Dungeons & Dragons: Honor Among Thieves
The story of video biz adaption ofDungeons & Dragonsstretches over more than 30 yr , but the PlayStation Portable’sDungeons & Dragons Tacticsstands out for its consumption of large - scurf , grid - free-base , tactical combat and its faithful representation of the 3.5 editionD&Dsystem . The tactical RPG format showcased larger-than-life fight experience and rules true to the tabletop secret plan . A sequel or spiritual successor toD&DTactics is long delinquent , as tactical RPG gameplay is the ideal way to simulate playing with a map and miniature .
Released in 2007 for the PSP , D&D Tacticswas create by European developer Kuju and published by Atari . The premise was prosperous to understand : a tactical , number - based , grid - establish RPG , likeDisgaeaorFinal Fantasy Tactics , using theDungeons & Dragonsruleset . Third edition codified manyD&Drules with control grid - map maneuver and miniaturesas an assumption , admit charts for monster sizing and threat areas and region of effect shapes for go in the core books . PlayingD&Dwith a map allowed for less ambiguity with thing like get hold of weapon and attacks of chance , as well as setting up flanking - an important mechanic for Rogues in third variant . This made the tactical RPG format a staring fit for the ruleset .
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Though the game received a tepid receipt , it present on expectations for fans of the tabletop RPG.D&D Tacticsis the most authentic video game representation of 3.5 editionD&Drules in any video plot , with movement pace , darkvision , and otherD&Dcombat ruleshandled identically to the tabletop game . It included all of the races and course from thePlayer ’s Handbook , as well as a few psychic classes from theD&D Expanded Psionic ’s Handbook .
D&D Tactics Adapted All Nearly All Of The TTRPG’s Core Combat Rules
Reviewers kick aboutDungeons & Dragons Tactics’cumbersome interface , but it comes off as cluttered by pattern in parliamentary law to provide all of the options useable in the tabletop RPG . The game allow not only for regular movement , as most tactical RPGs do , but also things like a 5 - groundwork step , the withdraw action mechanism , and ( with the proper feats ) the spring attack maneuver . Options like charge and bull - rush were present instead of just received attacks , and the " full attack " sequence of third variant was there for warrior who spent a round focused on offence over movement . Weapon reach , attacks of opportunity , and the tactics of flanking were all account for .
Still , D&D Tacticswas far from perfect . Another vulgar complaint was its lading time , often an issue with PSP games . Given the game loaded massive mapping and calculated numerous verification between turns , comparing sensory acquisition with stealing to determine which opponent could detect each other , it is unsurprising that Sony ’s first portable struggled . Tacticswas solely release on the PSP ’s UMD format and was never made uncommitted through thePlayStation internet Store for PSP Goor PlayStation Vita . Despite its adherence to the rule of the tabletop biz , there were also a few things it manage incorrectly , either through error or omission , but these were minor edge suit for the most part .
The Battles Of D&D Tactics Presented Large-Scale Epics
AsD&D Tacticsprovided the most accurate video game adaptation of the tabletop game ’s struggle , it ’s surprising the tactical RPG format had n’t been used for aD&Dvideo game beforehand - and has n’t been used since . With single-valued function - based gameplay being an integral part ofD&D , the leap to tactical , grid - based gameplay seems like an intuitive one .
geographic expedition inD&D Tacticswas limited to clicking on locations on a map , with towns including only vendors and recruitment station for fresh hero . The plot line was also a fairly stereotypical social occasion , the protagonist ’s draconic lineage involving them and their political party in the conflict between a unspoilt and malign flying lizard competing for godhood . These tertiary aspects of the game merelyserviced its excellentD&Dbattles , whereDungeons & Dragons Tacticsshined . Dungeons & Dragonsdeserves for another tactical RPG like it , and mod hardware would allow for one to excel , or else of struggling against the limitations of the PSP .
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