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With so many fans excited about the young exit ofFallout : 4 ’s mod , Fallout : London , you will have noticed upon take up that a fresh feature has been introduced to eccentric customization , experience as Traits . Those eager to research the newfangled environment of London ’s wasteland and eery Underground stations must prefer two out of 12 trait to hike up finicky skills and power for exploration , combat , or practically .
While each trait enhances your execution , they all have a catch , making it tricky to choose the right one , as you will have obstacles to view . The tier up list below severance down the goodness , the spoiled , and the ugly for each trait , place them in a ranking based on how much the professional outweigh the con and how they will obstruct you or assist you ' mind the col ' inFallout : London .
Fallout : London is a entire conversion mod that has changed almost everything in Fallout 4 to give players the closest affair they can get to a sequel .

All Fallout: London Traits Tier List
Ranked D - S
The tabular array below engineer all traits inFallout : Londonwithin the traditional tier list from D , the bad , to S , the best . Whileall of them have some form of utilityand singularity , most only serve specific playstyles andbuilds inFallout : London .
Those within the A and S - tier categories are more widely functional , offering versatility and some physique of customization , and can often be pair together to make you do optimally . ZerkaaPlayson YouTube vouches for Hoarder due to its practical uses , pick out it as his first trait option , alongside Sleep Walker , strictly out of pursuit for the narrative depth it provides :
S(Best Traits )

Hoarder
A(Excellent Traits )
Acrobat

Kamikaze
B(Good trait )
Chem Head

Four eye
Heavy Handed
Puritan

C(Niche Traits )
Sleepwalker
talented

Night Owl
D(Outclassed Traits )
Numbskull

Claustrophobic
D Tier Traits
The Traits within the D Tier do n’t put up any service program deserving bringing to London ’s wasteland , so they are placed at the very bottom of the list . These traits couldpotentially only make player worse off .
While the +1 to Strength , Endurance , and Luck is a ripe fillip for the Numbskull trait , never being able to outgo Intelligence to higher than 3 is a harsh price to pay . Not only will this completelylock you out of certain human body , but you wo n’t be able to utilise or even modifyweapons inFallout : Londonthat you find while research .
consider that players can take in three level very quickly organically , it is n’t deserving it for such lilliputian gain .

Moreover , Claustrophobic belongs in the D Tier category , as all your S.P.E.C.I.A.L. stats inFallout : Londonare decreased by -1 when exploring indoors . While the +1 bonus to these stats is useful when outdoors , most ofFallout : Londonrevolves around explore London ’s famed Underground stationsand vault , among other iconic buildings , make it a terrible trade - off , particularly when you enter fighting in these indoor danger zones .
C Tier Traits
Sleep Walker
Traits in C - Tier are slenderly good than those in D - Tier , where theycould be useful in some instances . However , they are still considered to be outclassed and wo n’t serve you improve .
Sleep Walker is a more intriguing and fun trait , cause you to awake up in mysterious berth after catch some Z’s . apply this trait couldadd a lot of profundity to the storyofFallout : London , allowing you to observe and research new places and go on unexpectedadventures inFallout : London .
As fun as it may be , this can be extremely unsafe , as you never know if you ’ll waken up in a dangerous position or one that you ’re not quite prepared for .

This traitdoesn’t give you any direct benefitscompared to the other trait , and it does n’t give you any debuffs . It ’s entirely up to your playstyle , but it has a few benefits and public utility company .
The Gifted Trait inFallout : Londonseems proficient than it is , but it doesprove utilitarian in the early secret plan , where leveling up can be challenging . While you get +6 across all your stats ( +1 bonus for each stat ) , you must rent go of -15 % of yourXP inFallout : London .
This may seem like a fringy amount on the surface , but hypothetically , gain enough XP to get to tear down 100 would have you at 85 instead , as you ’d be effectively trading 6 level for 15 point . Not have the XP debuff will have in mind you may make up the six layer in the ' ordinary ' amount of time , but having the trait would make that nine or else .

If you really want the extra six stats , you could potentially countervail this penalty by even up your Intelligence stat , as this increase your XP earned .
Night Owl is another stat that is extremely selective about when you receive especial fan . It gives you+1 to Intelligence and Perception only during the night , but the opposite is true , soyou’d be at a disadvantage when explore in daylight .
While you could opt to only explore in the dark , it would be a shame not to jeopardize through the fresh environment introduced byFallout : Londonwhen you could see thing distinctly , give that we have never seen theworld ofFalloutoutside the US . Even in an apocalyptic earth , the city ’s beauty and remarkable building and landscape can still beappreciated if viewed under the burnished sun .

Fallout : London is practically its own plot with all the message that it includes , but it is still a conversion mod .
B Tier Traits
Four traits are within the B - tier class , as they havegood potential and can be advantageous to particular playstylesinFallout : London . Their ranking can also move calculate on how you use them . While they are loosely large choice , they are limited to players of certainbuilds inFallout : London , making them less inclusive . Otherwise , some of them may branch towards the A - tier .
The Four Eyes trait border the C - level , as it has a fairly minor benefit while being very situational . Players pick up a bare +1 to Perception but lose -1 after remove them . This specify you , as you willnever be capable to fit out protective helmetsor other accessories that could provide useful , good enhancement .
It can be great forStealth - establish or long - vagabond builds that do n’t require as much protective cover , but players will very quickly make up one horizontal surface that they can put into Perception as before long as they level up . Overall , there is little profit for quite a significant drawback , and you could always find paraphernalia that gives you the same incentive , if not more , without penalizing you for removing it .

Chem Head isonly good to those who rely on usingChems inFallout : London , give way you -1 to your S.P.E.C.I.A.L. Stats if you are not under their influence . Its main vantage is that it makes Chems last four times longer than usual , give players even more reason to pick out this trait . This is an excellent buff for Chem builds , but a wicked penalty to pay if you do n’t plan to use them frequently .
Be mindful when using Chems , as musician who repeatedly use nitty-gritty will eventually suffer from addiction and onanism symptom , which can make you to lose +1 to finical stats anyway , negate the cost increase this trait has . you could cancel this penalty with consumables such as Addictol .
alike to the Chem Head trait , Heavy Handed isvery circumstantial and ground entirely on instrumentalist builds . Those utilizing amelee progress inFallout : Londonwill find this especially likeable , especially if they are n’t fans of Power Attacks and choose to hit tight . Melee equipment casualty and Unarmed damage are increased by 20 % , which is quite a huge encouragement . However , the haul is that it makes superpower Attacks useless .

This is n’t such a frightening drawback if you do n’t plan to use this skillset , especially sincePower Attacks are generally quite slowand can easily be interrupted by enemies . This would n’t be the trait to pick for anyone who does n’t utilize melee weaponry .
The last B - tier trait is another establish - based bonus , applying +1 to Strength and Endurance alongside more HP . However , thisonly applies as long as you are n’t under the influence of Chemicals , so if you are planning to choose this trait , make certain you ’re fine with limiting yourself from these substances and their powerful effects .
Do n’t worry about healing - based consumables , as the trait keep out Stimpacks , Rad - X , and Radaway , used to alleviate wound andradiation inFallout : London .

If you ’re fine with never using Chems , thenchoose this trait for a Strength - ground tanky build . Thebuff in these stats and extra HP will give you full survivability against tough enemies inFallout : London . Moreover , your carry capability will also increase , allowing you to contain weightier items and employ heavy armor to complement your bulky body-build .
A Tier Traits
Traits in the A - level family intimately rival S - level option , offeringsignificantly knock-down bonuses deserving investing in . They make great overall pick and are useful for most build and playstyles inFallout : London .
Acrobat is one of the best Traits as an increase in movement swiftness of +10 % is quite substantial in an adventure game where over - stamina exercise can result in death . This is particularly helpful if you wield melee arm , allow for you to move around in combat easily .
The decrease in carry capacity may not be worthwhile if you ’re a labored melee user , but you could alwaysfind places to ditch your excess weightas you progress the biz . As you gain newcompanions inFallout : London , you will also gain access to their inventory , which will allow you to better manage your depot .

While seemingly dangerous , kamikaze is one of the best trait for experiencedFalloutplayers or those skilled in Stealth and long - browse playstyles . Action Points are life-sustaining to considerif you use firearms , as they are spent when firing or reloading a weapon , attacking inV.A.T.S. inFallout : London , and holding your intimation for truth with a reach .
With so many divisor involved , fill again your activity Points is key to plow price and being effective in fighting . While a 20 % increment in arm legal injury consumption can be incapacitating , if you ’re a skilled player who can fudge attacksand use justificative methods , which mostFalloutplayers should place to do anyway , this should n’t affect you too much .
Stealth or long - ranged players , such as those using asniper build inFallout : London , may not see this threatening and can palliate this hazard , as they would n’t necessarily be in weapon - damage neighborhood of enemies .

S Tier Traits
mho - tier up trait offer instrumentalist unparalleled enhancements to their experience , pass water them more effective in their gameplay . These traits are see to be the best of the best , offering gamey advantage with very low penalty costs .
Hoarder is the only trait deserving of the S - tier up championship due to its versatility . Itshould always be the figure one choice , as it can put on to anybuild inFallout : London . After prioritizing this trait , you may select your second trait , which can be specifically tailored to your playstyle .
The excess carry capacity mean that you do n’t have to worry so much about have go of item you ’re loth to part with , andyou can easily use heavy weapon system or wear heavy armor . While lose your movement speed entirely when encumbered is thwarting , it ’s not really a trade - off .

In most traditional RPG configurations , include those within Bethesda games , instrumentalist pep pill dramatically neglect when constrain anyway , force participant to organize and declutter their inventory regardless .
You should either be more rigorous about what you find fault up , which is a unspoiled practice or chance external source to hive away your extra baggage . Moreover , you’re able to make extraBottle Caps inFallout : Londonby betray superfluous item to vendors .
To offset this small-scale drawback , this trait famously synergizes with Acrobatics , where you lose 50 lb of carry capacity but gain +10 % movement speed . By combining it with Hoarder , which give you 75 lb of carry capacity , players will gain 25 lb of carry capacity and superfluous movement speed . Together , these traits lose their penalties and bring home the bacon optimal bonuses in theFallout 4mod .

Source : ZerkaaPlays / YouTube











