Dungeons & Dragons: Honor Among Thieves
One of the sad Sojourner Truth aboutDungeons & Dragonsis that it ’s very laborious to keep a biz going until it reaches a comforting conclusion . Life has a propensity to throw responsibilities that get in the way of your leisure time sentence andDungeons & Dragonshas the sum up tortuousness of needing to line up the schedules of several dissimilar hoi polloi on a regular basis , which is something that is often easier enunciate than done .
It ’s a shame that manyDungeons & Dragonsgroups are never throw the chance to see their story through to the oddment , as it mean that many player will never have the chance to be go through by some of the most potent colossus in the game .
The larger-than-life stage monsters that have come along across the various edition ofDungeons & Dragonswere all created by the most sadistic writer that TSR and Wizards of the Coast had working for them at the time . These wight survive for the sole intention of grinding your favorite characters into the dirt , with their range of high - level abilities and amazing stat blocks that far outdo anything you could make for yourself .

We are here today to rank the most powerful behemoth that have come along across the various editions ofDungeons & Dragons . This leaning will be excluding single characters ( like Ashardalon or Strahd ) and the graven image , as the former are tie into specific dangerous undertaking , while the latter are meant to be intentionally unsufferable to beat .
Here areThe 20 Most Powerful Creatures InDungeons & Dragons , Ranked !
Atropal
The atropal might not be the strongest monster on this list , but it ’s easily the most disturbing . An atropal is a stillborn graven image that rises up as an undead abomination . It ’s due to its divine nature that an atropal retains some of its incredible might and becomes one of the most unsafe monsters in existence .
You do n’t want to try and take on an atropal in melee combat , as it constantly projects an aura of minus energy that drain ten floor from anyone who approaches it . All creatures with ten hit dice or less are instantly transform into spectres under the atropal ’s command when they enter its mien .
You may think that you’re able to protect yourself from the disconfirming energy halo with magic , but the atropal can vomit outstanding dispelling at will .

This means that you have to campaign the creature from a space and hope that you may master its incredible spellcasting ability before it transforms you into one of its undead servants .
Elder Brain
brain flayers are some of the most feared enemies inDungeons & Dragons , due to the fact that they can instantly paralyse the party with their psionic attack and pull their brains out for a midday bite .
The mind flayers all live in service to an elder brainpower , which is a mammoth brain in a tankful of liquid state . The elder brain may not be particularly mobile , but it does n’t demand to be , as it is dish by an full society of brawny monsters and their slaves .
When prompted to fight , an elder learning ability can create and hold in brain golems , which are some of the most sinewy golems in the game , to act as as its escort . InAdvanced Dungeons & Dragons , the sr. brainpower can get at psionic ability as if it were a level twenty character , giving it approach to an incredibly wide variety of powers , all of which are much impossible to resist .

Dream Larva
One of the most annoying creatures that you may encounter in aDungeons & Dragonsgame is a medusa . The dungeon master key has a propensity to drop one out of nowhere , mean that you promptly need to think up a reason as to why you were n’t look it in the eye . If you survive this initial petrification , then you have to fight with your eyes close up or peril being turned to stone .
The ultimate " screw you saving throw " descend from the ambition larva monster , which can be found in theEpic Level Handbook . The dream larva is signify to be a nightmare giving build , which stand for that looking at it expect a Will economize with a DC of 43 . If you flush it this save , then your character perishes on the spot .
The dream larva itself is no slouch in the armed combat section , especially as it can summon several nightwalkers ( some of the most powerful undead fauna in the game ) to aid it in combat , but it ’s that initial use of its bad Nightmare ability that will make you throw your dice at the dungeon master .

Elder Titan
Sorcerers and wizards have access to the most powerful magic while in the biz , which is balanced out by the fact that they are physically weak . Arcane spellcasters tend to have low strike points and ca n’t bust armor without it affect their while , so they require to practice magic to bolster their defense , as well as surrounding themselves with healers and meat shields .
The Elder Titans have no such fears , as each one possess the powers of a 29th level spellcaster ( either cleric or wizard ) as well as being able to apply a full range of spell - like abilities .
These power are contained within the body of a mighty whale , who has over a thousand collision points and possesses larger-than-life - level feats in the manipulation of its colossal - sized warhammer , which is freehanded enough to flatten buildings .

Beholder Ultimate Tyrant
beholder are some of the most fear animal inDungeons & Dragons . This is due to the fact that they project a cone of antimagic out of their central oculus , whilst being able to blast beast with their individual eye rays , some of which can instantly destroy you with a failed save .
The most powerful form of the beholder is the ultimate tyrant version from the 4th variant ofDungeons & Dragons . This is due to the fact that its eye rays work as bursts , rather than individual shots , meaning that it can affect the entire party if they are foolish enough to stay close to each other .
The beholder ultimate autocrat possesses a encompassing chain of mountains of attacks , some of which can be used for free each turn . It can be a incubus to keep rails of all of the ways that this creature can hurt the party each turn , which imply that it should be save for a climactic encounter of a drive .

Genius Loci
When a landscape is left undisturbed for long enough , there is a chance that the Earth itself will become have by a life acknowledge as a genius locus . The party wo n’t know that they are tread on the face of a genius loci until it ’s too belated .
A battle against a wiz loci is a engagement against the land itself , as it possess the power to make ten tone-beginning per bend and each one with a high-pitched chance of reach a grappler , which get 4d10 + 30 point of legal injury on a successful check .
The whiz locus can also cast the heroic levelenslavespell for free once every rhythm , meaning that you will also have to deal with fighting one of your own political party member whilst also trying to beat the ground around you . The genius loci is loose to hit , but it has almost two - thousand smasher points that you will want to shave down before it will be put to residual .

Iron Colossus
The ability to use magic beyond that of what most stock characters can achieve is substantive when fighting any of the creature on this list , either by being able to purge spells beyond ninth level inAdvanced Dungeons & Dragonsor using the epic level spells of the later editions .
The spellcasters of the radical will have to model out the battle against the iron behemoth , as it ’s immune to all manakin of legerdemain , save for trance that create electricity , which bring around it .
The iron monster is a gigantic iron statue that dwarfs even the tallest pillar . You will need character who can hit its AC grudge of 60 , otherwise , you will just be stamp on every round of golf and be crushed by its slam attack , which are backed up by its 80 point in Strength .

Zodar
TheSpelljammercampaign was an attack at shuffle the fantasy stage setting of aDungeons & Dragonsworld with spaceship , as multitude were able to produce their own interstellar vehicle using the power of conjuration .
One of the most mysterious and powerful animal in theSpelljammeruniverse are the Zodar , who resemble giant suits of armor . In theirAdvanced Dungeons & Dragonsappearance , they had the maximal Strength score that was allowed in the biz and they were resistant to almost all forms of harm . Even if you possess a arm that can hit them , you would still need to be able to hit their -8 AC , which was very difficult inAdvanced Dungeons & Dragons .
The other facial expression of the Zodar that constitute them so shuddery is that they can cast thewishspell for barren once in their lifetime , which gives them an soft dodging from any political party that possess the baron to harm them .

Living Vault
As a magician becomes more powerful , they will acquire or create many different charming items . Owning these items is the same as painting a giant bullseye on your back , as less conscientious adventurers may decide to steal all of your gear and sell it .
There are some epic level spellcasters who used their magic trick to make the ultimate in home protection - the living hurdle . The living hurdle is exactly what you would recollect it is - a giant sentient vault . The live hurdle is almost impossible to damage ( due to its various immunities , including almost every magical patch and supernatural ability ) but it can still maintain itself in a highly efficacious direction .
The living burial vault can give the axe off a beam made up of theimprisonmentspell , which means that you are one DC 58 Will save away from being trapped inside the exist vault . You better hope that the star who made the hold up vault decided to keep some food and urine inside of it .

Phaethon
In the center of aDungeons & Dragonscampaign earthly concern , there may be some fabulously deadly puppet locked away .
These beings are known as the Phaethon and they are gigantic organism made of magma , which were created by the fire gods in casing they want to cause a Ragnarok .
Phaethons are lava elementals of tremendous great power . They simply need to move over the party to swallow them whole and allot 20d6 fire legal injury each turn . This is before they in reality utilise any of their attack or summoning abilities .

A lot of the creatures on this list are powerful but slow , so as to give the player some semblance of a fighting luck . This is n’t the case with the Phaethon , which has a lightning fast Initiative score and movement speed , meaning that you wo n’t be able to outrun this creature anytime soon .

