Dungeons & Dragons: Honor Among Thieves
Tabletop roleplaying games have been growing more and more diverse over the years , fork out from the quasi - European fantasy cast introduced byDungeons & Dragonsinto new non - western scene and genre . A figure of game designers and writers with non - European inheritance have also been toilsome at work creating tabletop RPGs likeEhdrigohr : The Roleplaying GameandSwordsfall : The RPG – games which defy cultural stereotype and tell the storey these Divine like they could have experienced growing up .
When most multitude think of tabletop RPGs , they believe ofDungeons & Dragons , the roleplaying biz which started it all . The creators ofD&Dwere heavily revolutionise by definitive employment of western fantasy such asConan The Barbarian , Elric of Melniboné , the Dying EarthStories , andThe Hobbit ; as a result , manyDungeons & Dragonscampaignsand spin - off RPG systems often default to western phantasy mise en scene . When graphic designer of these westerly fancy themed biz judge to introduce raw stories and configurations based on folklore from Asian , African , Native American , and other Non - European cultivation , their conception too frequently wound up resound stereotype about these culture .
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Despite these issues with " exoticism " and cultural misrepresentation , the succeeder ofgame expansions likeD&D ’s " Oriental Adventures"modules and theLegend Of The Five RingsRPG showed tabletop gamers were interested in weaving stories outside the westerly fantasy . More importantly , they inspired gamers and nerds from autochthonic , non - European cultures to essay their handwriting at tabletop plot excogitation themselves – to make worlds of magic and valour built from the folklore , myths , and historical legacies they feel originate up .
Ehdrigohr: The Roleplaying Game
When game designer Allen Turner createdEhdrigohr : The Roleplaying Game , he depict lowering inspiration from his own Lakota heritage – using his nation ’s history and myths to create the biz ’s fantasy setting and basing some of the biz ’s mechanics off of concepts such as " Medicine " or " Indian Time . " The world of Ehdrigohr , as account by Daniel Starkey onBoing - Boing , is a land fill up with teras , sprightliness , and human nations animate by aboriginal American finish , a setting where player can take on the role of crow warriors , storytellers , peacemakers , and way - walkers who use physical art , trick , and community - building to ward off the Shivers – moody monsters that personify theconcept of depression .
Swordsfall: An Afropunk Sci Fantasy RPG
Swordsfall : An Afropunk Sci Fantasy RPG , latterly funded on Kickstarter , take lieu in an " Afropunk " setting where animistic magic trick and applied science conscientious objector - exist , deity in public lend their support to certain nations , and the nifty land of the world are standing on the precipice of war . A declamatory squad of creators are currently work to bring the world ofSwordsfallto life with traditional knowledge , rules , and coloured artistic production , mixing the style and cultures of Pre - Colonial Africa with advanced engineering and epic fantasy trope , much like the esthetic interpret inBlack Pantherand other Afro - Futurist industrial plant .
Karanduun: Make God Bleed
In the indie RPGKaranduun : Make God Bleed , God is bushed , slain by the Holy Trinity of warped immortal now decree over sprawl corpse - cities at the heart of the dying Multiverse . role player take on the role of Karanduun , holy salvia , sorcerers , and martial artists who seek the phantasmal power want to rebel against Holy Trinity and break their hold on the bleeding cosmos .
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Mechanically , Karanduundraws from narrative RPG systems such asPowered By the Apocalypse . Visually , it ’s heavily inspired by action anime , Chinese Wuxia , and"New Weird " illusion play likePlanescapeorKill Six Billion Demons . Culturally , it ’s fundamentally a work of Filipino fabrication , with gods , spirits , and swords inspired by Filipino mythology and the titular " Karanduun " basically fiddle the part of anti - colonial rebels with demented supernatural big businessman .

Kara-Tur – The Island Kingdoms: Bawa
Kara - Tur – The Island kingdom : Bawa , a campaign setting set to be released on the DMs Guild internet site , is currently being develop by old-timer designerIsaac Mandagieby team of predominantly Southeast Asian writers and artists . The finish of this project is to re - imagine the island ofKara - Tur , an obscure locating in theForgotten Realmssetting ofD&D , by adding new geographics , fantasy kingdoms , monsters and philosophical concepts inspired by pre - colonial Indonesian acculturation . In a recollective post on his chirrup provender , Mandagie has shared tantalizing hints of his originative vision for thisDungeons & Dragonssetting – logos and composition organization base on traditionalKawiscript , Fighter subclass inspired by the Indonesian martial artistry ofPencak Silat(prominently featured inThe Raidaction moving-picture show franchise ) , spiritual beliefs such as as the concept ofHwang , plus the expansion ofBawafrom a single island to a larger , more ecologically diverse archipelago .
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