Dungeons & Dragons: Honor Among Thieves

Magic is the most powerful force-out inDungeons & Dragons , as it provides all spellcasters from lowly shamans to the gods themselves with the power that they need to rule those around them . One of the most frustrative kinds of foes you could encounter inDungeons & Dragonsis enemy spellcasters , due to their power to turn you against your allies or swash you to piece after to a single fail saving cam stroke .

The drawback to magic is that you need to pursue sure rule so as to be able-bodied to expend it . The vast legal age of spells inDungeons & Dragonsrequire you to be able-bodied to address , to be able to freely move both of your arms , and to possess a corporeal component that is consumed upon completion of the spell . Enemy spellcasters might seem like some of the most thwarting foes in the world to fight , but there are tactics and tricks that you may use to take them down as if they were any other threat in the game .

We are here today to let out the secrets of overwhelm spellcasters inDungeons & Dragons -from foretell in some assistance from the professional grappler of the animal kingdom to abusing one of the most busted spells in the game .

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With that said , here areThe 20 Most Effective put-on To Beat Spellcasters InDungeons & Dragons !

20. Summon Grappling Monsters Like Apes & Bears

The smart spellcasters know that they wo n’t last long in a physical scrap , which is why they cloak themselves in protective charm and keep a lot of strong ally around to play as intervention while they cast their spells . The immense legal age of spells inDungeons & Dragonsrequire the caster to be able to move their implements of war , so most spellcasters will lose access to their top executive when they are grappled .

One of the most efficient way to make out an enemy in the third edition ofDungeons & Dragonsis to use thesummon monsterorsummon nature ’s allyspells to summon a beast with a high-pitched wrestling baulk next to the enemy , which is something that you’re able to do from longsighted range . Apes and bear are some of the most effective lowly - level grapplers that can be mobilise , and even if they fail , the spellcaster will still have to reply to the tempestuous fauna that is stand next to them .

19. Use Silence On Allies & Throwable Items

The translation of thesilencespell that appears in the current edition ofDungeons & Dragonsmight seem overpowered , as it prevents any spells with a verbal component being cast within a twenty understructure sphere without involve a saving stroke , but it ’s really far washy than the version of the magic spell that appeared in old edition ofDungeons & Dragons .

The ground whysilencewas so broken in in the second and third editions ofDungeons & Dragonswas due to the fact that it could be cast on object , allowing its effect to be moved . One of the well anti - spellcaster maneuver that existed in the old editions ofDungeons & Dragonswas castingsilenceon throwable items ( like a rock ) and bombard the enemy with them . This maneuver also worked with friend who did n’t bear in mind getting close to enemy genius in armed combat .

18. Become Best Friends With The Church Of Boccob & Wee Jas

Counterspells are tricky to commit off in the third edition ofDungeons & Dragons , due to how several requirements need to be assemble before you could use them . One way thar you could avoid a mess of the rough-and-tumble with prepare counterspells is through using the principle presented in theComplete Champion , where you could receive blessing for help out the church .

For character reference who live in Oerth from theGreyhawksetting - if you help out the church of Boccob ( the god of magic ) and Wee Jas ( the goddess of mortality ) , then you’re able to earn the power to perform a gratuitous counterspell once per day without demand a readied action or the correct prepared spell .

17. Use Dualward For Free Counterspells

One of the principal cause why counterspells were unpopular in the third edition ofDungeons & Dragonswas due to the fact that it take a readied action so as to be pull off , which meant that a caboodle of players adjudicate to just try their luck with an offensive turn and hoped to deal with the foe by causing legal injury .

TheComplete Arcaneoffered a far easier way to execute counterspells with the assistance of a 5th level arcane spell calledduelward . Duelwardallows you to perform a counterspell as an immediate activity , which means that you’re able to attempt it on your opponent ’s turn of events , while also granting you a +4 bonus to the Spellcraft check ask to determine the spell that is being throw up .

16. Use Protection From Evil For Immunity From The Enchantment School

thaumaturgy can be used to damage the body , such as with spells likefireballandmagic missile , but the most horrifying spells of all are the ones that harm the brain and they mostly belong to the schooling of captivation . enchanter and other spellcasters who dabble in the school can use spell likeconfusion , dominate person , andsuggestionto steal your mind or make you turn on your allies , which is usually more riotous than being by nauseating go .

The entire magical spell and compulsion panorama of the enchantment school can be well undone by theprotection from evilspell . If your enemy has an evil alignment , then they ca n’t see your nous using thaumaturgy so long asprotection from evilis in force , which means that a first level spell offers total protection against much higher stage while .

15. Use Obscuring Items & Spells To Prevent Line Of Sight

The power to verbalise and to move your limb are vital portion of being able to cast piece , but it ’s just as significant to be able to see . so as to be able-bodied to place someone with a spell , you involve to be able-bodied to see them , with the exclusion of area - of - effect turn , as you could expend them on the area around your target .

A surprising amount of a spellcaster ’s repertory can be shut down by preventing their line - of - mickle , which can be done with basic spells likefog cloudor with smokesticks that can be thrown or raise into fight . This tactic is especially efficient when pair with allies that possess blindsight or with summon animals and monsters that possess tremorsense , as they can engage the spellcaster without any penalties .

14. Use Nets To Prevent Spells With Somatic Components (Which Is Practically All Of Them)

It ’s alluring to try on and hie a spellcaster so that you’re able to engage them in melee combat , but there was another highly effective option you could use in combat that could only be done at near cooking stove . In the third variation ofDungeons & Dragons , a net could only be thrown a uttermost of ten feet . It ’s worth getting that near to the enemy , as a net only requires a range contact fire and it declare oneself several ways to bilk a spellcaster .

When an enemy is hit with a profit , they ca n’t cast any spells without passing a DC 15 Concentration hold in each time . In club to erupt loose from the lucre , they postulate to either pass a DC 20 Escape Artist check , a DC 25 Strength verification , or fall back to melee weapons and hope they can thin through it with a precipitous arm before you pounce on them .

13. Create The Perfect Anti-Spellcaster By Becoming An Initiate Of Mystra

By far the most in force way of deal with spellcasters inDungeons & Dragonsis to utilise a turn that make an area fill with antimagic , as it preclude all magic from being used . Antimagic is a double - border blade , however , as you will also be ineffective to practice magic while in the same expanse .

ThePlayer ’s Guide to Faerunoffered a way for players to weaponize antimagic , as the Initiate of Mystra exploit allowed clerics of the goddess of magic to seek to throw off spells within an antimagic area . They still ask to pass a moderately gentle castor level deterrent each time they cast a spell , but this is a small penalisation compared to the option that are opened up by being capable to take on a spellcaster who can still use magic within an antimagic bailiwick .

12. Aim For The Focus

A lot of spells inDungeons & Dragonsrequire the consumption of components , which are sometimes random items ( like the bat guano and sulphur used forfireball ) and are sometimes expensive gemstones that are devour by the spell . The current edition ofDungeons & Dragonsallows spellcasters to use an point called a focal point in place of constituent without a pecuniary value , meaning that arcane casters can now utilize items like wand , bard can practice instruments , divine can use their holy symbolisation , and druids can employ items like a totem to aid their spell .

The problem with using a focal point is that a spellcaster can lose access to a significant portion of their repertory if they are damaged . This intend that focuses can be targeted by the likes of the Battle Master ’s Disarming Strike ability , theshatterspell , thethunderwavespell , and evenheat metalif they are made of alloy .

11. Mass-Produce Scrolls Of Protection From Magic

The vast majority of magic ringlet that you will encounter inDungeons & Dragonswill have spells written on them , butAdvanced Dungeons & Dragonshad protective cover scrolls that could be used by anyone , which offered irregular resistance to certain kind of hurt . The tribute from magic scroll was easy the best of the radical , as it offered total protection from all forms of magic for 5d6 round .

ThePlayer ’s Options : Spells and Magicbook offered rules for creating sorcerous items inAdvanced donjon & Dragonsand it was possible to mass - garden truck protective cover from magic roll , so long as you have access to theantimagic shellspell . The only caveat is that the cognitive process requires a uncommon ingredient that is determined by the dungeon master key and they likely wo n’t make it easy for you to get hold them .

10. Combine Tasha’s Laughter With Abilities & Spells That Affect Saving Throws

The linguistic rule regarding concentration on go in the current variant ofDungeons & Dragonswere add to prevent players from abusing certain turn , but there are still a few that can be exploit by the player .

Tasha ’s laughterforces anyone who go wrong a saving stroke to return into burst of laugh where they can not do anything except giggle . The target is able to make the delivery hold again at the end of each of their turns , but it ’s still a devastating magic spell , as a single failed saving stroke have the enemy to lose a turning and make themselves prone . The effect ofTasha ’s laughteris so right that it ’s well reserved for opposition spellcasters and works well when combined with spells that affect the enemy ’s saving throws , such asbaneorbestow condemnation .

9. Use A Thunderstone To Deafen The Enemy

A spellcaster often want to be able to speak to be able to use magic , but deafening them can also be an effective elbow room of preventing them from being able to right use their spells . One of the most in force way of deafen a spellcaster in the third edition ofDungeons & Dragonsis with an point called a thunderstone , which can be buy for thirty gold piece each .

A thunderstone does n’t manage lineal equipment casualty , but it does cause a DC 15 Fortitude saving throw which results in becoming deaf for an hour if failed . When a spellcaster is deafened , they have a 20 % chance of their miscasting their spell . You also have the benefit of thunderstones being used by anyone who can bedevil , making them a viable option for any party member .

8. Learn The Three Feats From Complete Arcane To Screw Over Spellcasters In Melee Combat

Complete Arcanewas a sourcebook for the third edition ofDungeons & Dragonsthat offered all kind of new option for spellcasters , but it also made it easy for players to take them down in fighting . There are three exploit inComplete Arcanethat will make it incredibly easy for warriors to make do with spellcasters in melee combat .

The Mage Slayer feat preclude spellcasters from being able to cast defensively , which stand for that they will always take attacks of opportunity from you if they attempt to cast spells in melee combat . The Pierce Magical Concealment and Pierce Magical Protection exploit earmark you to neglect the effect of almost every justificative enchantment in the game , which means that most arcane spellcasters will be utterly defenseless if you’re able to get close to them .

7. Track Down A Ring Of Clumsiness

Cursed sorcerous items can be a nightmare to deal with , specially as most of them have the ability to conceal their genuine nature until it ’s too later . Once a unredeemed item has been remove , it ’s possible to use them against your enemies .

Thering of clumsinessgrants a 20 % spell loser prospect on arcane trance , which means that it will be really helpful if you’re able to get it onto the finger of your enemy , such as with themage handspell . There are several ability and spells you could use to put thering of clumsinessonto an enemy , but you could also be sneaky and produce a post where they discover it for themselves . imprecate point have a elbow room of looking appealing , so most foeman would flow for the antic .

6. Use Wall Of Force As An Anti-Spell Prison

paries of forcehas always been one of the best defensive magic spell in the game , due to how difficult it can be to break through the wall . The reading ofwall of forcethat appear in the current edition ofDungeons & Dragonswas more sinewy than anyone earn , as one of the creators of the edition confirmedon Twitterthat spells can not pass through the wall , even though it ’s invisible .

This opinion means thatwall of forcecan be used as an in effect means of contain a spellcaster during fighting , as it preclude them from being capable to use any unsavoury turn and will ram them to strain and run away from the barrier , which may be impossible depending on the piece they have uncommitted at the metre .

5. Use Bestow Curse To Steal Their Spellcasting Ability

Curses are a popular aspect of fantasy fiction and they crop up inDungeons & Dragonsadventures from time to time . It ’s possible for spellcasters to damn their foe usingbestow curse , but it ’s often omit due to how many players favor damaging spells over debuffs that only affect a undivided enemy .

The third edition version ofbestow curseis worth a second look , as you’re able to glower the enemy ’s elementary spellcasting stat by six point , which means that they will almost for sure suffer all of their bonus enchantment and the economy throw to pound any remaining enchantment will become very easy to pass . Bestowcurseis also a incubus to withdraw and can be efficacious against recurring scoundrel who lack quick access to a muscular churchman .

4. Use Haste To Dispose Of Elderly Wizards

Thehastespell had an unusual drawback inAdvanced Dungeons & Dragons , as it age the receiver of the spell by a yr , which was belike introduced to prevent people from step the spell by using it over and over again .

you’re able to usehasteas a mean value of cast away of your enemy , especially as it does n’t provide a saving cam stroke . The fact that you fight a lot of older wizards inDungeons & Dragonsmeans that an extra twelvemonth might be enough to labor them over their maximum lifespan . The increased age brought on byhastealso storm a System Shock check which may directly dispose of the spellcaster if they give out .

3. Give Your Familiar The Ability To Counterspell

There are many sorcerers and whizz who form a magical bond with an animal and take them as a familiar . The familiar can have some efficient uses in combat , but most spellcasters are loathe to put them in dangerous office .

One possible use for familiars is to use them as a backup counterspell - exploiter , as theimbue intimate with spell abilityspell fromComplete Arcaneallows you to transfer thedispel magicspell to your conversant , which has the same forte as if you had cast it . This mean that you’re able to habituate your telepathic tie-in with your conversant to ready a second counterspell attempt if needed .

2. Use An Ability Or Spell That Inflicts The Nausea Status Effect

One of the most devastating status event you may bring down on a spellcaster in the third edition ofDungeons & Dragonsis the nausea core , as they are forbid from casting or concentrating on spells while nauseated . The third level of arcane spells is filled with some of the best spells in the game , such asdispel thaumaturgy , powerhouse , fly , andhaste , which means thatstinking cloudis often miss .

reek clouddoesn’t deal damage , but it inflict the disgust condition on foe for 1d4 + 1 rhythm after they leave the swarm . This means that if a spellcaster fails a Fortitude save when inside of the swarm , then they will suffer the ability to cast spell for several round and can only take single move legal action while your political party wails on them .

1. Seal Away Their Power With The Feeblemind Spell

There are spells inDungeons & Dragonsthat can make hoi polloi to explode from the inside out , while others rive the soul from the body and immobilise it in a container from which there may be no escape . One of the most horrifying spells to spellcasters isfeeblemind , which is sartor - made for their destruction . Feebleminddrops the Charisma and Intelligence stats of a creature to one , no matter of what it was before . If you die a single saving throw , thenfeeblemindturns you into someone who can not talk or believe .

What makes thefeeblemindspell so chilling is that spellcasters lose a negative - four punishment to a saving stroke that will demolish their entire being . The other grounds whyfeeblemindis so efficient is that there are only four enchantment that can break its effect -heal , circumscribed wish , miracle , andwish , three of which are some of the most powerful spell in the game . A singlefeeblemindspell has the power to bring any bard , ecclesiastic , druid , sorcerer , or wizard to their knees with one failed economy throw .


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Dungeons & Dragons: Honor Among Thieves