Dungeons & Dragons: Honor Among Thieves
ThePlayer ’s Handbookfor the 5th version ofDungeons & Dragonsoffers a phone number of awing weapons for players to expend , but there is one that sits at the bottom of the barrelful . The lowly sling has fall from grace in the 5th edition ofD&D , but it ’s possible to bring it up to specification , with a few improvements .
In the old editions ofDungeons & Dragons , the sling had an important role for spellcasters . thaumaturge used to be restricted to five different eccentric of weapon system : daggers , knife , staff , darts , and slings . D&D ’s flit were incredibly powerfulin the hands of Fighters , but not so much when thrown by a genius . Back then , there were no unlimited Cantrips for spellcasters to use , which mean they were storm to swear on weapon more often than they ’d like . dart and slings were the weapon of pick for most mages , as they could n’t risk inscribe melee range . Clerics ' freaky weapons restrictionsalso manoeuvre them towards slings , as they were prevented from using bows .
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As time plump on , the developers ofD&Dwanted fictitious character to be capable to use their ability as much as possible in scrap . This extended to Wizards via Cantrips , leaving the scarf bandage as one of the worst weapons in the game .
The Problem With Dungeons & Dragons' Sling Weapon
According to the current - editionDungeons & DragonsPlayer ’s Handbook , a sling is a dewy-eyed ranged weapon that dispense 1d4 bludgeon damage and that has an effective range of 30 ft ( but can reach 120 groundwork with disadvantage ) . By comparison , a shortbow can administer 1d6 piercing damage at an effective range of 80 feet , and a light crossbow deals 1d8 piercing terms at an effective kitchen stove of 80 feet . Both can fire up to 320 feet at disadvantage . Darts are another simple ranged weapon type that deals 1d4 thrust damage at an effective range of mountains of 20 feet , but these also have the Finesse trait , which allows the user to substitute their manual dexterity or Strength stat for onset and impairment roll .
These stats make catapult is aterribleD&Dweaponfor a routine of rationality . The humiliated effective range makes it practically useless at mountain range , especially when coupled with its wretched legal injury output . The shortbow and light crossbow might require two paw to use , but their extra damage and long cooking stove make them more effective . The only benefit the sling has is its cost , as it only costs a single silver piece , and its ammunition can be base on the earth .
The real reasonableness slings are so bad , though , is their want of viable users . The fact that all elemental spellcasters now have access to unlimited Cantrips means any zero - level enchantment is break down to be a good choice , as they generally handle more impairment and can impose different types of elementary legal injury . The warrior grade , on the other hand , have access to far better weaponry through their proficiencies , so there is no need for them to apply a catapult .

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How D&D’s Sling Weapon Can Be Improved
There are a few ways forD&Dplayers to homebrew rulesfor improve slings . The most simple way is to chance up their damage to 1d6 and give them the Finesse trait , make them more utile to a wider variety show of characters . Slings could also be given the unequaled ability to pick apart out foeman from a length . InD&D , players can only knock out an enemy by dropping them to zero hit points with a melee onslaught . Giving sling the ability to ping out foes from afar would let them fill a unique purpose in the role player ’s arsenal .
Another way to make sling practicable is to give them a trait found on the Two - Birds Sling , amagic item fromD&D’sMythic Odysseys of Theros . The Two - Birds Sling lets players ricochet a projectile off their enemy and into another aim within 10 feet , but the 2nd hit has disadvantage on its tone-beginning roll . Giving this ricochet ability to scarf bandage would make them a expectant gang - control weapon , especially when dealing with groups of weakerDungeons & Dragonsenemies .
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