Dungeons & Dragons: Honor Among Thieves
The goal ofDungeons & Dragonsis to have playfulness , so from that perspective there is no incorrect way to build a character , so long as it is gratifying to spiel and fits well with the political campaign . There is a potent argument that sealed weapon types offer clear-cut advantages over others in the current 5th edition ofD&D , however , so players concerned with optimum strength will likely lean towards specializing in hand crossbows , or polearm artillery . Thanks to a specific combination of effort , these weapons set aside for additional attack , added damage , and more .
In modernD&D , the feats Great Weapon Master and Sharpshooter allow for standardised benefit to thePower Attack feat from third editionD&DandPathfinder . Along with other feature , these feats allow the player to strike with -5 to their onrush roll in exchange for +10 to damage . enceinte Weapon Master allows a instrumentalist to apply this feature with any gruelling weapon , and Sharpshooter allows it with any ranged weapon . Adding ten damage to every attack is a significant growth in harm yield , though musician will need to plan their builds to pay for the red ink of accuracy .
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D&Dhas two action types , the Action and the Bonus Action , but not every character is innately up to of taking a Bonus Action . The feats Polearm Master and Crossbow Expert countenance characters to take an extra attack as a fillip natural action using sure artillery case after using the Attack Action with the same weapon system . Polearm Master provides this for the glaive , halberd , quarterstaff and spear , though the glaive and halberd are of special bank bill as these are with child arm , therefore also eligible for the -5 to hit , +10 impairment feature of Great Weapon Master . Polearm Master ’s Bonus Action uses the point-blank conclusion of the weapon system for 1d4 bludgeoning harm .
Player ’s Handbookerrata , andD&Ddesign Jeremy Crawford ’s Sage Advice pillar , clarifies thatunlikeD&Ddual wieldingthis Bonus Action attack total a character ’s Strength modifier to damage . It also do good from the sweetening of a magic weapon , and let in the Heavy Weapon holding if the weapon was already considered weighed down . Weapon reach applies as well , making the combination of Polearm Master and Great Weapon Master a venomous twosome for glaive and halberd users , arm that are automatically very inDungeons & Dragons .
Hand Crossbows & Polearms Synergize With D&D Feats
Crossbow Expert also allow arangedD&Dcharacterto make an additional tone-beginning as a Bonus Action , but this is limited to the hand crossbow , and requires some thrifty meter reading of the feat as well as errata . TheDungeons & Dragonsfeat allow a persona to ignore the load property of crossbows that normally limits them to one attack per turning , though the Ammunition property require the exercise of a free hand , per Sage Advice . This intend that a character wielding a helping hand crossbow , and nothing in their other handwriting , can apply the Attack Action to send away as many onrush as that Action let for , and then make another hand crossbow attack as a Bonus Action . As handwriting crossbows are ranged weapons , all such flack canbenefit fromD&D’sdamage bonusafforded by Sharpshooter . Like the Bonus Action attempt from Polearm Master , the Crossbow Expert additional attack adds the substance abuser ’s Dexterity modifier to damage , and benefits from additional damage from a witching helping hand crossbow , as well .
While the combination of an added attack as a Bonus Action , and increase damage at the price of truth , will allowD&Dcharacters using these feat combosto make short work of depressed Armor Class enemies , players should still take caution to secure they can remunerate for the passing of accuracy to take on harder to murder foes . Fighters and Rangers are more suited towards the hand crossbow ramp up , as these class can take the Archery fighting style , offering a +2 to strike with drift weapons to aid offset the -5 they will be regularly taking to their attack rolls . For the polearm users , the Barbarian and Paladin year proffer reliable sources of reward to facilitate them with their truth , as Barbarians gain Reckless Attack , and Paladins can take the Oath of Vengeance , whose Vow of Enmity tender the Paladin advantage on attack against a specific enemy . Once they have the required exploit for these combos , actor wouldalso be wise to raise Dexterityfor mitt crossbow specialists , and Strength for polearm users , unless they are able-bodied to acquire a superior Belt of Giant Strength , instead .
Though there are featsfound outside ofD&Dcore books , let in Unearthed Arcana articles , that declare oneself exchangeable blessing to weapon types other than the hand crossbow and polearms , the compounding provided in thePlayer ’s Handbookare likely accept in more game and are valid in official RPGA games under Wizards of the Coast ’s organized free rein program . While it may seem an odd esthetic , there is good rationality that mellow levelD&Dgames comprise so many polearm warriors and hand crossbow snipers . The feats , useable inDungeons & Dragons’core books , provide these weapon more attacks , and more damage , than any other weapons available , outside of the use of specific while like Swift Quiver , or very niche build like a Path of the Berserker Barbarian . Players should prioritize the exploit that offer Bonus Action attack over the exploit that provide added damage , as at low levels the additional attack will , on average , provide better results .

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