Dungeons & Dragons: Honor Among Thieves
Dungeons & Dragonsis a wonderful thing . Filled with whatever your nous creates and told through exciting and often funny roleplay . In an endless public of what you create , combining passions was never so easy . So for those motion-picture show lovers andD&D playersout there , here are some new puppet you’re able to use to cite those loves .
When it comes to combine movies andD&D , the possibilities are endless , from non - actor to foe or inspiration for your own characters , it ’s easy to tote up in whatever you want . So without further ado , here ’s a consignment of ideas to use if you desire to make your drive a little more movie - corresponding .
Stay Puft Marshmallow Man - Ghostbusters
The Stay Puft Marshmallow Man is the darling and slightly infamousGhostbustersenemy . With its size , power , and stats in mind , it would probably have a challenge rating of around 25 . It ’s HP would need to be gamey , above 550 , size class of gargantuan , with an AC of around 18 .
couple the characteristics of the flick , it should have resistance to bludgeoning and slashing . It is a marshmallow after all . As seen in the films , due to its size , the Marshmallow Man can use massive attacks to put many player prone , causing an Brobdingnagian amount of impairment . As for his weaknesses , it would logically be acid and piercing . Something that could be fun to search is the use of fire . manifestly , when you wake a marshmallow , it expands , so perhaps using a ardour onset could be effective , or switch the dimension of the beast ’s defenses .
King Kong
For those campaigns where you just do n’t know where to take it , all you need is a city destroyer . Although not as solid as the fabled Tarrasque , King Kong would allow a familiar face and tally into any tropical or city setting campaign .
immune to any non - charming fire , King Kong can easily do mass equipment casualty and would most unquestionably be able to use some fabled actions . Although frail to fall scathe and wizardly attacks , this is for certain not a animate being any player require ’s to mess up with . With it being a creature desirable of their own moving-picture show and with such a reputation , their CR would have to be around 28 with the AC at around 19 - 20 , and last , it ’s HP would be highly high at around 700 .
Cyberman - Doctor Who
AnyDoctor Whofan would love to battle these unbelievable machines , particularly with the introduction of the young Ebberon Word of God , machines and constructs have become ever more common in safari .
As seen in many episodes , these creatures have perhaps the most interesting weakness in amber as well as emotion . Due to their interesting weaknesses , it would allow players to research more avenues than just hit and hope . likewise , Cybermen can turn people and ' upgrade ' actor , something that would be awesome to explore . apparently , these are robots , so they would need to be resistant to bludgeoning and kindling attack . They will not be hugely hard on their own , with a CR of between 5 - 7 and an AC representing their metallic build of 18 - 19 with their HP being around the 50 marks as they are particularly sinewy . They could be at a disadvantage to charm consequence but resistant to other mind - affecting ability .
Dementor - Harry Potter
For thoseHarry Potterfans , Dementors are perhaps the go - to enemy . resistant to cold-blooded , resistant to any non - charming attack , and they would have condition immunity to revere .
Although well-fixed to create , there are so many chance to explore these interesting characters , from their almost life story - draining powers and their ability to terrify anyone , it take into account for a peculiarly interesting conflict . Similar to Cybermen , their CR would be fun for a low - level company , around 6 , stats similar to most ghosts found in the monster manual , but consider giving them ability with fear effects and attacks that frighten actor . Their AC would have to be particularly high , 17 - 18 , and lastly , their HP would involve to be in high spirits , around 50 - 75 .
Audrey II (Twoey) - Little Shop Of Horrors
Audrey II is a fauna that would be fantastic to struggle as well as take exception . Since not all engagement are about fighting , this plant is manipulative and can easily just wipe out a histrion if they get too close , using life sentence - debilitate rather than just instantly kill them .
With a recommended CR of around 12 - 15 , AC of around 17 , and HP of around 100 , Twoey is a force to be reckoned with as well as an enjoyable reference . As seen in the picture , Twoey is most sure as shooting tolerant to non - magic attacks , but not so much to fire . It leaves a lot of way for DM ’s to explore what find when their players hack its roots .
Dalek - Doctor Who
AnotherDoctor Whovillain , this time with less talking and more swell ! Daleks are perhaps the Doctor ’s most feared and democratic scoundrel , so any fan would be thrilled to overcome this challenge .
Since they are robot , they would be resistant to slashing and piercing as well as resistance to lightning and non - magic approach . As for their weaknesses , the low temperature would be an interesting avenue to explore as well as their eye , so vision comparing magic would be specially effective . As see in a fewDoctor Whoepisodes , when the Daleks suffer their eyes they dash wildly and haphazardly , stimulate damage to themselves and the players . These creature would likely have a chromium of 10 , HP of around 150 , and an AC of 17 .
Tribbles - Star Trek
These creatures are perfect for a dungeon or when your players find themselves stick in a small infinite . For those laughs and a thwarting few hours as you watch them attempt to attack or lam makes it 100 % worth it .
These tiny fauna are much harmless on their own , but as a grouping , they will quickly pour space and do problem for the players . If the company choose to attack , area of effect spells would be the just way to go . severally their CR would be no more than 1/2 , HP would be around 4 - 8 , and their AC no more than 10 .
Mars Sandworm - Beetlejuice
While only abbreviated in the movie , the sandworm fromBeetlejuicehas a huge impact on the ending . Its mystical lineament and distinct show would make it an now memorable import in any hunting expedition .
Since it is a sandworm from an foreign planet , it would have to be resistant to non - sorcerous attacks and many schools of magic . The size is never truly clean-cut in the pic , so you could merely adapt it to fit your stage setting . The sandworm would definitely use bite attack that pose the hazard of swallow adventurers whole . As for its CR , it would require to be around 15 - 20 , the HP should be around 300 , and last , its AC should be around 18 .
Bioraptors - Pitch Black
These are redoubtable monsters and are the primary menace to the character ofPitch Black;these creatures are specially versatile .
They can be rate as somewhat mortal swarms when child ( CR 6 , Hp20 , AC17 ) , while also being even intemperate as adults ( CR13 , HP60 , AC18 ) . Obviously , they would have dark visual sensation , but they can also wing , move over this battle a different variable star . Perfect for campaigns in dark position , enemies that handle those as habitation instantly become a huge menace . Their weaknesses would have to be any physical body of light and flack spell .
Uruk-Hai - Lord Of The Rings
Although Orcs are already a affair , these well - roll in the hay creatures are bigger , good , and stronger . With the ability to be both rate and front line fighters , these creature would be a force play to be reckoned with .
Their CR would need to be around 10 - 15 depending on their social station , as for their HP , probably 190 , and lastly , their AC would be around 18 to speculate their heavily armoured position . They do n’t have any magical abilities , so look at fielding them alongside wizards or warlock from other origin to heighten the threat .
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