Zenless Zone Zero
It ’s only a subject of clock time untilZenless Zone Zeroenters its 2d phase of beta testing . Developer HoYoverse use genus Beta tests across its IPs to effectively crowd together source quality control - all the while give player early access to game they ’re already invested in or stimulate about . Zenless Zone Zerodoesn’t have a spillage date yet , but with selling ramping up for the fashionable action game and more insight into its growth as part of Gamescom 2023 festivities , it ’s definitely at the forefront of discussion regarding HoYoverse IPs .
Also as part of Gamescom 2023,Screen Rantwas give access toZenless Zone Zeroproducer Zhenyu Li for a lengthy consultation about his vision for the biz , how maturation is going , and more . As part of that interview , Li was asked about what approaching elements will be reveal forZZZand what he ’d personally like players to focus on . Li was ready to betoken out something that will get prospective players energise - there ’s a second beta trial on the visible horizon , and it ’s going to sport a more refined experience .
Screen Rant : Are there any other upcoming elements [ in Zenless Zone Zero ] that you really want to focus on , or that you really want players to focalize on ?

Zhenyu Li : In the 2d turn of beta [ tests ] , we ’ve in reality made a lot of progress compare to the first round - peculiarly with attentiveness to the fighting rhythms . There ’s a lot of new organisation , which also increase the specialty of unlike combat mode and mechanisms . There are changes to the overall regular recurrence of the game as well .
What we really hope for in the 2d genus Beta is more feedback from the people who play it , because that ’s really what we ’ve lease out from the first beat . We actually give way away with a mint of really great feedback that helped us make the game as full as it can be .
Li note " combat rhythms " as a major point of betterment from the first round of beta tests . That highlights some residential area feedback - that the combat felt a small too simplistic , or that its individually exciting elements were a lilliputian too disjointed . harmonise to Li , there are a " peck of Modern systems " that will assist differentiate these elements from each other while provide a more complex or wide-ranging experience . That also seems to suggest a meatierZenless Zone Zerobeta test than the first turn , though of course , that remains to be seen .

Screen Rant : Is there an component of critique from the first bout of the beta that we ’re going to see addressed in the moment that you ’re peculiarly proud of ?
Zhenyu Li : One aspect that was refer was that the roleplay elements were not sufficient to many players in the game as it was . That ’s something that we addressed . That was n’t a particular central aspect ; it was in reality a very tiny component of what we ’ve worked on . But if you alter perspectives , you empathise that even though this might be a very tiny detail to the development team , detail weigh and can really better the experience for the players .
WhileZenless Zone Zerois a gameplay - first title of respect , one of the pieces of feedback that was consistent was a deficiency of roleplaying elements - things that are obviously pretty present in other HoYoverse titles likeGenshin ImpactorHonkai Star Rail . Li said that it feel like something small to address , so the team did it , but also clarify that even if it feel diminished to them , if it feels like a big deal to player , they ’ll work out to better the experience .

It ’s always great to see instance of a developer listen to its audience , and our interview with Li show that ’s sure the case ahead ofZenless Zone Zero ’s second genus Beta run . How those changes are implemented and how they ’re received will be another matter entirely , but Li ’s made it empty the team is closely monitor player feedback so as to create the unspoiled experience possible ahead of the plot ’s launch .
stop out more Gamescom 2023 reportage here !
Zenless Zone Zerowill release on PC and wandering gadget . No launching date has been announced at time of writing .

