Dungeons & Dragons: Honor Among Thieves

There may not be two properties more synonymous with their medium thanDungeons & DragonsandGrand Theft Auto . When multitude cogitate of tabletop roleplaying , Dungeons & Dragonsis the name they ’re most potential to bang . Likewise , there are few telecasting game as pop and with as much decisive eclat in the last two decades as theGrand Theft Autoseries . For buff of both franchises , here ’s how to incorporate someGTAintoD&D.

Homebrew is when decimetre - the person that sets the tale , creates the world , plays the Nonproliferation Center , and generally runs the game - create their own scope for a tabletop   campaign . home brew are a tried and trueD&Dtraditionbecause not everyone who want to recreate a TTRPG has the same idea of what their world should look like , even if they ’re comfortable bear most of the basic mechanical aspects ofDungeons & Dragons . Using homebrew ideas , any game master can sour their hebdomadal tabletop act academic term into an interactive offense film or a havoc simulator .

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Dungeons and Dragons Honor Among Thieves Poster-3

generally speaking , there are two approaches to make aGrand Theft Auto - inspiredDungeons & Dragonscampaign : incorporate themes of lawlessness into a more - commonplaceD&Dfantasy scene , or applyD&Dtabletop convention to a world revolutionize byGrand Theft Auto . The former idea is almost intrinsical toD&Das it already exists . The latter , on the other hand , is prevailing with fresh and unexplored possibility . Grand Theft Auto ’s universes provide a riches of set , scenario , graphic symbol , and charge ideas that could make a funD&Dgame .

Grand Theft Auto D&D Setting Ideas

The first step is resolve on a mount . AGrand Theft Auto - inspiredD&Dgame could be gear up in several locales . There ’s Liberty City , plate toGrand Theft Auto , Grand Theft Auto 3,AdvancedandLiberty City Stories ; and more closelycopying New York City inGrand Theft Auto IV , its enlargement , andChinatown Wars . There ’s London from the first twoGTAexpansions . There ’s San Andreas - the urban center of San Francisco reimagined in the originalGTA ; and there ’s Vice City , star of its own titular game inspired by the Miami ofMiami ViceandScarface .

A GM could even set theirD&Din a certainGrand Theft Autoera and allow players to go between locales ( as the originalGTAwent between San Andreas , Liberty City , and Vice City ) , if they thought one metropolitan area was too much of a limit . Or , if they want to be especially daring , they could incorporate a Ithiel Town from another Rockstar property   - likeManhunt ’s Carcer City - or even a advanced translation of a townspeople from theRed Dead Redemptiongames .

That setting will be informed by themes . The hunting expedition could admit a sect of criminal organizations with brotherlike niggardness , or one whose front locations are key to the businesses of the tarradiddle . The military campaign could comprise a drug top banana grade or life history course with mission options like traveling out of the U.S. to set up a distribution deal . The mount could naturally admit people that are force into gang life because of a lack of outside opportunities rather than opportunism . perchance the party couldinvest in Vice City real estate , or perhaps a DM could focus on run an individual heist .

GTA Dungeons and Dragons Ideas

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Another idea could be to allow for player to interact with the satirized interpretation of Hollywood fromGTA 5 , draw put-on for manufacturer or photograph adept for the paparazzi . Maybe there ’s an opportunity to draw on the cinematic history of surreptitious police , and the earlyGTAgames allowed thespian to take stolen police elevator car , turn the enchantress on , and mop down criminals for the good of companionship . This could be another career path , or at least a diversion , for aGTAandD&Dcrossover .

Grand Theft Auto D&D Character Ideas

The roles of the party appendage will settle their quests . In eachGTAgame , the protagonist commence as either a little - time hood , a former swelled - time criminal , or both , and work up to running the metropolis or achieve revenge byhelping material estate and medium mogulsmeet their goals . This can be a room for theGTAandD&Dscenario to start - in the first session , after the players have plan single role , they could encounter to do a small robbery together before getting affect in more elaborate stickup , a mainstay ofGTA 5and the lifeblood ofGTA Onlineexpansions .

The initial looting and the more elaborate heist could be settle with the players describing how they went for the drawers or else of the secure , or the DM determining whether they were successful in inactivate the alarm or destroying the security tape . D&Dhas been described as a mix of improv and mathematics ; the range of mountains between maximum and minimumheist achiever in a tabletop RPGwould be limit by discipline dice roll . Those could affect the " Wanted"/“Busted”/“Wasted " mechanic - who makes it out after the robbery and who does n’t ? - as well as allowing the political party some flexibleness regarding fictional character death and re - gyre .

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Grand Theft Auto Vice City Remastered

Alternatively , the players could begin on item-by-item itinerary before meeting with a crossover voter event . They could engage in side seeking like joining a local street subspecies tour or low - rider auto show . They could even start up as their own bunch looking to accrue money and power in whichever city they start in . TheD&Dparty could enroll gang member to take over dissimilar areas of turf - like inVice City , San Andreas , andVice City Stories -or have special ability like inGTA 5thatcombine to be like witching inD&D.

Grand Theft Auto D&D Story Ideas

If the players have a idea for economics , another line the DM could add is the fluctuate drug market fromChinatown Wars , where the winder is to corrupt a given substance low in one part of townspeople to buy high in another , which could require either punctilious spreadsheet work from theDM or a series of d20 die rollsto determine if players get good deals or raw softwood from their business better half .

The DM could introduce a mechanic to have the participant ’s in - secret plan action affect a farm animal food market , as inGTA 5 , increasing immersion with player characters ' actions having a ripple effect through the game mankind , with the DM dropping hints about businesses the players could enquire . GTA ’s Strangers & Freaks side mission could be incorporated into thisD&Dnarrative by having random encounters between commission , with surprise result for occupy or ignoring them , a auto-mechanic that ’s intrinsical toD&D.

In order forDungeons & DragonsandGrand Theft Autoto immix , all it withdraw is some creativeness from the DM and a willingness from the participant to adjudicate it out . AGTA - themedD&Drun could allow a fan of both biz to overstretch their favorite feature fromGTAand streamline them for a tabletop roleplaying experience .

Franklin Trevor and Michael stand in front of car GTA5

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Dungeons & Dragons: Honor Among Thieves