Capes
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Summary
The musical genre of superhero tactics games is n’t as popular as one may expect given the dominance of Marvel and DC in papa culture , yetCapesdoes its best to make a name for itself amongst the titans that are The bighearted Two . Set in a mankind where the supervillains band together to mould an organization simply know as The Company and pass over out the premier squad of hero , super - powered someone are in hiding or on the run as they essay to survive in a tortuous constabulary province . It ’s certainly an intriguing premiss , and one that ’s elevated by deep and engage tactical gameplay .
Anyone who ’s playedXCOMorthe more recentMarvel ’s Midnight Sunswill be straight off familiar with the car-mechanic on offerinCapes , as players work up through missions to unlock Modern character and gain experience to promote their subsist squad . Combat takes situation on a power grid , restricting player to a certain amount of movement and action per turn , meaning provision is essential , specially when positioning recreate such a key role in defeating the enemy . Like most tactics game , missions are methodical puzzles of outwitting the enemy team , which makes for a slow but nonetheless rewarding experience when executed correctly .
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Stay One Step Ahead Of The Enemy
Capes Wants Players To Think Before Acting
Perhaps what ’s most compelling aboutCapesis the plot ’s patterned advance , a automobile mechanic that bind neatly into the story . The bulk of the narration focuses on a group of young , inexperienced zep working under the veteran , misanthropical gaze of Doctrine , a Batman - esque pattern . fill out charge and the optional challenges therein rewards experience and acquisition points that can be used to kick upstairs and improve certain ability .
While it may initially feel underwhelming when many of the improvements are slim damage boosts or the ability to disarm opposition more expeditiously , these advantages commence to stack up quickly . Capeswants musician to rent with ability that are n’t just needs " do more damage,“given that aspects like whether enemies have weapons and the overall mission turn lodge are significant factor in winning or losing . It ’s more intriguing than one would believe at a glance ; even on lower difficulty , missionary station can gyrate out of control if players do n’t make full use of their team ’s ability .
Missions are methodical teaser of outsmart the enemy team which take a crap for a slow but nonetheless rewarding experience when executed aright .

The squad - found panorama ofCapesis another secure tip asthe game further using the full roll of heroes to regain piece that are better suitable for unlike missionary work . Balance is important when place together a squad ; guarantee that glass carom like the teleporting assassinator Rebound are adequately defended by the crystalline tank Facet or the lightning - infused Weathervane is the key to get over the foeman . Every mission will see the team outnumbered , but with careful emplacement , ample economic consumption of squad - up movement , and perhaps too much solitaire , even the declamatory chemical group can be defeated .
Capes' Presentation Is Hit Or Miss
Its Voice Acting And Pacing Don’t Help Matters
WhileCapesdoes succeed on a mechanical point , its demonstration will no doubt be difficult for some to swallow . It strives to emulate the esthetic of risible Scripture and Saturday sunup cartoons , butthe art direction often looks flat and dull as eccentric models look more like tabletop miniaturesthan muscular superheroes . Cinematics are either render in - engine with stiff animations and skew-whiff movements , or with a sketchbook visual novel mode that removes any kind of emotion or play from the fictitious character given their circumscribed range of facial expressions .
This job is n’t helped by the voice acting , which ranges from serviceable to grating . eccentric talk as though they ’re learn their lines in isolation rather than talking with one another , making for duologue that ’s often stilted and inorganic . conversation are best when it ’s just two heroes plight in one of the unlockable casual chats ( which tragically do n’t havea mechanical welfare alaFire Emblem ) but in larger groups , it ’s difficult to take anyone severely .
The narrative itself , while presenting some interesting twists on the genre , also twirl its bike during several part , result in a story that overstay its welcome roughly halfway through its runtime of 40 hour or so .

The other major issuance with the secret plan is both the moment - to - hour and global pacing asCapesfeels pad in a way that does n’t provide a meaningful extension of the game . mission are often inflate with additional undulation of enemy that swarm the squad , make for a tedious slog to wrap up thing up even after the independent objective has been completed . The story itself , while presenting some interesting braid on the genre , also spins its steering wheel during several section , result in a story that outstays its welcome around midway through its runtime of 40 hours or so .
Final Thoughts & Review Score
3.5/5 - “Very Good” By Screen Rant’s Review Scale
Capesis an splendid grounding for what could be a fantastic tactics enfranchisement . Thanks to its splendid shop mechanic , team - based dynamics , and progression , Spitfire Interactive ’s debut game will no doubt rule plenty of love from those who take account small - scale strategy game that punctuate placement and cagy teamwork - it ’s just a pity that its writing , vocalism - acting , and vivification vary so dramatically in quality that it ’s difficult to really appreciate its story .
Screen Rantwas provide with a Steam computer code for the purpose of this review .

