Dungeons & Dragons: Honor Among Thieves

One of the core pillars ofDungeons & Dragonsis exploration , which is why campaigns tend to have large , intricate maps attached . From individual - room battle function to chart sweep entire Continent , players can spend hours pouring over and exploring a vast and detailed map . This is why many military campaign include maps relevant to encounters , position , and risky venture configurations present in the hunting expedition itself . With a safe map , players can accurately visualize and be after the quad they have to bring with , and come up with unequaled and originative way of traversal and geographic expedition .

Larger or longerDungeons & Dragonscampaigns often come with crowing maps . Some of thebest 5e Dungeons & Dragons Campaignscome with poster - sized maps useful to the strong-arm - orient dungeon master . If a campaign is limited to a specific metropolis , like Waterdeep : Dragon Heist , the map tends to end at the city wall . When a campaign has message that spans greater distances ( some campaigns can cross entire proportion ) , the single-valued function incline to focalize less on individual districts or cities and more on countries and landmasses . Though these maps can be consuming , they provide near illimitable chance for content for a dungeon master to take advantage of as well as limitless experiences for the players .

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The largest campaign mathematical function in officialDungeons and Dragons5e campaigns belong to safari whose focus encompasses intact nation or landmasses . Their maps are fulfill with different risky venture locations , hazards for the players , and tools for the dungeon master . While some have defined sizing and ends , others are more cosmopolitan and incubate space that are impossible to map out by conventional cartography . The followingmaps that donjon masters do n’t have to makeprovide some of the largest play areas in official Dungeons & Dragons 5e campaigns , and each is alone in its presentation and what dangers it holds for the braw adventurers looking to seek their edges .

Dungeons & Dragons' Chult Shows That Blank Space Is Just As Interesting As Filled

The jungle peninsula of Chult is a vast , mostly uncharted land of alien beast , lethal botany , and tribe that have persist mostly sequestrate for ages . ThisTomb of Annihilationlandmass measure just over 80 square mile , and a majority of that is claimed by thick hobo camp and perilous volcanic mountain ranges . Many rivers thread their way through Chult , and great lakes overlook its center . To the north sit down Port Nyanzaru , manyDungeons & Dragonsplayers ' point of entry into the mystifying subcontinent . Dotted throughout the jungle are a handful of small settlement , destroy , and mines , as well as mark denoting area under the threat of undead stalk the trees . apart from undead , players will have to make out with hot and humid climates , dehydration , and disease when they are not being accosted by assassin vine , tribe of territorial grung ( one of thebest non - humanoid playerD&Dcharacter races ) , or other foreign and alien threats .

Barovia Proves That Not Even Walls Can Save You From Horror In Dungeons & Dragons

The dark and mist - shrouded land of Barovia lie in the Shadowfell , ripped from its original earthly concern to serve as a prison house for its apprehension master , Strahd von Zarovich . close to 260 solid miles of woodland , mountains , and swampland serve to keep Strahd confined behind a wall of heavy mist . Within the foreboding realm musician will witness themselves accosted by wolf ( both veritable and werewolves ) , undead , and other terrors at every turn . The kingdom ’s three villages serve as piddling respite , as it all falls under the apprehensiveness regard of Strahd . Many secret lie hidden in Barovia , from ruined villages bury in swampy muck to ancient temples predating Strahd himself . Dungeons & Dragonsplayers will have to steel themselves against all way of repulsion if they desire to survive the nights and end theCurse of Strahd , the complete fallD&Dcampaign .

In Dungeons & Dragons' Prismeer, Even Whimsy Can Be Deadly

The Feywild bends and transmutation to the emotions of those within it . A tree may short grow a smile if someone exceptionally happy walking past it , while its limb may swag and its leave wither if someone melancholic stay under its boughs . The land of Prismeer fromThe Wild Beyond The Witchlightcontains plenty of chance for dungeon masters to quite literally bring their world to life .

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The rough 640 square mil domain is split into three sections ( Hither , Thither , and Yon ) , each with its own clime and geography , all part from each other by a silvery wall of mist . In Hither , players manage with swamps and peat bog , Thither challenges them with deep woods , while Yon is make up of rough slew and dangerous crags . Each has its own slew of enemy and hazards , ensuring that emotion will campaign high no matter where inDungeons and Draco ' Prismeer the actor are or whichWild Beyond The Witchlightadventure hook they choose .

D&D Party going over a map

The Harsh Snows Of D&D’s Icewind Dale Will Test Even The Hardiest Adventurer

free snowscapes and mountainous crag are what await players in Icewind Dale inDungeons & Dragons’Icewind Dale : Rime of the Frostmaidencampaign . The icy tundra compass north of the Spine of the World mickle orbit is made up of almost 1300 square miles of snowdrifts , jolting mountain ranges , and bleak glaciers . The Sea of Frozen Ice in the far nor'-west provide little aside from treacherous icebergs home to legion snowy terror . The rugged walls and buildings of Ten - Towns do minuscule to keep out the oppressive cold . Beyond Ten - Towns is a server of villages , roving camp of nomadic tribes , and long - forgotten frozen - over ruination . Players will take on all manner of threats , from cast herd of tyke to brutal yeti to creature from beyond the farthermost star . If these creatures do n’t get to the players , the sub - zero temperature and frostbite may very well write their last . In theDungeons & DragonscampaignIcewind Dale : Rime of the Frostmaiden , only the hardy survive .

The Blood War Rages Across The Infinite Fields Of Dungeons & Dragons' Avernus

The field of Avernus inDungeons & Dragons Baldurs Gate : Descent Into Avernushave no close . The aeroplane is the first bed of the Nine Hells , and any attack to represent the seemingly shifting landscape painting has contact with unsuccessful person . Countless dunes of scalding sand tilt to track and uncover long - dormant battlefields and laying waste , while newfangled armies of ogre and Beelzebub invariably clash on the shores of the River Styx . thespian will either have to endure the sands on foot and risk dying of exposure or make habit of one of several infernal war machines to travel Avernus on roaring engines and sharpen steel , the presence of which is everything oneneeds to know aboutD&D : Descent Into Avernus ' travel system . When not contending with the infernal or fiendish host , players may encounter themselves at the lair of Tiamat , or have to endure the tunnel of a scabrous citadel , all while the fallen city of Elturel hang in the sky , being drop behind ever closer to the surface .

Whether exploring premonition timberland in Barovia , the coarse tundra of Icewind Dale , or the depths of Hell itself , Dungeons & Dragonshas no shortage of vast , interesting maps and locations for musician to explore . The larger the map , the more way for adventure as each of the aforementioned campaigns represent its own unique challenges . Dungeon Masters have plenty to work with as the maps render not only plenty of preconstructed and placed points of stake but way to improvise should creativeness fall . These map are a potentially sempiternal source of adventure for both player and dungeon masters alike .

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2-1Chult, from Dungeons & Dragons Tomb of Annihilation

Barovia, from Dungeons & Dragons Curse of Strahd

Map of Prismeer from Dungeons & Dragons The Wild Beyond The Witchlight

Map of Icewind Dale from Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden

Map of Avernus from Dungeons & Dragons Baldurs Gate: Descent into Avernus

Dungeons & Dragons: Honor Among Thieves