Dungeons & Dragons: Honor Among Thieves

Treasure , strip , and equipment are a core part ofDungeons & Dragonsand other tabletop roleplaying games , with instrumentalist reference pursue up-to-dateness to gain new weapons , tools , and resources . The follow skill fiction RPGs , in demarcation ,   case   futuristic societies with post - scarcity economies where essential resources and utile supplies are theoretically free for all . Each of these post - scarcity tabletop RPGs tries to ask thoughtful interrogative sentence about how commerce would work in a society whereStar Trek - style issue replicators can print any object on requirement , backing up these stem with game auto-mechanic designed give player   non - commercial   ways to   acquire the cabbage and pitch they need .

A common aphorism   echoed between source like William Gibson and Margaret Atwood   is that science fiction stories , though fix in future times , are really stories about the present - write up about how modern - day trends may transform societies for practiced or bad if leave uncurbed . Works of phantasy , whether books likeGame Of ThronesorRPGs likeDungeons & Dragons , frequently do the same thing , placing readers and gamers in setting with by all odds modern sensibility and problems beneath a veneer of swords , magic , and feudal system .

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Whether or not players believe   in the opening of the utopias project by the   followingsci - fi tabletop   RPGs , the post - scarcity societies   in these secret plan are   fascinating intend experiments that could urge on   hoi polloi to envision fresh , different futures where   construct like money , attribute , debt , federal agency , and exploitation are absent . The plot mechanics of these RPG system of rules   indorse these   imaginings of substitute way of life by making certain resources freely available to player without the need for violence or skill of wealthiness , thereby making other " scarce " resources - reputation , relationship , noesis , authorization , regard - all the more wanted .

Post-Scarcity Sci-Fi RPGs - Lancer

Lancer , besides being amilitary sci - fi RPG about mecha robotsand their pilots , is also a game about the messy process of build a better man . The main political faction ofLancer , an interstellar hegemony called Union , is unabashedly left - extension in visual sense , run by a rotatory committee   seek to build a astronomical utopia through statecraft , sustainable culture - construction , hereafter - augur supercomputers , and massive , object - publish devices .

Most participant character , hail from the post - scarcity core worlds of Union , take in   new equipment not by spending money but unlock new Licenses , portfolios of tools , mech models , and weapons they   have the credentials to manufacture at the approximate printer .   AWild West - theme settingexpansion calledThe Long Rimhas rules for more traditional , currency - establish commerce in aLancercampaign , as musician venture into frontier positioning where the influence of Union is remote .

Post-Scarcity Sci-Fi RPGs - Eclipse Phase 2nd Edition

Eclipse Phase , designed by Posthuman Studios , is a post - apocalyptic outer space opera horror RPG about   trans - human beings who are push the limit of consciousness , identity element , and civilization , also struggling to outlast in a solar organization scourge by AI war , technical singularities , and alien virus .   Besides desperate paramilitary missions to destroy experiential threats to trans - humanity , a skillful part of the battle inEclipse Phase 2nd Editionis waged between the various space stations , asteroid habitats and lunation colony of the solar organization , eachtrying to make their own " ideal " society .

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In a solar scheme with massive mega corporations , police country , and technological hiveminds , the Cuban sandwich ofEclipse Phaseare found in   the Autonomist Alliance faction , which exists gratis from   scarcity using   nano - fabricators and machinelike resource - mining investigation and minimizes political authorization with decentralized determination - stool processes and reputation - based economic system .

Post Scarcity Tabletop RPGs Matter Printer

Post-Scarcity Sci-Fi RPGs - Coyote & Crow

Coyote & Crowis a science - fantasy RPG about an alternate America never colonized by European settlers , due to a monolithic asteroid that triggered a   global climate catastrophe . In   in an   era where the damaged mood has recover and   glacier receded ,   cultures such as the Dine , Haudenosaunee , and Aztecs have enter novel eras of technological and magical maturation , while also discovering supernatural organism once reckon to be mythical .

A unique feature ofCoyote & Crow ’s setting(created by aboriginal American game designers ) is that the in - plot engineering   is designed to agree the needs and modus vivendi of   tribal confederations with small population , rather than massively populated European nation - states ; there are 3D pressman or else of factories , bow with magnetic accelerators instead of torpedo , non - humanoid robots for harvesting crops , and weak societies far more egalitarian   and post - scarceness in structure than those seen today .

Post-Scarcity Sci-Fi RPGs - Shock: Human Contact

Diplomacy , anthropology , and cultivation clashes are the core themes of thescience fiction   RPGShock : Human Contact , aStar - Trekinspired plot about adventurer from a far - future   Earth exploring the cosmos and re - meet long - lost human colonies that have evolve in unknown ways . Most of the player theatrical role inShock : Human Contacthail from an Earthborn society call the Academy , an ambiguous utopia of democratic scholars bound together in harmony through an augmented reality digital web , nanotech fabricators to supply all stuff needs , a moral philosophical system centered around the chastity of curiosity and ambitious assumption , and an economy built around quantified reputations .   When contact alternating human cultures distribute across the stars , characters from the Academy must decide whether to stay aloof from the people they analyze or sound understand say cultures by joining and living alongside them .

Next : Official Star Trek Tabletop RPG Adaptations ( & Their Unique Strengths )

Lancer Mecha Cyberpunk Tabletop RPGs

Post Scarcity Tabletop RPGs Eclipse Phase

Weird West Tabletop RPGs Coyote And Crow

Star Trek-Style Tabletop RPGs Shock_ Human Contact

Dungeons & Dragons: Honor Among Thieves