Dungeons & Dragons: Honor Among Thieves

Dungeons & Dragonsis a wonderful thing . Filled with whatever your nous creates and told through exciting and often funny roleplay . In an endless public of what you create , combining passions was never so easy . So for those motion-picture show lovers andD&D playersout there , here are some new puppet you’re able to use to cite those loves .

When it comes to combine movies andD&D , the possibilities are endless , from non - actor to foe or inspiration for your own characters , it ’s easy to tote up in whatever you want . So without further ado , here ’s a consignment of ideas to use if you desire to make your drive a little more movie - corresponding .

Stay Puft Marshmallow Man - Ghostbusters

The Stay Puft Marshmallow Man is the darling and slightly infamousGhostbustersenemy . With its size , power , and stats in mind , it would probably have a challenge rating of around 25 . It ’s HP would need to be gamey , above 550 , size class of gargantuan , with an AC of   around 18 .

couple the characteristics of the flick , it should have resistance to bludgeoning and slashing .   It is a marshmallow after all . As seen in the films , due to its size , the Marshmallow Man can use massive attacks to put many player prone , causing an Brobdingnagian amount of impairment . As for his weaknesses , it would logically be acid and piercing . Something that could be fun to search is the use of fire . manifestly , when you wake a marshmallow , it expands , so perhaps using a ardour onset could   be effective , or switch the dimension of the beast ’s defenses .

King Kong

For those campaigns where you just do n’t know where to take it , all you need is a city destroyer . Although not as solid as the fabled Tarrasque , King Kong would allow a familiar face and tally into any tropical or city setting campaign .

immune to any non - charming fire , King Kong can easily do mass equipment casualty and would most unquestionably be able to use some fabled actions . Although frail to fall scathe and wizardly attacks , this is for certain not a animate being any player require ’s to mess up with . With it being a creature desirable of their own moving-picture show and with such a reputation , their CR would have to be around 28 with the AC at around 19 - 20 , and last , it ’s HP would be highly high at around 700 .

Cyberman - Doctor Who

AnyDoctor Whofan would love to battle these unbelievable machines , particularly with the introduction of the young Ebberon Word of God , machines and constructs have become ever more common in safari .

As seen in many episodes , these creatures have perhaps the most interesting weakness in amber as well as emotion . Due to their interesting weaknesses , it would allow players to research more avenues than just hit and hope . likewise , Cybermen can turn people and ' upgrade ' actor , something that would be awesome to explore . apparently , these are robots , so they would need to be resistant to bludgeoning and kindling attack . They will not be hugely hard on their own , with a CR of between 5 - 7 and an AC representing their metallic build of 18 - 19 with their HP being around the 50 marks as they are particularly sinewy . They could be at a disadvantage to charm consequence but resistant to other mind - affecting ability .

Dementor - Harry Potter

For thoseHarry Potterfans , Dementors are perhaps the go - to enemy . resistant to cold-blooded , resistant to any non - charming attack , and they would have condition immunity to revere .

Although well-fixed to create , there are so many chance to explore these interesting characters , from their almost life story - draining powers and their ability to terrify anyone , it take into account for a peculiarly interesting conflict . Similar to Cybermen , their CR would be fun for a low - level company , around 6 , stats similar to most ghosts found in the monster manual , but consider giving them ability with fear effects and attacks that frighten actor . Their AC would have to be particularly high , 17 - 18 , and lastly , their HP would involve to be in high spirits , around 50 - 75 .

Audrey II (Twoey) - Little Shop Of Horrors

Audrey II is a fauna that would be fantastic to struggle as well as take exception . Since not all engagement are about fighting , this plant is manipulative and can easily just wipe out a histrion if they get too close , using life sentence - debilitate rather than just instantly kill them .

With a recommended CR of around 12 - 15 , AC of around 17 , and HP of around 100 , Twoey is a force to be reckoned with as well as an enjoyable reference .   As seen in the picture , Twoey is most sure as shooting tolerant to non - magic attacks , but not so much to fire . It leaves a lot of way for DM ’s to explore what find when their players hack its roots .

Dalek - Doctor Who

AnotherDoctor Whovillain , this time with less talking and more swell ! Daleks are perhaps the Doctor ’s most feared and democratic scoundrel , so any fan would be thrilled to overcome this challenge .

Since they are robot , they would be resistant to slashing and piercing as well as resistance to lightning and non - magic approach . As for their weaknesses , the low temperature would be an interesting avenue to explore as well as their eye , so vision comparing magic would be specially effective . As see in a fewDoctor Whoepisodes , when the Daleks suffer their eyes they dash wildly and haphazardly , stimulate damage to themselves and the players . These creature would likely have a chromium of 10 , HP of around 150 , and an AC of 17 .

Tribbles - Star Trek

These creatures are perfect for a dungeon or when your players find themselves stick in a small infinite . For those laughs and a thwarting few hours as you watch them attempt to attack or lam makes it 100 % worth it .

These tiny fauna are much harmless on their own , but as a grouping , they will quickly pour space and do problem for the players . If the company choose to attack , area of effect spells would be the just way to go . severally their CR would be no more than 1/2 , HP would be around   4 - 8 , and their   AC no more than 10 .

Mars Sandworm - Beetlejuice

While only abbreviated in the movie , the sandworm fromBeetlejuicehas a huge impact on the ending . Its mystical lineament and distinct show would make it an now memorable import in any hunting expedition .

Since it is a sandworm from an foreign planet , it would have to be resistant to non - sorcerous attacks and many schools of magic . The size is never truly clean-cut in the pic , so you could merely adapt it to fit your stage setting . The sandworm would definitely use bite attack that pose the hazard of swallow adventurers whole . As for its CR , it would require to be around 15 - 20 , the HP should be around 300 , and last , its AC should be around 18 .

Bioraptors - Pitch Black

These are redoubtable monsters and are the primary menace to the character ofPitch Black;these creatures are specially versatile .

They can be rate as somewhat mortal swarms when child ( CR 6 , Hp20 , AC17 ) , while also being even intemperate as adults ( CR13 , HP60 , AC18 ) . Obviously , they would have dark visual sensation , but they can also wing , move over this battle a different variable star . Perfect for campaigns in dark position , enemies that handle those as habitation instantly become a huge menace . Their weaknesses would have to be any physical body of light and flack spell .

Uruk-Hai - Lord Of The Rings

Although Orcs are already a affair , these well - roll in the hay creatures are bigger , good , and stronger . With the ability to be both rate and front line fighters , these creature would be a force play to be reckoned with .

Their CR would need to be around 10 - 15 depending on their social station , as for their HP , probably 190 , and lastly , their AC would be around 18 to speculate their heavily armoured position . They do n’t have any magical abilities , so look at fielding them alongside wizards or warlock from other origin to heighten the threat .

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Dungeons and Dragons Honor Among Thieves Poster-3

Dungeons and Dragons Featured

Stay-Puft-Ghostbusters

King Kong holding Naomi Watts in King Kong

Cybermen from Doctor Who

Dementors arrive at Quidditch Match

Rick Moranis in Little Shop of Horrors

Daleks

Tribbles Star Trek Kirk

Sandworms surrounding the Maitland house from Beetlejuice

Bioraptor from Pitch Black

Uruk Hai Lurtz running in The Lord of the Rings: The Fellowship of the Ring.

Dungeons & Dragons: Honor Among Thieves