Dungeons & Dragons: Honor Among Thieves

The Psi Warrior Fighter combines physical art with psionic energy inDungeons & Dragons , making it an ideal subclass for disciplined High Elves and Astral Plane - abode Githyanki . It ’s also a popular subclass for the psionic humanoid Kalashtar wash of Eberron , although any race may follow this path . know as a Psychic Warrior in Wizard ’s of the Coast’sUnearthed Arcana , this newD&Dsubclass was canonized as the Psi Warrior inTasha ’s Cauldron of Everything .

Psi Warriors may have sharpen their   mind ' power   on their own or through a headmaster or academy . They get their Psionic Power at third level by drawing on the reservoir of psionic energy within themselves . This Department of Energy is represented byPsionic Energy die ( d6 ) inD&D , and a Psi Warrior has a number of them adequate to twice their technique bonus .   These dice fuel certain Psionic powers that can be used as long as they are n’t all use , and Psionic Energy die are find after a long rest . As a bonus action , Psi Warriors can regain spend Psionic Energy dice once per short or prospicient rest period .

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These dice can be expend to fuel the following powers at the third level : Protective Field practice a chemical reaction to to aid a puppet in sight , reducing the damage hire by the number rolled plus the Psi Warrior’sD&DIntelligence modifierto form a momentary shield of telekinetic force ; Psionic Strike propels weapons to cope redundant force scathe to target hit by the Psi Warrior , equal to the dice roll plus the Intelligence modifier ; Telekinetic Movement displace an aim or creature within sight up to 30 feet to an untenanted space once per rest , unless a Psionic Energy die is expended to use it again . At the fifth level , the Psionic Energy become flat increase to a d8 .

Dungeons & Dragons: Psi Warrior Features and Powers

Psi Warriors at level seven learn Telekinetic Adept , which include the Psi - Powered Leap ability . As abonus action during one’sD&Dturn , player can propel their body with their creative thinker , take in a flying speed equal to twice their walk speed for a turn . The Telekinetic Thrust power allows the player to force a target to make a Strength saving throw when deal legal injury with Psionic Strike . If the target ’s save flush it , it can be tap prone or move up to 10 feet in any horizontal focus .

Guarded Mind is a level-10 Psi Warrior feature film that enhances the mind ’s psionic energy , giving players electric resistance toD&D ’s psychical hurt . If the Psi Warrior starts their turn charmed or frightened , a Psionic Energy die can be used to remove these experimental condition . The Psionic Energy dice becomes a d10 at point 11 , and level-15 Psi Warriors inherit the Bulwark of Force feature . This is a telekinetic shield that shelter a number of creatures ( including the drug user ) with half concealment for one minute or until the Psi Warrior is incapacitate . This can be used once per tenacious rest , unless a Psionic Energy dice is expended .

The Psionic Energy die increase to d12 at horizontal surface 17 , and the Telekinetic Master characteristic is achieved at level 18 . This lets the Psi Warrior castD&D’sTelekinesis spellwith no material components , using the player ’s Intelligence for   its spellcasting ability . This characteristic ca n’t be used again until finishing a long rest or use a Psionic Energy dice . deliver both adept physical capabilities and powerful   cerebral powers make a Psi Warrior Fighter a unequalled and active being inDungeons & Dragons .

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D&D Tasha’s Cauldron of Everything Psionic Energy Fighter

Dungeons & Dragons: Honor Among Thieves