Dungeons & Dragons: Honor Among Thieves

Back in 2020 , game interior decorator and disability advocate Sara Thompson publish a   home - brew band of formula put in the concept of the " Combat Wheelchair " toDungeons & Dragons5th edition – a reinforced , light - weight wheelchair with mild magical qualities design to   empower handicapped   heroes to go on wild escapade alongside their companion .   This complimentary - to - download supplement , with intricate rule   taking into account   both magic items and " ramming attacks , " has urge on others to come up with similar equipment forother tabletop RPGs , while also challenge the manufacture as a whole to take a concentrated tone at how they represent – or fail to symbolise – disabled citizenry in their fictional worlds .

When Sara Thompson designed her Combat Wheelchair – a   furrowed , splay - wheeled chair with multiple accessories of both workaday and magical persuasion for an enterprising adventurer ’s needs , she drew stirring from her own experience using a wheelchair and from the bumpy and raucous sport of wheelchair rugger and wheelchair basketball .   With   the principle and features   Saradrew up forD&D5e(and for the pen - and - paper RPG adaptation ofThe Witcher ) , a player case with physical impairments can use the Combat Wheelchair and its " convenience " to perform sick stunts , jampack foe , and magically " hover up step . "

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Disability right militant   care to use the full term " impairment " and " disability " in analogue to spill the beans about the challenge disabled people face in their liveliness . " Impairments " are   the physical and mental disadvantage people have – cecity , misshapenness ,   learning difficulty , etc .   " Disability "   is when a person ’s physical or genial impairments collide with the society they last in   – having to board a bus without a bicycle - chair incline , being shouted at for bringing their seeing - eye dog into a computer storage , etc .   " Impairments " are rarely something people can control , but " handicap " are something that can and   should be addressed by club to make fairness and approachability for all , whether   through making real - life buildings more accessible or introducing tools like Combat Wheelchairs totabletop RPG setting .

Neither “Tech” or “Magic” Justifies Erasing Disabled People From RPG Narratives

Inscience fabrication and phantasy storieswith advanced technology or herculean trick , writers and RPG designers who   get regardless with their humans - construction can unthinking wind up " erasing " disabled the great unwashed from their narratives , declaring that cybernetics , transmitted engineering , clerical healing thaumaturgy , or secret enchantments can be used to " fix " disabled people . There are two big problem with this viewpoint : first , there are a wide orbit of physical and mental impairments the great unwashed can have , not all of which can be change . secondly , many disabled the great unwashed   do n’t want to   be " deposit , " seeing their impairments as an substantive part of the lives they lead . For them , the mind of " curing " all handicapped masses smacks of prejudice and eugenics , a toxic outlook valuing people only for how " strong , " " utile , " or " normal " they are to their guild .

The presence of the Combat Wheelchair inDungeons & Dragonsorother fantasy RPGsdoesn’t stop player characters from choose to get cybernetic enhancements , using restorative conjuring trick to re - produce their leg , or other such " ability enhancements . " What the Combat Wheelchair and other similar tools do is give player character an actual option between   varying arcdegree of self - augmentation   or substantiate   their flaws as a   positive , meaningful facial expression   of   their individuality . It pass without saying that the Combat Wheelchair also lets thespian with substantial - life history disabilities create PC who truly represent them .

The Combat Wheelchair Challenges RPG Developers To Improve Their Representation Of Disabled People

As elaborate onDicebreaker , Sara Thompson created the Combat Wheelchair supplement so   players and gm   could include   characters with miserable - eubstance paralysis and other physical   impairment in the dungeon - crawling antic   so iconic to tabletop RPGs . The Combat Wheelchair addendum is also a gantlet   cast down   at players , GMs , and RPG architect , challenging them to make citizenry with unlike form of handicap present and relevant in their imagine human race .

Whether they have overleap limbs , blindness , or a chronic stammer , handicapped people ( rattling handicapped hoi polloi , not " inspirationally disadvantaged " or " tragic " stereotype ) have floor worth telling , and   rule for assistive technologies , support animal , and other empowering systems make it potential forgames likeDungeons & Dragonsto tell these stories . WithCandlekeep Mysteriesfeaturing a wheelchair - compatibleadventure , andVan Richten ’s Guide to Ravenlofthaving characters in wheelchairs , it ’s becoming more common even in officialDungeons & Dragonscontent , and is perhaps a signboard that this stigma is dwindling .

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DnD Combat Wheelchair 3

seed : Dicebreaker

DnD Combat Wheelchair 2

DnD Combat Wheelchair 1

Dungeons & Dragons: Honor Among Thieves