Fallout 4
Summary
Fallout 4players are offer a few option on how to complete the “ Duty or Dishonor ” seeking , with all of their options come down to how to handle Initiate Clarke . The quest start with player being asked by Captain Kells of theBrotherhood of Steelto reckon into some missing supplies . After a quick conversation with Knight Sergeant Gavil , thespian are guide to speak with Knight Lucia and Initiate Clarke , the two most likely suspects .
After some investigate , the player will be tasked with come after Initiate Clarke to the Boston Airport deflower . After press their way through some feral ghouls , player will finally come up Initiate Clarke and discover that he was in fact behind the pretermit supply . participant will have to be careful about how they go up Clarke , and what actions they take in front of him , or else they may unintentionally initiate fighting with him . While killing Clarke is an option in " Duty of Dishonor , " confronting him results in the role player having to make a tough decision .
Fallout 4 is full of Easter eggs reference all variety of other medium , include the Star Wars franchise .

What Happens If Players Tell Clarke To Leave The Brotherhood Of Steel?
Players Can Convince Clarke To Leave The Brotherhood & Avoid Punishment
For player to be able to safely spill to Initiate Clarke , they will need tomake sure they do n’t kill any ghoul in his visual sense . They will also have to ensure they peach to him before enter the elbow room next to the one he is in . participant then memorise that Clarke feel immense guilt over kill feral ghouls who were once human . Clarke was stealing food to fee the stay feral ghoul at the airport to see if he could help them recapture some common sense of their humanity .
Once players talk with Clarke , they are give with four option for how to stop the quest . They can win over him to turn himself in , convert him to leave the Brotherhood , rest to the Brotherhood about Clarke ’s natural process , or vote down Clarke . There is one clear good alternative based on thisFallout 4quest ’s reward .
If instrumentalist convince Clarke that he should depart the Brotherhood , they are give two choices about how to do by things when returning to Captain Kells . They can either lie and keep Clarke ’s action mechanism clandestine , or tell Kells that Clarke is the one who did it . Either way , the instrumentalist will take in 50 caps and experiencefor complete the quest .

Custom image by Katarina Cimbaljevic
If players take this route , they may also lead into Clarke later in the Wasteland . During on ofFallout 4 ’s random skirmish , actor will stumble upon Clarke accompanied by several feral ghouls . The ghouls are n’t hostile towards Clarke , but they will lash out the player if draw near . Killing them will anger Clarke and prompt a conversation with him after scrap . There are n’t too many benefits from handling the pursuance this way , so musician may need to essay one of the other routes .
What Happens If Players Lie For Clarke?
Clarke Won’t Be Punished, But Players Aren’t Well Rewarded
Players are able-bodied to dispatch “ Duty or Dishonor ” by regress to Captain Kells and lying about who has been slip the food . This will allow Clarke to remain a member of the Brotherhood of Steel , and presumptively continue his attempts to assist the ghouls at the airport . This will allow the player to dispatch the quest without making too much of a variety to the position quo , and tolerate Clarke to enter in some big story events later on in the biz .
If Clarke stays in the Brotherhood and players are able to successfully lie down about his involvement with the missing food , they will by and by meet up with him on the Prydwen . There , Clarke will enjoin them that he is going to be promoted to a knight soon . Clarke will also appear in the “ Ad Victoriam ” seeking with Lucia . This path presents a slenderly kinder luck for Clarke , as he is n’t forced to leave behind his faction and wander the Wasteland on his own . That said , it still might not be the good route for the player .
What Happens If Players Kill Clarke?
Killing Clarke Earns Players Caps But Little Else
If players either decide to kill Clarke , or accidentally touch off scrap with him , they will still be able to make out the seeking . Returning to Captain Kells and severalise him that Clarke was responsible and that he is dead will web the musician 100 caps and experience for finishing the quest . If this is the itinerary the player decides to take , they will obviously not be able to find Clarke later in the game .
Killing Clarke is probably the bad optionfor complete this quest . The only literal reason for a player to go about finish up “ Duty or Dishonor ” this way is if they unexpectedly trigger combat with Clarke and do n’t want to save up trash their manner out of the pickle . Even players who are trying to do a run ofFallout 4where they make evil option have little inducement to kill Clarke , since they can realise a better reward from the quest through other means .
What Happens If Players Have Clarke Turn Himself In?
Having Clarke Turn Himself In Gets Players The Best Quest Reward
The final option for dispatch “ Duty or Dishonor ” is to convince Clarke to turn himself into the Brotherhood of Steel and face judgment for his actions . Players who do this will receive the Exemplar ’s T-60c torsofor their force armour . This piece reduces the AP monetary value of VATS by 10 % , and it can only be obtained by draw Clarke to turn himself in .
If players convince Clarke to wrick himself in , he will be sent to a locked cell in the Cambridge Police Station . If players make up one’s mind to side with The Railroad in their battle against the Brotherhood of Steel , players will have the choice to let Clarke out . They can do so during the “ Precipice of War ” pursuit , and Clarke will not be hostile towards the player or the Railroad like other members of the Brotherhood .
Convincing Clarke to turn over himself into the Brotherhood of Steel is plausibly the in effect outcome for player , at least from a gameplay standpoint . Most rewards for “ Duty or Dishonor ” are pretty underwhelming , with the Power Armor chest patch gain from this itinerary being the only exclusion . Convincing Clarke to turn himself in also machine - dispatch the optional task of killing the Ghouls in the airport , which will realise the player some redundant experience .

Bethesda’s action RPG Fallout 4 puts players into the vault suit of the Lone Survivor, a pre-war soldier from an alternate future cryogenically frozen inside Vault 111. After their infant son is kidnapped, they venture out into the irradiated wasteland of the Commonwealth to scour the ruins of Boston for any sign of him. In doing so, they encounter various factions and companions and use an array of skills and abilities to navigate the apocalyptic remnants of society.
From a roleplaying or moral standpoint , histrion may be a little more lacerate about which path is the good to take . Sure , Clarke can be set barren subsequently if he is positive to turn himself in , but that is only if player determine to side against the Brotherhood . If player opt to work with the Brotherhood and do n’t want to see Clarke drained or imprisoned , they may choose to lie for him . It does mean missing out on some ofFallout 4 ’s proficient gearing , but it may weigh less to a great extent on players ’ consciences .
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Bethesda ’s action RPG Fallout 4 place player into the bank vault suit of the Lone Survivor , a pre - war soldier from an alternative future cryogenically frozen inside Vault 111 . After their infant son is kidnapped , they stake out into the irradiated wasteland of the Commonwealth to scour the ruination of Boston for any sign of him . In doing so , they encounter various factions and companions and employ an regalia of accomplishment and power to navigate the apocalyptical remnants of society .




