The Legend of Zelda: Tears of the Kingdom
Summary
The Legend of Zelda : bout of the Kingdomhas many wondrous things about its world , from unbelievable monsters to float sky island , but there are also some more elusive features that are a bit odd when analyzed . Hyrule is fairly similar betweenTOTKand its predecessor , BOTW , with much of the overall map remain similar but taking into account the passing of sentence and the rebuilding that has been happening since the events of the first game . The beautiful game are contrive to be immersive and rambling , feeling much like a grotesque version of the real globe .
Over the series , there has been a lot ofimportant history surround the estate of Hyrule , but very few times does anyone really dive deep into the actual land Mass in the games , other than just comparing maps to otherZeldagames . With the open - public nature of bothBOTWandTOTK , players have spent countless hour search these beautiful environment . InTOTKthere was even more to do with craft unique vehicles to get over the challenges the world provided , andperhaps all of this helped many overlook a very strange detail with this Hyrule .
Over a year after Zelda : binge of the Kingdom released , thespian are still discovering parallels to Breath of the Wild hiding in plain sight .

Tears Of The Kingdom’s Rivers Are All Completely Flat
No Elevation Changes Other Than Waterfalls
The very intelligent YouTuberAny Austinrecently released a video where they explore the river and bodies of water inTears of the Kingdom , highlighting some very strange item . Not only does the river system not come along to link up to any ocean or other body of water , but they strangelydo not interchange in elevation at all unless there is a waterfall . There is no water gradually going down a hillside or even have the slight dip from the flat control grid that they are on .
Any Austin ’s thirty - minute - long television is full of fascinating science and revelations about the landscape and is deserving a watch overall , but it is also interesting to chew over how few masses have noticed this . Even after one C of hours of exploringTOTKand craft rafts , it never really stood out as something odd .
The Legend of Zelda ’s Link is famously a still protagonist , and there are a few explanations as to why he never talks in the main series ' game .

Hyrule’s Landscape In TOTK And BOTW Doesn’t Have To Make Sense
The Magic Of Video Games Can Make For Strange Scenarios
Most in all probability this was a decision that was made on purpose by developersthat had to do with the seafaring element in the game . Using Link ’s exceptional arm , player can build their own boats , rafts , and even motorized ships to sail along these bodies of weewee . If the water system was changing elevation , this could have submit more of an topic in the secret plan for player , as well as in evolution .
Thankfully , the magic of video games makes this really not that much of an issue . Although there are many familiar features that present a correlation between the real world and that of Hyrule , distinctly there are some very obvious deviation that can only exist in this fabricated creation . While it is engrossing to look at thing such as what direction the river are running and psychoanalyse the function , in the end it is a video game and a fabricate initiation that does not need to make sense . Otherwise , the sky islands would sure as shooting make some scientific enigma forThe Legend of Zelda : snag of the Kingdom .
informant : Any Austin / YouTube

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