The Legend of Zelda: Tears of the Kingdom

Summary

The Legend of Zelda : bout of the Kingdomhas many wondrous things about its world , from unbelievable monsters to float sky island , but there are also some more elusive features that are a bit odd when analyzed . Hyrule is fairly similar betweenTOTKand its predecessor , BOTW , with much of the overall map remain similar but taking into account the passing of sentence and the rebuilding that has been happening since the events of the first game . The beautiful game are contrive to be immersive and rambling , feeling much like a grotesque version of the real globe .

Over the series , there has been a lot ofimportant history surround the estate of Hyrule , but very few times does anyone really dive deep into the actual land Mass in the games , other than just comparing maps to otherZeldagames . With the open - public nature of bothBOTWandTOTK , players have spent countless hour search these beautiful environment . InTOTKthere was even more to do with craft unique vehicles to get over the challenges the world provided , andperhaps all of this helped many overlook a very strange detail with this Hyrule .

Over a year after Zelda : binge of the Kingdom released , thespian are still discovering parallels to Breath of the Wild hiding in plain sight .

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Tears Of The Kingdom’s Rivers Are All Completely Flat

No Elevation Changes Other Than Waterfalls

The very intelligent YouTuberAny Austinrecently released a video where they explore the river and bodies of water inTears of the Kingdom , highlighting some very strange item . Not only does the river system not come along to link up to any ocean or other body of water , but they strangelydo not interchange in elevation at all unless there is a waterfall . There is no water gradually going down a hillside or even have the slight dip from the flat control grid that they are on .

Any Austin ’s thirty - minute - long television is full of fascinating science and revelations about the landscape and is deserving a watch overall , but it is also interesting to chew over how few masses have noticed this . Even after one C of hours of exploringTOTKand craft rafts , it never really stood out as something odd .

The Legend of Zelda ’s Link is famously a still protagonist , and there are a few explanations as to why he never talks in the main series ' game .

Princess Zelda in front of a river from Tears of the Kingdom

Hyrule’s Landscape In TOTK And BOTW Doesn’t Have To Make Sense

The Magic Of Video Games Can Make For Strange Scenarios

Most in all probability this was a decision that was made on purpose by developersthat had to do with the seafaring element in the game . Using Link ’s exceptional arm , player can build their own boats , rafts , and even motorized ships to sail along these bodies of weewee . If the water system was changing elevation , this could have submit more of an topic in the secret plan for player , as well as in evolution .

Thankfully , the magic of video games makes this really not that much of an issue . Although there are many familiar features that present a correlation between the real world and that of Hyrule , distinctly there are some very obvious deviation that can only exist in this fabricated creation . While it is engrossing to look at thing such as what direction the river are running and psychoanalyse the function , in the end it is a video game and a fabricate initiation that does not need to make sense . Otherwise , the sky islands would sure as shooting make some scientific enigma forThe Legend of Zelda : snag of the Kingdom .

informant : Any Austin / YouTube

Artworks of Link from Breath of the Wild and Tears of the Kingdom in front of the Great Plateau.

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Link from Tears of the Kingdom, Link from Twilight Princess, and Link from Ocarina of Time.

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The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda