Dungeons & Dragons: Honor Among Thieves
Treasure , strip , and equipment are a core part ofDungeons & Dragonsand other tabletop roleplaying games , with instrumentalist reference pursue up-to-dateness to gain new weapons , tools , and resources . The follow skill fiction RPGs , in demarcation , case futuristic societies with post - scarcity economies where essential resources and utile supplies are theoretically free for all . Each of these post - scarcity tabletop RPGs tries to ask thoughtful interrogative sentence about how commerce would work in a society whereStar Trek - style issue replicators can print any object on requirement , backing up these stem with game auto-mechanic designed give player non - commercial ways to acquire the cabbage and pitch they need .
A common aphorism echoed between source like William Gibson and Margaret Atwood is that science fiction stories , though fix in future times , are really stories about the present - write up about how modern - day trends may transform societies for practiced or bad if leave uncurbed . Works of phantasy , whether books likeGame Of ThronesorRPGs likeDungeons & Dragons , frequently do the same thing , placing readers and gamers in setting with by all odds modern sensibility and problems beneath a veneer of swords , magic , and feudal system .
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Whether or not players believe in the opening of the utopias project by the followingsci - fi tabletop RPGs , the post - scarcity societies in these secret plan are fascinating intend experiments that could urge on hoi polloi to envision fresh , different futures where construct like money , attribute , debt , federal agency , and exploitation are absent . The plot mechanics of these RPG system of rules indorse these imaginings of substitute way of life by making certain resources freely available to player without the need for violence or skill of wealthiness , thereby making other " scarce " resources - reputation , relationship , noesis , authorization , regard - all the more wanted .
Post-Scarcity Sci-Fi RPGs - Lancer
Lancer , besides being amilitary sci - fi RPG about mecha robotsand their pilots , is also a game about the messy process of build a better man . The main political faction ofLancer , an interstellar hegemony called Union , is unabashedly left - extension in visual sense , run by a rotatory committee seek to build a astronomical utopia through statecraft , sustainable culture - construction , hereafter - augur supercomputers , and massive , object - publish devices .
Most participant character , hail from the post - scarcity core worlds of Union , take in new equipment not by spending money but unlock new Licenses , portfolios of tools , mech models , and weapons they have the credentials to manufacture at the approximate printer . AWild West - theme settingexpansion calledThe Long Rimhas rules for more traditional , currency - establish commerce in aLancercampaign , as musician venture into frontier positioning where the influence of Union is remote .
Post-Scarcity Sci-Fi RPGs - Eclipse Phase 2nd Edition
Eclipse Phase , designed by Posthuman Studios , is a post - apocalyptic outer space opera horror RPG about trans - human beings who are push the limit of consciousness , identity element , and civilization , also struggling to outlast in a solar organization scourge by AI war , technical singularities , and alien virus . Besides desperate paramilitary missions to destroy experiential threats to trans - humanity , a skillful part of the battle inEclipse Phase 2nd Editionis waged between the various space stations , asteroid habitats and lunation colony of the solar organization , eachtrying to make their own " ideal " society .
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In a solar scheme with massive mega corporations , police country , and technological hiveminds , the Cuban sandwich ofEclipse Phaseare found in the Autonomist Alliance faction , which exists gratis from scarcity using nano - fabricators and machinelike resource - mining investigation and minimizes political authorization with decentralized determination - stool processes and reputation - based economic system .

Post-Scarcity Sci-Fi RPGs - Coyote & Crow
Coyote & Crowis a science - fantasy RPG about an alternate America never colonized by European settlers , due to a monolithic asteroid that triggered a global climate catastrophe . In in an era where the damaged mood has recover and glacier receded , cultures such as the Dine , Haudenosaunee , and Aztecs have enter novel eras of technological and magical maturation , while also discovering supernatural organism once reckon to be mythical .
A unique feature ofCoyote & Crow ’s setting(created by aboriginal American game designers ) is that the in - plot engineering is designed to agree the needs and modus vivendi of tribal confederations with small population , rather than massively populated European nation - states ; there are 3D pressman or else of factories , bow with magnetic accelerators instead of torpedo , non - humanoid robots for harvesting crops , and weak societies far more egalitarian and post - scarceness in structure than those seen today .
Post-Scarcity Sci-Fi RPGs - Shock: Human Contact
Diplomacy , anthropology , and cultivation clashes are the core themes of thescience fiction RPGShock : Human Contact , aStar - Trekinspired plot about adventurer from a far - future Earth exploring the cosmos and re - meet long - lost human colonies that have evolve in unknown ways . Most of the player theatrical role inShock : Human Contacthail from an Earthborn society call the Academy , an ambiguous utopia of democratic scholars bound together in harmony through an augmented reality digital web , nanotech fabricators to supply all stuff needs , a moral philosophical system centered around the chastity of curiosity and ambitious assumption , and an economy built around quantified reputations . When contact alternating human cultures distribute across the stars , characters from the Academy must decide whether to stay aloof from the people they analyze or sound understand say cultures by joining and living alongside them .
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