The Legend of Zelda: Echoes of Wisdom
Summary
The Legend of Zelda : echo of Wisdomis making changes to the serial ' stock chemical formula by including Zelda as a playable character for the first time in a main serial game . It ’s since been revealed that she wo n’t be the only playable character , mean thatEchoes of Wisdomwon’t be quite as revolutionary as previously believed , but Zelda being playable at all is a fully grown step toward her getting her own game . In the interim , Echoes of Wisdomhas the perfect set - up and part to convey back a forget characteristic , and vamp it for utilization in future game .
There are still a few month lead beforeZelda : Echoes of Wisdomis released , so not too much is known about its story yet . As far as fighting and gameplay features go , however , it looks like there will be two styles of combat , with each one tailored to accommodate the character being played . Link , of course , has the traditional sword and shell to use for fight back enemy . ButZelda ordinarily is n’t a melee scrapper , and when she needs to agitate alongside Link during boss fights , she tends to utilize either a bow and arrows , or deception , depend on what abilities she has access to in that title .
Zelda: Echoes Of Wisdom Can Bring Magic Back
Magic As A Gameplay Mechanic Should Return
Magic as a gameplay mechanic has been come across inZeldagames antecedently , withOcarina of Timeperhaps being the most notable example of trick being used by Link for both combat and solving puzzler . However , late statute title likeBOTWandTOTKinstead have limited abilities like magic to the Champion and Sage ability that Link can access throughout the game once they ’re unbolted . Once these abilities are unbolted and dungeons are complete , Link is able to utilise them for fight or exploring . The trouble is that there ’s more potential for wizard inZelda , and it ’s time to vamp the system of rules .
echo of Wisdom inherit the Zelda series ’ 2D legacy , needing to equilibrise tradition with modern gameplay innovations for what Nintendo hopes is a hit .
GivenZelda ’s weapon inEchoes of Wisdom , it ’s more probable than not that she ’ll be relying on magic for her gameplay sections . SinceZeldaoften includes both scrap and puzzle element in game , illusion will probably be key to both of those element when playing as Zelda . As a result , puzzles can be designed in path that squeeze Zelda to be originative with her use of magic , much like Link had to be when he used magic inOcarina of Time , where he could light multiple torches at once to unfold door . With how originative some puzzles inZelda’shistory are without magic , adding it opens up even more potential .

Zelda Games Are Overdue For A New Magic System
Echoes Of Wisdom Can Fix What TOTK Forgot
Although its role has been spotted throughout the franchise ’s biography , legerdemain fit perfectly in theZeldauniverse , and there have beenmultiple ways that Link has advance accession to deception during his journeying . InOcarina of Time , he put on magic through the great fairies , and the magic spell are ground on the goddesses . Other metre , such as inOracle of AgesandOracle of Seasons , Link uses items that have magical holding , which tends to happen more often than Link having spell to use . TOTK’sFuse and Ultrahand abilitiesare close to magic , and necessary for puzzles , but there ’s still room for improvement .
Given the improvements in technology and play , a more standardised wizardly system that Link or Zelda can use in - plot is far from insufferable . The electric potential is exhibit through Link ’s abilities inTOTK , but it would n’t needs make sense from a story stand to have Link employ Rauru ’s subdivision in every plot move forward , and he ’s already been show to not have it inEchoes of Wisdom . However , charming abilities that mimic Rauru ’s arm , or are adjusted for other preferences , leave for developers to add together unique puzzle styles while further creativeness in finding solvent .
Despite having been around for decades , Zeldacontinues to find new ways to keep making games feel fresh and interesting . However , it might be time to also calculate at characteristic from the past and make over them to fit in modern games , bringing a new winding on familiar element from some of the most darling game . This is a serial that is n’t afraid of conception , and that ’s shown through Zelda becoming playable . But if there was ever a time to revisit the serial ' magic organisation , it ’s inThe Legend of Zelda : Echoes of Wisdom .

Custom Image by Katarina Cimbaljevic
unknown rifts are tearing Hyrule asunder , and with Link missing , it ’s up to Princess Zelda to save the kingdom . arm with the Tri Rod and aided by a cryptic faery , she must solve puzzles , make environmental “ echo , ” and battle enemies while navigate young region and uncovering hidden secrets .

Strange rifts are tearing Hyrule apart, and with Link missing, it’s up to Princess Zelda to save the kingdom. Armed with the Tri Rod and aided by a mysterious fairy, she must solve puzzles, create environmental “echoes,” and battle enemies while navigating new regions and uncovering hidden secrets.


