywild and Shadowfell . The Feywild is the home of fairyland and like magical wolf , who commonly interact with mortal . Shadowfell is an all - black - and - blanched plane   with landscape that can easily be altered by the will of knock-down spellcasters . These three are wall by the Ethereal Plane , a mist - replete kingdom that keeps them separated from the Inner Planes .

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It ’s common for adventurers to visits places like the Feywild and Shadowfell , as they are like enough to the Material Plane for humanoids to live without magical protection . The same can not be enunciate for theinhospitable Inner Planes ; adventurers will take to train to front some of the coarse environments imaginable if they have a indigence to visit one of the elementary realm .

D&D’s Elemental Planes

There are four Inner plane : the Elemental Plane of Air , the Elemental Plane of Earth , the Elemental Plane of Fire , and the Elemental Plane of Water . The make-up of each differs depending on its proximity to the Material Plane . The nearer an Inner Plane is to the Material Plane , the more familiar it will seem to explorer .

It ’s possible to find city and humanoids in parts of the Inner Planes , and the fact thatD&D ’s elementals can breed with humansmeans not all of their residents will seem unknown . Each sheet tends to house fauna associated with the elements , such as the golem - like Xorn of the Elemental Plane of Earth , as well as the elementals themselves . There are also incredibly powerful vicious elementals that rule over others , like Imix of the Elemental Plane of Earth . These have appeared in several classicD&Dadventures .

If actor are brave enough to embark further out into the Inner Planes , matter become less conversant . Each planing machine starts to resemble its consummate form , progress to it harder to travel withoutpowerful wizardly spells that protect the partyfrom the environment . If a traveler goes far enough , they will hit the Elemental Chaos , where the boundary of the Inner Planes startle to break down - and where some truly exotic monsters survive . fortuitously , Dungeons & Dragonsplayers seldom have pauperization to stake this far   from the Material Plane they call home .

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Dungeons & Dragons: Honor Among Thieves