Dungeons & Dragons: Honor Among Thieves

Tabletop roleplaying games have been growing more and more diverse over the years , fork out from the quasi - European fantasy cast introduced byDungeons & Dragonsinto new non - western scene and genre .   A figure of game designers and   writers with non - European   inheritance have also been   toilsome at work creating tabletop RPGs likeEhdrigohr : The Roleplaying GameandSwordsfall : The RPG – games which defy cultural stereotype and tell the storey these Divine like they could have experienced growing up .

When most multitude think of tabletop RPGs , they believe ofDungeons & Dragons , the roleplaying biz which started it all . The creators ofD&Dwere heavily revolutionise by definitive employment of western fantasy such asConan The Barbarian , Elric of Melniboné , the Dying EarthStories , andThe Hobbit ; as a result , manyDungeons & Dragonscampaignsand   spin - off RPG systems often default to western phantasy mise en scene . When graphic designer of these westerly fancy   themed biz judge to introduce raw stories and   configurations based on folklore from Asian , African , Native American ,   and other Non - European cultivation , their conception   too frequently wound up   resound   stereotype about these culture .

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Dungeons and Dragons Honor Among Thieves Poster-3

Despite these issues with " exoticism " and cultural misrepresentation , the succeeder ofgame expansions likeD&D ’s " Oriental Adventures"modules and theLegend Of The Five RingsRPG showed tabletop gamers were interested in   weaving stories outside the westerly fantasy . More importantly , they inspired gamers and nerds from autochthonic , non - European cultures to essay their handwriting at tabletop plot excogitation themselves – to make worlds   of magic and valour   built from   the folklore , myths , and historical legacies   they feel originate up .

Ehdrigohr: The Roleplaying Game

When game designer Allen Turner createdEhdrigohr : The Roleplaying Game , he depict lowering inspiration from his own Lakota heritage –   using his nation ’s history and myths to create the biz ’s fantasy setting and basing some of the biz ’s   mechanics off of concepts such as " Medicine " or " Indian Time . "   The world of Ehdrigohr , as account by Daniel Starkey onBoing - Boing , is a land   fill up with teras , sprightliness , and human nations animate by aboriginal American finish , a   setting where player can take on the role of crow warriors , storytellers , peacemakers , and way - walkers who use physical art , trick , and community - building to ward off the Shivers –   moody monsters that personify theconcept of depression .

Swordsfall: An Afropunk Sci Fantasy RPG

Swordsfall : An Afropunk Sci Fantasy RPG , latterly funded on Kickstarter , take lieu in an " Afropunk " setting where animistic magic trick and applied science conscientious objector - exist , deity in public   lend their support to certain   nations , and the nifty land of the world are standing on the precipice of war .   A declamatory squad of   creators are currently work to bring the   world ofSwordsfallto life with traditional knowledge , rules , and coloured artistic production , mixing the style and   cultures of Pre - Colonial Africa with   advanced engineering and epic fantasy trope , much like the   esthetic interpret inBlack Pantherand other Afro - Futurist industrial plant .

Karanduun: Make God Bleed

In the indie RPGKaranduun : Make God Bleed , God is bushed , slain by the Holy Trinity of warped immortal now decree over   sprawl corpse - cities   at the heart   of the dying Multiverse . role player take on the role of Karanduun , holy   salvia , sorcerers , and martial artists who seek the phantasmal power want to rebel against Holy Trinity and break their hold on the bleeding cosmos .

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Mechanically , Karanduundraws from narrative RPG systems such asPowered By the Apocalypse . Visually , it ’s heavily inspired by action anime , Chinese Wuxia , and"New Weird " illusion   play   likePlanescapeorKill Six Billion Demons . Culturally , it ’s fundamentally a work of Filipino fabrication , with gods ,   spirits , and swords inspired by Filipino mythology and the titular " Karanduun " basically fiddle the part of   anti - colonial rebels with demented supernatural big businessman .

Tabletop RPGs Non-European Creators

Kara-Tur – The Island Kingdoms: Bawa

Kara - Tur – The Island kingdom : Bawa , a campaign setting set to be released on the DMs Guild internet site ,   is currently being   develop by old-timer designerIsaac Mandagieby   team of predominantly Southeast Asian writers and artists . The finish of this project is to   re - imagine   the island ofKara - Tur , an obscure locating in theForgotten Realmssetting ofD&D , by adding new   geographics , fantasy kingdoms , monsters and philosophical concepts inspired by pre - colonial Indonesian acculturation . In a recollective post on his chirrup provender , Mandagie has shared tantalizing hints of his originative vision for thisDungeons & Dragonssetting – logos and composition organization base on traditionalKawiscript , Fighter subclass inspired by the Indonesian martial artistry ofPencak Silat(prominently featured inThe Raidaction moving-picture show franchise ) , spiritual beliefs such as as the concept ofHwang , plus the expansion ofBawafrom a single island to a larger , more ecologically diverse archipelago .

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Tabletop RPGs Non-European Creators Ehdrigohr

Tabletop RPGs Non-European Creators Swordsfall

Tabletop RPGs Non-European Creators Karanduun

Tabletop RPGs Non-European Creators Kara-Tur The Island Kingdoms Bawa

Dungeons & Dragons: Honor Among Thieves