Summary
Baldur ’s Gate 3is a really complex game , and part of what makes it so bang-up is the teemingness of player pick and all the different routes one can take . This is especially rightful at the death of Act 1 into Act 2 when players are draw to march through a unredeemed realm of the Shadow - Cursed Lands to gain the Last Light Inn and finally Moonrise Towers to start up Act 2 .
[ Warning : This clause moderate despoiler for the end of Act 1 in Baldur ’s Gate 3 ]
By now , many veteranBG3players likely be intimate all of the alternative when it comes to this potentially confounding portion of the game , whether that be a channelise tour by thestrangestBG3NPC Kar’nissor find the Moonlantern to prevent the Necrotic debuff from being in the darkness . That said , some players like me belike had no mind what to do and did n’t desire to look up guides to avoid spoiler . at last , because I ’m obstinate and hard - headed and also sometimes draw a blank to mind to more authoritative part of the traditional knowledge , I just brute - force my path through this parcel of the plot .

Custom Image by Garrett Ettinger
Baldur ’s Gate 3 can stop in a turn of dissimilar ways , but the overarching plot will in the main remain similar between unlike endings .
You Can Get Through The Shadow-Cursed Lands With A Regular Torch
Jumping The Entire Way
When precede to the Shadow - Cursed lands , players are entail to speedily go from brazier to brazier to obviate the Shadow Curse . This annoyingdebuff does 2d4 necrotic scathe every turn when without a desirable light rootage . While a traditional torch is fine in the earlier portions of the run , things get a lot morose as one makes their way through the area , and a even scant source just wo n’t sheer it after the Last Light Inn . What ’s worse , if a associate succumbs to the curse , they ’ll become aShadow - Cursed Undead with reduced stats and wo n’t be able to use spells or weapon action .
Another downside to the region is that if one has never been there before , it ’s leisurely to become misplace . Without the economic aid of a superior magical light rootage like the Moonlantern , it ’s all too soft to get catch in really moody arena and then be ambushed by shade and other enemy that can well wipe out the party . As I trudged through this domain , Karlach and others apace widdled away as I frantically loaded my last save and assay dissimilar routes to get through .
In the end , I resorted to using the Jump skill virtually the entire way through the Shadow - Cursed lands , skipping every optional encounter and strip . By the time we made it to Moonrise , my full party was a damage husk of the potent squad that entered that accursed place . That said , there are much gentle ways to do it than I did .

The Shadow-Cursed Lands Is Easy With The Right Items
Don’t Be Like Me, There’s A Better Way
To start , there are really two dissimilar elbow room to introduce the Shadow - Cursed Lands . While most people likely terminate up taking the elevator in Grymforge , I think that taking the Mountain Pass route is probably the good style to go . For one , if you ’re into Lae’zel , you may help her complete theGithyanki Creche questto learn more about her and the traditional knowledge — as well as partake in some side quests that offer up decent other - game reinforcement .
player should still make an effort to visit Grymforge to build theAdamantine Forge itemsif they take the Mountain Pass route .
Another tip is that Shadowheart is a must - bring companion on this trek . In addition to her natural electric resistance in the early part of the area , write likeradiance of the dawnabsolutely mellow enemies in the Shadow - Cursed Lands , making things much easy to get through . Those who opt out of using the half - elf would be smart to add her to the party and apportion her points to Light Domain Cleric to make this part of the secret plan easier .

Baldur ’s Gate 3 has seven cleric subclass , with each offer a different take on the traditional healer role in RPGs for players to choose from .
Baldur’s Gate 3 Puts The Power In Player’s Hands
It’s Not Straightforward, But That’s What Makes It Great
Thepath to Moonrise Towersisn’t the only time where there are multiple dissimilar route one can take for the same quest inBaldur ’s Gate 3 . Before I bulge out writing and playing the game to its wide-cut , a deal of this stuff was frankly lose on me — and I would have never realized some of these substitute way or possibility in so many scenarios and sidequests . The depth in which the residential district has search all potential scenarios is in truth impressive , and it often influences me on subsequent playthroughs .
My first Durge run was the first time I recognise you could in reality side with Kar’niss , as you’re able to in all likelihood deduce that I ’m not the most compromising person in the world . This head to the eventuality of the drider skitter up the side of Moonrise Towers , and I pondered with my booster whether we could get hold him subsequently and stamp out him ( yes , I’mthatsavage ) .
Although upon first glide path , the punishing Shadow - Cursed Lands experience like a uncanny step - up in trouble or an overly obtuse section , unlocking the Moonlantern and figuring out how to survive in the darkness is just part of what make theBaldur ’s Gate 3experience rewarding to players . Rather than close hand - holding , the secret plan enables thespian to explore their surroundings , and even if they lack attention to detail like me , it ’s still potential to have a lot of playfulness with the plot and do things your own mode , even if it ’s the speechless way to go about things .

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